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A jam submission

SeeThroughView game page

A Puzzle Game about Lights & Illumination
Submitted by Fringles — 22 hours, 8 minutes before the deadline
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SeeThrough's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.6004.600
Controls#63.8003.800
Originality#133.9333.933
Overall#153.5053.505
Accessibility#183.2003.200
Fun#193.4003.400
Graphics#643.0003.000
Audio#672.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
N/A

Game Description
Short Puzzle Game where you use light to solve puzzles

How does your game tie into the theme?
The game is a puzzle game with mechanics around Illumination systems

Source(s)
N/A

Discord Username(s)
fringles

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

Congrats on your first game! I like the overall puzzles I think they were really clever

Submitted(+1)

Good puzzles, I like how the mechanics/interactions are introduced lightly, sometimes the door wouldnt open, especially in the last level, maybe theres a certain time you need to hit the button or I was doing something wrong, I also like how your goal is always clear, im not good at puzzle games but did well in this one, good job!

Submitted(+1)

My rival! ò_ó

Nice puzzle! The mechanic to move the eggs was well made, I may copy it! XD
The speed of the laser also gave more options to the puzzle, like the one I had to activate the mirrors with my light and run to the exit while the laser was still moving and hitting the button.
I just think the button should be more prominent. Very fun, congrats! :D

(+1)

This is a cheater's laser puzzle. The idea is that you are a temporary light source, eggs are persisting light sources, and you make specific pieces on the board visible to progress to the next area, or make a temporary connection that will time out if you can't make it to the door in time.

To give my opinion on this, what is likely happening is that the light map is on an a separate z_layer, and that the light source makes the navigation layer invisible to reveal what's underneath. When the laser collides with the object, it's checking to see if it should respect the collision. If they're in the radius of a light source, they respect it. Otherwise, they pass through. The reason why I believe this is that the laser is not a continuous beam, but several tiny pieces like atoms. The emitter constantly constructs new atoms in a particular transform.basis, and those constantly move forward, either destroying themselves when colliding with a light wall, or changing their transform.basis when colliding with a mirror.

Very clever gameplay and puzzle design. You did very well for a solo dev, and should be proud of what you made here. However, I do not believe you are a top contender. A strong showing nonetheless!

Submitted(+1)

Nice game! how did you make that only the visible part of the wall is colliding? that's quite interesting!

Submitted(+1)

The puzzle is very well thought out... The level design is interesting, especially in how it uses the beam of light to open the door to the next level. I would like to know how the light beam was created.

Submitted(+1)

Very good game. Actually I thought few days ago about a mirror laser game. But you did a fantastic to combine it with the theme.  I had just sometimes the problem that I didn't see the light ball anymore because of a laser beam above. 

Submitted(+1)

I think this game fits the theme so well. I had a fun time solving these puzzles. I think the concept is very cool.

Submitted(+1)

While simple, the puzzles are fun to figure out, especially in the moments when it seems like you don't have enough resources. Overall I had a nice time.

Submitted(+1)

A little puzzles game, but a good one. I like to redirect the light, it is like in Portal when you redirect laser beam.