Thanks for giving it a play :)
Yeh I agree it wasn't something I thought of until after I was finished.
Nice and simple. I really like the cute little animation when he walks. I got stuck a few times and died before I realised where the bounds of the level were. I like it how you can't just spam the shooting fire or you die.
The only thing that really stood out to me was the music. It restarts everytime the game does and is a little annoying if you die alot (like myself haha). Put it in a DontDestroyOnLoad so it's seamless between plays.
Love it. The only thing I would say is the controls can be a bit confusing. You are pressing right and flip...and you start going left haha took my brain a bit to catch up!
Also the bats being unshootable when they are outside of the walls is so frustrating. They just seem to build up there.
Awesome idea though I really like it and it looks really nice as well.
Well it's definitely fast paced haha. Maybe a little too much? Trying to coordinate my brain with the colours and the movement and the speed of the balls coming down was a bit much.
This would be a really good later game level where someone has mastered the controls and is just kiling it.
It's a nice idea though, the way the fire changes you the way you play. Nice work :)
Love the art style on this and the little hand pulling down when you hit the space bar is a nice touch. SFX are good and the music is nice and chill - really fits well with the style of game.
All I would say is limit the player to the bounds of the screen. I just held the space bar down for ages until I was out of limits and it took a while to get back to the playing screen - and I was still scoring points.
I like this idea. Cool concept for a puzzle game.
It is made a little easy though because you can pathetically(lighty) throw a fire ball and knock to the candle over but it doesnt fall out of the "lose" box? It feels like that is the edges of the screen in 3 seconds.
If you plan on building on this concept I would shrink the area in which a player can lose if they knock the candle...or if they touch the candle at all game over.
Love to see where you go with this.
I came from the Trijam and could see straight away this wasn't made for that Jam.
Still wanted to give you some feedback though. When you open menus/bags, make a method that closes all other menus. I didn't play much longer to be honest as well it had nothing to do with the Jam I was in.
Looks like a cute little game. Keep working on it.
I don't know if adding it to random Jams is your best option though. It kind of just annoys people and they will ignore it.