Glad to see the game worked out! Wish I could have been of more help this year, but it's very fun!
SuperStingray
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Cute little sidescroller, controls feel good and lighting looks great! One thing I'd say is that the fire mechanics don't feel like it fits "multi-use" that well since they're functionally unrelated. If they used the same button or were limited by a shared resource for example, I think that would introduce more interesting design and gameplay challenges.
Pretty cool! Besides the previously mentioned controls, one thing that was a problem is that when you run out of bullets that's it. While it says you get more bullets every 100 points, there's no way to score points after you run out of bullets, at least as far as I can see. Maybe a melee attack or something would have resolved that.
Also it could have used more audio-visual feedback. Shooting things should feel more impactful.
I love the style! The character design is funny and the music and lights are engaging. The gameplay was fun, but kinda buggy; the die got caught a lot and even detached at one point for reasons that didn't feel entirely intentional as I couldn't find a way to get it back, though I kind of feel this fits last year's theme too!