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Squish and Pizza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #187 | 4.394 | 4.394 |
Creativity | #207 | 4.212 | 4.212 |
Overall | #529 | 3.869 | 3.869 |
Enjoyment | #2497 | 3.000 | 3.000 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale a lot of the environment and the player/car in the game world
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Awesome game!! The tire collider for grabbing could have been bigger
Very funny idea and beautiful color palette!
I had fun - you did a good job))
But let me nitpick a little:
- there is no music on the start screen - it is sad and can make many leave at the start
- often houses or other objects block the car, being in the foreground and it is difficult to understand whether the mouse cursor is on the car or on the winding key in order to control it normally and get out of the situation
- the controls are very difficult and the car miraculously reaches the delivery location, it would be better if "successful delivery" was counted as simply entering the yellow circle, and not requiring you to arrive strictly at the door
Gorgeous game! The artsytle is super cute with all the toy blocks and not to mention how clean the assets actually are. I love how scaling your wheels up and down is used to steer, but I agree with the other comments that it’s a bit difficult to get used to. Overall very well polished and a great take on the theme.
Really good concept and love having to drive while also changing your wheels with the mouse, felt quite polished and the visuals are great too!
Very polished game!
Would help a lot to add keybinds to scaling the wheels as well.
Incredibly polished game! The visuals and sound effects are polished and clean. Super impressed y'all got this done within 96 hours. Will say, the gameplay was really difficult to get used to. Not that the learning curve was steep but the beginning of the game in delivering that first pizza while also getting used to unconventional gameplay mechanics was quite difficult to be successful. I think maybe adding a lil' extra time at the beginning might be helpful or just having a super easy delivery be first might solve it. Also, I'm not personally into the arcade style of games where it's endless. I always like a narrative or maybe some sort of end goal. Not sure if the game had one but it would be cool to see it in this type of game. Regardless, I'm nitpicking, incredible stuff!
This is so creative! and i love the well-polished assets
This is gorgeous and really creative, but finicky as hell to play!
This game returns me to my childhood. Awesome!
Love the toy look of this, the materials look really good - liked the concept of scaling the environment - did not like the turning of the car, I got "used" to it but I did not like it :D
Camera got stuck a lot too, but the vibe and the crazy taxi like feeling was great well done!
Overall great job!
I would spend hours playing this game. I love the atmosphere. It reminds me of a level from It Takes Two. The sound effects are satisfying.
The only negative thing is that I find difficult to move. You have to go not too fast in order to be able to turn without any issue and be able to deliver the pizza in time, but not too slow or the time will end. However once you deliver 2 pizzas and collect some timer you can go everywhere without worrying so much about the countdown.
This could be the perfect game to do with friends were you preventing others from reaching a place by scaling objects in front of them or slowling them down in some way.
Amazing job! :)
cool art style
The art style with the wooden figures is really cute. My car flipped upside down so i wasnt able to deliver any more pizzas. But i enjoyed it a lot. :)
It felt a bit too difficult to control in my opinion, but the idea is certainly unique and the art style is 5/5, well done :)
Game certainly has a difficulty curve when moving, which I quite enjoy! The style for the game is adorable, both the visuals of a toybox and the wooden clinking when you move around. There is effort and care visible in this and it's amazing you achieved it in just 4 days.
Well done!
There's this weird jittering going on when when the car isn't moving. This is most noticeable on the menu screen but when playing you almost never notice it because you're always moving. love the art style and I played to 24 score. Got my timer high enough that I could pretty much do whatever I wanted for a while. Always felt like I was gonna get rewarded with something if I got a high enough score so maybe you could reward the player with something I dunno. Great game
Very creative, a bit challenging, so if the time limit was removed and instead I was rewarded for being fast, then I'd say this is a perfect cozy game! (Art was awesome)
I liked the game. On the opposite side I thought it was very easy. Especially after I found you could steer with the yellow piece.
Quite difficult to get the hang of, but the concept is pretty cool! And it's beautiful
Hey, well done ! I like the creativity of the game, but it was very hard to master. Once I understood I could simply make a tiny car with medium wheels and then change the wheel size without dropping the wheel resize I was able to turn pretty well.
I'm a little sad that I had to go back and forth between the two same houses. It became boring after a moment.
For the rest... Waw. I loved the 3D, the artistic direction and the gameplay. GJ !