You're right, there's something wrong with controller binding, but only on the web build. I don't really know what could be causing that. I checked out windows build and controller works fine there.
Thank you for trying it out and for the review. I agree, game is lacking a bit in the fun category. For my excuse, most of my time was spent on re-learning how stuff works in Unity, but I hope I can make something better for the next One Game a Month jam.
stanroy
Creator of
Recent community posts
I got it to work, I used a Linux build and it worked fine. Web build doesn't work for me (tested on firefox).
Gameplay: I like this simulation, it would be nice to have some kind of destruction in it. For example, asteroids destroying planets.
Art: All of the planets and asteroids have nice sprites
Audio: It's fine, but somehow it reminded me of a carnival/circus song
Theme: Planets, space, it fits
Devlog: Really cool and insightful devlog
Gameplay: Simple game, might get boring fast though. Some power-ups would be nice here. Also, I don't know if it was intended, but sometimes when you spam jump and an asteroid hits you, you can actually hit it back and not die.
Art: I like the astronaut model
Audio: Nice fitting audio
Theme: I mean it's in space
Devlog: Can't find one