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Solweak

45
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14
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A member registered Apr 24, 2018 · View creator page →

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Interesting, first i thought it would be the same as a lot of puzzle game for the jam but the twist is well thought. Feel very polished, I enjoyed it as I saw it ends so quickly. Thanks !

Everything for a top game jam entry is there, just awesome and polished. Well done !

Awesome, the challenge is there but the difficulty is progressive. Artistic Direction is really neat, great entry overall !

The works on the visuals really made your game stands out of the crowds. However the game design does not feel at the height. But overall it's fun to discover.

Awesome game overall, everything is neat and polished. I slayed 4 enemies, don't know if there is a boss or more new mechanics next but it's really enjoyable as it is. One of my favourite for now ! Thanks !

Nice polished game, cool have been more challenging with non random par, as it is now it's too permissive. Good work !

The idea of a multi/territory game is interesting. I felt the theme could be better integrated and the works on visuals / sound design is quite light.

Awesome arts, really cool character designs. The mechanics are enjoyable and you have nice foundations in your entry !

Congrats on the arts, as you mentionned I've been stuck some times but you made something ! It's a nice foundation for something bigger or juste get some xp. Keep up the good work !

Really enjoyable, loved the explosions effects.

It's really hard to understand at first, there is a lot of system mechanics in the game, congrats on doing all of them in such a short time. The art are not incredible but i largely prefer the effort of making your own. Congrats !

It's like playing heads or tails x) Congrats on making something solo in a short amount of time, even though the game is really simple, there is no bug and it's solid overall. Good job for that !

I felt that it's really well balanced, the fights always ends without auto win at the beginning although it's a very passive games.

Awesome, i really enjoyed the jump mechanic switch and the second weapon. I have a little suggestion for the camera, adding a dead zone to prevent that the camera will always move is usually done for 2D scrolling game. Love the background and graphics in general, one of the most solid entry i've played, good job !

Awesome little collecting platformer, it feels really polished with all the efforts on details like the intro / tutorial and the screen transitions. Catching the bugs is perhaps a little bit too easy, you can spam and run like a maniac but overall i had fun ! Nice work !

Nice game, really liked the pixel art job and the dance levels. The only frustrating things is that you must switch the hand from the keyboard to mouse controls to interact with UI, a full control with keyboard would be awesome. Anyway that's the only detail that bothered me so good job ! 

Great game, the visuals and audio are so great, really loved the music. The mechanics are well designed. The only thing i would suggest is to add a short amount of invincibility after getting hit. You may die instantly in one really bad step. Awesome work !

Almost lost my mind on the last level at the checkpoint for the 6Xth coins. A bug-intended game is kinda frustrating. It feels like an unfair mario game. I love the character design though, the way she hold her glasses and punch is so cute. Well done overall. Oh and after a while the music stopped and didn't loop.

Cool arcade style game, with more polish like sounds, transition for the death the experience would be better but you have a nice foundation here, and the artstyle for all the bugs and environment are neat. 

I love the jazzy atmosphere ! and the visuals matched well with it, I was desapointed to see the end so quickly. You have a solid foundation to make an interesting game, the only thing that needs rework is the way we can launch a light bug and immediately collect it to use it multiple times. Great entry !

Le concept est original, j'ai eu l'impression d'être un jouet sorti de toy story lâché dans une salle d'arcade ! GG

J'ai bien ri en découvrant tous ces concepts et leur DA, GG à vous tous.

Superbe expérience très chill

Un petit shooter sans prétention mais tout fonctionne nickel, le pixel art du vaisseau est top, ça manque de contenu évidemment mais si vous débutez pour une game jam c'est solide est avec du potentiel. GG à vous.

L'univers est cool, la mécanique de plantage de lance intéressante, mais je les ai trop de fois plantée complètement à l'intérieur des blocs x). C'est vrai que l'aspect savonneux des déplacements est frustrant à la longue, GG pour votre participation.

Comme tout le monde l'a souligné, la DA est aux petits oignons, GG !

Le système de jeu est très simple mais c'est complètement cohérent et ça donne un vrai feeling de jeu d'arcade. Peut-être que ça manque un peu de challenge par contre. Merci pour votre participation !

GG pour avoir fait les moteurs de gameplay de ces (3 jeux + 1) même s'ils sont simples en faire 3 en une game jam c'est pas donné (moi j'en ai fait et on peut dire que c'est un proto ^^'). L'utilisation des assets avec l'idée est intelligente, dommage pour la skybox d'Unity.

La DA est très modeste mais le jeu est vraiment fun, c'est tellement satisfaisant d'y aller comme un bourrin est de faire 50 rebonds, tout autant que calculer au poil de c** pour la dernière balle pour réussir le lvl xD. 

(j'ai juste relevé un ptit bug en passant, dans le calcul des score, c'est toujours compté comme en ayant "0 shots remaining" : 

La DA est vraiment cool, il n'y a que le gun et les cibles qui détonent un peu.

Globalement j'ai bien kiffé gg, y'a que le stop d'inertie en plein saut qui m'a un peu perturbé au début.

Ah toutes les portes des maisons et des arches en pierre pour changer de zone sont associés à une forme géométrique qui permet de les traverser.

Merci, et pour les problèmes de collisions est-ce que tu pourrais me les préciser ?