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Mogno

27
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3
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A member registered Sep 08, 2017 · View creator page →

Creator of

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That's very strange.
Did you unpack the .rar file & open the LightRider.exe ?

Nice combination of pixel + voxel + orthographic cam +  dither.
I wanted to change the color palette from the option & it didn't seem to work.

I used UE4 for my game as well & it's almost 800mb download unoptimized. 

Very atmospheric.
The map felt a bit too long & empty in some parts.

Thanks a lot!
I have plans to mesh out the level geometry soon, which will make it much easier to navigate.

I quite like the third suggestion.
I'll explore some ideas around it. 

Your feedback has been great so far.
10/10 again.

Clean & satisfying graphics.
Nice animations & vibe.
The animations could use some smoother ease in/ out .
You might have missed some point for using more than two colors.

Beautiful graphics.


The floaty control combined with the disorientation is a bit hard but I guess it makes sense for the gameplay.
I think tighter movement control could be more satisfying.

Pretty enjoyable controls.
Losing health needs better visuals / audio feedback. (eg: screen shake, sfx etc.)

Looks like a pretty good start for an adventure game.
I could see the gameplay opening up with NPC quests & a good inventory system.
Would be nice to have some SFX & more animated sprites for environment in the future.

You could submit this to gameboy jams as well.

10/10 feedback. 

Regarding things that didn't work:
  1. The walls, obstacles etc. were pretty much placeholder blocks haphazardly placed for the jam. I am going to replace all of it with proper detailed mesh carefully deigned layout.
  2. There will be both  breathing space & sharp turns in the final maps.
  3. The mesh details will allow the player to recognize & comprehend his surroundings once it gets lit by the headlights.
  4. There will be some objects that project light which will help orient the player ( eg: Street lights, Neon signs, dumpster fire etc.)
  5.  There will be dynamic events ( on picking up power ups) that temporarily increase the visibility (eg: lightning, sonar bombs, snow etc.)
  6. I'm currently working on a quicker restart option for death screen.
Bugs:

I'm still trying to figure out the best way to implement the speedometer.

The issue is, if  the speed meter starts immediately when you pick up the first fuel but the player speed is very slow, he'll explode really fast.

This gives the wrong & negative impression about picking up the fuel & player gets confused.

I'm exploring other ways to navigate this problem like giving the player an initial velocity right from the start or Starting the meter after a few seconds of the game.


Finally, I'm new to game dev & I do it as a hobby with little experience. I hope to develop this game into a polished & enjoyable game soon. Thanks for the great feedback. Just what I needed.

Smooth gameplay.
I like the light & dark bullets.

Thanks a lot.
Yeah I spent a lot of time polishing the controls.
I'd like make them even smoother eventually.

Sorry to hear that. Did you open the file WindowsNoEditor/LightRider.exe?
It's the only exe file when you open the folder.

If it keeps happening , could you wait & see what opens in the Visual Studio?
Also which windows version are you using?

I think you could improve the SFX to be more pleasing.
Since it's major part of the game mechanic & very spammable.

Thanks. I'm working on making things easier.
Also adding the following in the next patch: 

  1. A bunch of quality of life updates
  2. Various bug fixes
  3. A new highscore system.

Clean

The procedural walk animation carries the game (pun intended).
Very satisfying to walk around.

Bug:
I was waiting for the loot to spawn for five minutes & realized it had spawned under the UI long ago.

Thanks. I do have plans to mesh the level geometry into actual cityscape & add a couple of other maps.
Also have ideas for new pickups, ability mods & dynamic ability tree.

Cozy & clean game.

I got stuck on something in the 2nd panel. Interesting idea.

Nice visuals & lighting.

Thank you for the kind words. 
I really appreciate it.

Beautiful Visuals, UI & Audio.

My first game jam entry + game

https://tamzidfarhan.itch.io/shada-kalo

Nice visuals. Some reflections over the jelly & sparkly particles inside it would be awesome. Darker background might help.

Control is too tight. The time between auto switching direction is too little. If the time difference would decrease  & get faster over time starting from a easy slow switch, it would be much easier & won't even need a tutorial. 

Obstacles look attractive & inviting. Make them menacing by changing color/ change shape. I'd prefer  electro music without trumpets.

Good job. :)