Thank you all so much for your ratings and your constructive criticism. I'm really sorry I didn't reply to everyone's comments. Eitherway, this jam has been a great experience. I'll try and work on an update to this when I have more time.
syngleton
Creator of
Recent community posts
This game is amazing! The difficulty curve is good, I never felt like the game was getting too hard too quickly. The graphics are pretty good. I think it would have been nice if you had some sort of visual differentiation between the start portal and the end portal. Overall, its great. Please keep making levels for this!
This game is incredibly fun! Admittedly, it took me an embarrasingly long time to complete the first real level – not the training level of course. For other players like me, who might find that level difficult and considering the difficulty if some of the later levels, perhaps consider reordering the levels you have? The graphics look very sophisticated. The music is calming and does not sound particularly repetitive to me. The controls did feel a little jerky though. Other than that, the game looks and feels very polished. Also, I like the aesthetic of the eyes following the mouse. Very cool, great job.
I found this relatively fun to play. The level containing the cyan rectangles which push the player forward needs some obstacles as I found that I accidentally held down the left arrow key and skipped onto the next level without being able to read the text. This game is quite short at the moment, but I think it has potential. Good job.
This game is both fun to play and easy to understand. I like the customisation mechanic. My only concern is that for some levels, I did not need to pick up the rewind keys in order to reach the end, so maybe, if you still plan to work on this game, make some harder levels. Other than that, the game is fantastic and, due to it's one-button control accessibility, could do well as a mobile game. Good job.
I like the idea and the dialogue system, but I found the game quite frustrating since there is not enough time to find and insert all the cassettes. After playing around with the movement for a bit, I found that by moving forward and holding one of the side arrows, after a few seconds I can glitch through the door. I also managed to glitch back out again which made the game quite unrewarding. Other than that, I think with a bit of polish and bug fixing this game could do quite well. I'm sorry if I sounded a little harsh.
The idea is interesting. Once I got the hang of it, the game was quite fun. Initially, the presentation was quite impressive. However, I felt quite overwhelmed on the first level. If the weapons and abilities were introduced one at a time over each level, this would make the game much easier to understand. Overall the game is good, it just needs some polishing. Good job.
This game is amazing! The graphics and sound are on point and the gameplay is fun. I have two suggestions on how you could improve this. Firstly, I think more visual cues for the various buttons and other controls on the walls would be nice. Secondly, if you plan to work on this game any further, perhaps in one of the later levels, try making a time-based puzzle which involves trying to leave before Err needs to be rewound again, that way the game would be slightly more true to the theme. Great job eitherway!
The game is suitably challenging especially towards the end. The mechanic seems unique and was very fun to play with. Could have done with some sound, but that was made up for by the sheer number of levels. As already mentioned, arrow keys cause most browser windows to scroll, so WASD control would have been nice. Great job overall!
Solid platformer. The difficulty curve was balanced quite well. Not sure why there were flashing lights. I could understand them being present in the later levels though. Not sure if this is a glitch but I somehow started on level 4 and after about a minute the main menu loaded. Overall, a nice experience. Well done.