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Stickle

36
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A member registered Mar 15, 2020 · View creator page →

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It's the perfect experience!

I loved the simplicity of the controls, feeling like an upgrade of those classic paper toss mobile games. I wish there were more unique objects to throw, and possibly ones which could help set a baseline to actually structure a tower around (maybe sticky glue?). Overall had a great time playing it!

I think the choice to limit the amount of mass in the level was a really smart way to design puzzles around the concept of growing and shrinking objects. I really loved the surprise when I could (spoilers!) grow and shrink myself as well. I feel like there is a high potential for a full length puzzle game out of this gimmick if you chose to go down this path!

While I liked the additions of the electoral setting and the mechanics of avoiding certain objects, I wish there was more gameplay differences from Slither.io to make the experience more unique.

I love all the small details in the game, from the music shifting in pitch and speed depending on your size to the mini narrative on how this is a trial run for some type of growing and shrinking technology. I wish there was a better indicator on what size the player is compared to the objects as there were many points where I was confused if I was considered big or small in the world at the given moment. Had a great time clearing both puzzles!

I will do my best as an A-CORP employee! 

(I'll check out the other in-universe games when I get the time!)

While it is a bit hard to tell what the main objective is other then dodging the triangles (which is pretty difficult), I love the use of scale in this game and the whole vibe around it!

I love the whole aesthetic of the game from the fake contract at the start to all the different characters crossing the bridge! I love the chaos of it all but that circle level was really difficult to complete.

I absolutely love the interpretation of the scale theme, and how it focused on scaling up the artillery as well as the environmental scale of your tiny player who can still take small swings at enemies adjacent to colossal turrets battering down the incoming bats! The game was quite challenging for someone who hasn't played many tower defense games, but I did multiple attempts at it because the core gameplay loop was really intuitive and engaging. My only feedback would be that it was hard to remember and tell what each turret did during the actual gameplay, and I feel like some names or increases attack visuals could've helped relay that. According to your itch page it seems that there is also a mobile option for the game which is a really awesome addition not many jam games would do. Amazing work overall!

I love the visual style and overall concept of the game, but I found that one platforming segment had a really rough jump I just couldn't land.

I've been curious how many battery points have y'all achieved in a single room? For me my current best is 22!

Wow that's an incredible score! I think I was only able to reach around 520 myself before luck turned south ha ha. I'm glad you're enjoying the game!

You're right about that first part where dice generated won't have more sides than the dice you're rolling, I'll update the rules to be more specific on that. I really like that idea of any number beneath 3 also being destroyed. I'll try it out on my end and see how it changes up gameplay. Thanks for playing!

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You're right. I decided to not let the game roll ones since it would slow down the score progression to a halt, but I may reconsider that strategy or at least mention it in the rules. Thanks for playing!

Hi! My game jam team of 3 is looking for a masculine sounding voice actor to play the main speaking role in our narrative heavy game! Please DM me on discord (Stickle#9901) if you’re interested!

Ah I understand. Thanks for the feedback!

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If you don’t mind me asking, what do you mean by perspective? Like the narrative themes or the physical camera angle? Thanks for the feedback!

Oh no! I tried to make it clear in the dialogue that you needed to click the “clock out” button on the top left hand corner of the screen to progress the story but I can definitely understand how you could miss that! I’ll add a warning to the description if GMTK Jam allows that. Thanks for the feedback! 

Yeah I can definitely understand the repetitiveness since my original plan was to have different areas and mini games and such 😅. Thanks for playing through the game and providing feedback! 

One of my favorite games yet! Such a simple but enjoyable concept utilized to its near fullest! The only issues I had were accidentally getting leg blocked jammed into the walls but other than that amazing job!

I love the artwork and combined health mechanics but the bosses are really hard to read and feel brutally unfair at times. Great game though!

I really love the Paper's Please-like mechanics, but I am really confused how to properly design right from wrong in shredding or approving documents. The art is great and so is your gameplay concept! Amazing work!

Haha you're right! I even wrote it down as a note during the jam and completely forgot to toggle the mouse off before exporting! Thanks for playing the game!

I love the concept of collecting "ammo" but I figured out quite fast I could camp on the bottom of the screen and only have to rely on the mouse for avoiding enemies which is probably a gameplay flaw. I enjoy the concept though and I'm sure with more enemy variance this could be a very fun game! Great job!

I love the concept and artwork for this game! As jykjammers already pointed out, the egg cracking sound is jarringly loud, which I guess hones the point on not damaging the egg lol. Amazing work!

Visually it is a bit hard to understand what is what, but the gameplay is extremely clever and the controls are easy enough to understand. Great work!

It's a really creative idea but unfortunately the colliders keep trapping me from basic movement!

Ha! While the theme is joined together I guess they never specified if it was for the better or worse! I love you spin on the idea! It's really tough singleplayer (which I expected) but I'm sure multiplayer is a fun experience!

While the blurry resolution hinders its presentation, I ADORE the concept you have come up with for your game! Gameplay is fun but a bit bugged in certain areas (clipped a bunch). Amazing job!

While the gameplay is simple fun, I keep getting jammed by the wall colliders when dodging, leading to some very unfair deaths. Even so, I enjoyed my time with it and your spin on the game jam theme is very unique. Great job!

I love the art style of it! It's adorable! The controls are a bit confusing though and at the start I didn't even realize I was holding an item, but once I got the hang of it I enjoyed the concept. Great work!

I really love the puzzle mechanic of introducing rope obstacles rather than restricting rope length, but having to mash both the arrow keys and WASD rather than just holding them down just feels a bit tedious. Great work!

While originally I thought it was a bit cliched of a concept, once you start flying my mind was blown :0 . I love the humor and the puzzles were really enjoyable! One thing I'd suggest is the ability to hold down jump to continue lifting the cube while the player only jumps so I don't end up mashing W repeatedly in certain rooms!

I really love the concept but attaching the wagons to the train feels really finicky! I wish there was an easier way of attaching them (like a snap or alignment space or something).

It's fun :D

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Nice Chef