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stanroy

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A member registered May 31, 2020 · View creator page →

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(1 edit)

Thanks :) Yea the vertical visibility is something to be fixed. Also, I tried launching your game, but I have a Linux machine and the windows build wasn't working properly, so I couldn't rate it :( It looks awesome though, it reminds me of Brütal Legend.

Gameplay:  It's a little bit tough to control the player and motion blur is not for me, but I like the overall concept

Art:  Cute art

Audio: Little bit repetitive, but it's fine

Theme:  Fits the theme

Devlog: Nice mechanic explanation in devlog

Gameplay: I couldn't control the character and after a while got a black screen with amogus spinning infinitely

Art:  Art was fine, but font was super blurry for me

Audio: SFX were really loud and popping

Theme: Amogus in space

Devlog: None

Gameplay: Really nice and simple game, wish there was more to it

Art: Simple art

Audio: Fitting music

Theme:  Something other than Space but still space

Devlog: Short and concise devlog

Gameplay: Overall nice, I actually thought that the game would continue after arriving at the space station, so I was kind of speedrunning to get there

Art: Cool spaceship model

Audio: I really liked the voice acting

Theme:  Well, it's in space, it fits

Devlog: Short and concise devlogs

Gameplay: Controls were a little bit hard to get at first. The game also lagged a lot.

Art: Nice art

Audio: Really nice relaxing audio.

Theme: Spaceships in space, it fits

Devlog: Insightful

(1 edit)

I said I would play your game, but unfortunately, I  won't be able to play it, since there's only windows build.

Gameplay: I really like the concept

Art: Polished art

Audio: Not a fan of this audio loop, I would have preferred something more lively

Theme: Space ships in space, it works

Devlog: Really cool devlog with nice explanations

I got it to work, I used a Linux build and it worked fine. Web build doesn't work for me (tested on firefox).


Gameplay: I like this simulation, it would be nice to have some kind of destruction in it. For example, asteroids destroying planets.

Art: All of the planets and asteroids have nice sprites

Audio: It's fine, but somehow it reminded me of a carnival/circus song

Theme: Planets, space, it fits

Devlog: Really cool and insightful devlog

Gameplay: Simple game, might get boring fast though. Some power-ups would be nice here. Also, I don't know if it was intended, but sometimes when you spam jump and an asteroid hits you, you can actually hit it back and not die.

Art: I like the astronaut model

Audio: Nice fitting audio

Theme: I mean it's in space

Devlog: Can't find one

I don't think it works for me. I can't seem to add force, planets are not moving , when the simulation is unpaused.

Gameplay: Nice space shooter, but I don't know how I feel about objects randomly launching at you

Art: Nice

Audio: Cool music

Theme: It's in space

Devlog: Short, but concise

Apart from rating, the background on itch really hurt my eyes lol

Gameplay: At first I was a little bit confused, but got after a while

Art: I liked planets' 3D models

Audio: Nice background music, but feels a little bit "too much" at times.

Theme: I mean, it's THE space

Devlog: Nice little devlog

(1 edit)

Gameplay: Bullet hell games are not really my type, but I enjoyed it, it was difficult though

Art: Simple but effective, nice

Audio: Cool music

Theme: Okay

Devlog: Short and concise

I will be rating games today, so I'll remember not to miss yours

(2 edits)

Thank you for the rating, I will give your game a shot too! The devlog is uploaded now, you can find the link here in the comment section since I didn't want to mess with the game entry.

From what I have read having a devlog while submitting was the ideal situation and it has to be done by the end of the voting period, but that's on me. I, unfortunately, didn't have time to write one, but still thanks for the rating. I'll give your game a shot too!

Hi, here's my devlog for this submission. Didn't know that it was going to affect the rating, but I didn't have time to make one anyway, so that's on me.

Devlog