Glad you like it, we were very happy with how the art style and sounds turned out.
Yeah the slow acceleration has been a common comment - having done a few runs since submitting I think I agree; just one of things we unfortunately didn't get time to fine tune.
Callum Holland
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Ah, a fellow pufferfish-game-maker :D. Really like this, such a simple mechanic with lots of depth to it.
I can't decide whether I find this game really enjoyable or incredibly frustrating (it's the former). The random nature of the level generation did seem to have a big imapct on the length of my runs and I found a couple obstacles constanstly causing my demise, but with practice I imagine that would be less of an issue.
As a few others have said, I really struggled with the controls -a cursor or some other way to make selecting things a bit more precise would have been welcome. Also the fact you can't pick things up while in the water isn't really explained.
But I really like the art style and the look & feel of the game
Fun and simple little game - easy to pickup and play. I would have maybe liked the colours of the blocks to correspond to the colours of the ABXY buttons so I didn't have to keep referring to the key in the corner. About halfway through I realised I could just spam all the buttons and missed shots wouldn't have any negative impact on my score
In general I liked the visuals; and the puzzle was relatively simple to solve - but I liked that there was a few deviations from just finding the next number to call. At the same time the numbers could have been a bit more hidden or not stood out quite as much. The running back and forth became a bit too tedious for my liking, but overall an enjoyable little game