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td_fren

29
Posts
4
Followers
A member registered May 12, 2021 · View creator page →

Creator of

Recent community posts

I tried, it didn't worked XD

Instructions not clear

  • Neat map
  • Nice map markers (when you hold down M)
  • Gorilla warfare copypasta made me Kek
  • How the fug do trinkets work?
  • Combat too hard
  • Got boned by a skellington
  • 2spooki4me

I wish you could save your progress :( 

At least at the end of a level (which kinda don't suck). The music is good though, got some real bangers

Your UI animations are impressive. The concept is similar to an idea I had and now its gonna look like I stole it from you if I ever made it. Very well polished but the gameplay is still missing something crucial for replayability. 

I don ged id XD

For real though looks like you have something in mind and built a skeleton of it, hope fix up the UI and add graphics or something so its easier to understand.

Could not figure out how to heal party, 0/10 should have an inn or something

I remember when this was 2d

It feels much better with another dimension 

>orbs

Controls feel janky, having to accurately click to do perform each attack is tedious (after experimenting more I found out you can hold down shift to shoot in a given direction but it wasn't intuitive).  In my opinion it would be better to do it like POE and press a button to attack in the direction of your cursor. 

The skill tree was confusing, couldn't figure out how to buy a skill after leveling up. 

The bow draw animation that stops movement feels annoying too (muh realism isn't fun imo). 

26 caught, pro strat is to move down and down and down. 

I knew from the thumbnail this was made by pomaodev, his style is distinct 

Sorry there was an issue with the server, it is fixed now

wat

2hard4me

Cool but doesn't seem to do anything yet

The dash cancelling tutorial doesn't seem to complete, am I doing it wrong? Cool game, and nice job on the tutorials  

Thanks for the feedback. The build rules are 1. you cant place two towers directly beside each other and 2. you can't build on unstable terrain such as sand or  cliff ledges. I had trouble depicting a cliff ledges from a top-down view and tried to copy what the old pokemon games did (but even those weren't fully top-down ). The idea was the 3X3 area around the tower was suppose to show that it cant overlap with another tower

As for the range, its based on the circle radius, not tiles. 

Very cool game but it crashed a few minutes in when I placed 2 fields near a farm (they weren't immediately next to it). Like aura dev said you need exception handling and error messages. 

Apart from that its got great potential 

Thanks for trying my game and giving feedback. I'll make it so the amount of gold you get from enemies scales up with wave number 

Pure gmi energy

I discovered this bug where you keep spinning after you die 

You might want to consider having an arrow pointing to the exit of the first zone to make it obvious you can go through it

I got this code error after walking through a few zones 

I appreciate the feedback, doing pathfinding right is one of the biggest design challenges of the game. Its extremely cheesable and I'll need to come up with mechanics to nerf pathfinding exploits. I've already done waypoints in my first TD game 3 years ago and wanted to challenge myself with a more complex system. My inspiration came from vague memories of playing a flash game called Desktop Tower Defense a decade ago

I guess being a brainlet berserker has its downsides 

Panic seems to last forever, until you use an item to cure it or get killed

Too OP

The instructions were unclear

The game says there are 30 enemies remaining after I kill all the ones in game

Also I found this village after jumping off the level

Attacked a guard and got memed.  I didn't know if I was dead or just knocked out so I kinda sat there for a minute pressing buttons. Good start so far I see you included a lot of content. The issues that stood out was the game consumes items when you click on it to see what it is, so maybe make it so you can select/view the item and then press E to use it. Also add text saying "you died" when get killed so you know you're dead