Music by: https://alababa.itch.io/
Techno Babel
Creator of
Recent community posts
Thanks for playing and giving feedback.
You are right, command type keys should have never been included. As for the other keys, they are currently set in 'fields' for example rotating left is randomly controlled by only these 6 keys: Q, W, E, A, S, D. which are all in the same area on a QWERTY keyboard. This may still be too many.
At first. ALL of the keys were randomized indiscriminately and it was a MESS!
Excellent game! Very difficult. I could see spending hours at this if the difficulty more slowly ramped up and the controls were a little more predictable (I was never sure how far a house would go).
Maybe short little mobile style levels were the timer counts down and you must have a certain number of houses left at the end to pass.
Great art and presentation. It was fun to play,
The concept has potential but there wasn't enough feedback telling me that I moved a shape to the correct or incorrect truck. Not totally sure but it seems like it is possible to fail trucks through no fault of your own. There is a long lag after the tucks leave and before new ones arrive.
Could certainly see this a fun little mobile time killer.
I love the idea of programming actions into an object as it moves through a space. But I'm a bit confused on when the commands are executed. I landed on a platform and added a velocity command to the right and it didn't move. Then I restarted and alternated spheres and cubes and the program ended when it was about halfway down.
Thanks for playing and giving a detailed critique. I pretty much agree with everything you said. Especially coloring the rotating platforms to make it obvious what will move.
If this game were to ever be brought to to a production level, it would need a complete overhaul. Detailed feedback like this would help point the game in the right direction.