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Tecora

30
Posts
7
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A member registered Dec 17, 2021

Recent community posts

(Center Bottom)-NPC menu-> Find the merc you want to equip-> (lower right_-> Clothes, Accessories, Weapons, Armor.

If the merc is using a weapon they need ammo for, and you have the ammo, automatically deducted from your overall supply

It got changed in newer version, once you start it, girls can be taken there by action->task & location, same menu you now use to take them to Nika's, Watery Eyes, etc. If she meets requirements you can sell off that menu.

Slave-> Job & Title->page 3 is workers & foreman. I'll hope that helps you?

Idk if this help you because ya it's pure rng you're right, but chances vary alot by weapon, such as combat staff & whipping cane have very high chance for capture, sledgehammer llow but possible chance to capture, other weapons very low chance. 

Apologies if you knew all that & are just having terrible luck but hopefully it helps you out.

I am SO HAPPY things are going well for you! I was already with you on subscirbestar when things got bad on places that... aren't subscibestar so I didn't actually like.. change anything, but still your game is awesome, your work is amazing, & it's great to know a few thousand other people + me can keep our collective shit together enough to support your incredible project :)

I'm not "sure" this is a bug but it seems likely.. I completed Price of Power, Derwin says check in few days but it's been a year & nothing new. Aria as Soulmate, her Hopes & Dreams she tells me all about them but "You can only unlock Legacy Features with Aria once her main quest line is completed!", but Slavemasters of Raana quest is long done, so there's no direction from anywhere on where to go for the main storyline. 

I did wait quite awhile before I pursued the Kymanto stuff, but just generally even a guide as to what's supposed to happen would help me out alot, wiki isn't doing much other than saying stuff happens by talking to Mr. Derwin...

If you move to inventory->accessories, on the lower portion is a toggle between accessories & applicants. Activate the applicants area, and then a "use oitment" bar will be next to any area that has wear, the bar will highlight red if useable & then just click that and it'll perform it's effect.

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A suggestion, I'm aware a lot come in, & maybe there's something I don't know but here goes:

Make merchandise into a low level (combat knife/whipping cane level) craftable item. In my thinking it'd take scrap metal & scrap cloth, perhaps 5 of each makes 10 merchandise, or 20, something along this line.

The reasoning is, the inability to make or buy merchandise is really counterintuitive given that it's the primary faction request of the Industry & Trade factions (Catholic & Muslim). Again maybe I'm missing something but from anything I can see, Aesir benefit to some degree under the craft system. You can make swords & rifles, even if slave raiding is generally going to get you farther, faster, you can use craft to do something helpful pretty early on if you feel like it. 

Catholics *can* get to gold necklace, but that's hundreds or even thousands of combat knife unless you save & reload over & over again which rapidly kills immersion, &  Muslims have zero crafting or trade options. I do understand selling hides to Drenner village is a means to get the resources they ask for, which is why I was thinking scrap metal as a component, it adds another level of value to scavenging in keeping with the seeming sense that survival skill is intended to be important to these factions.

So in summary, unless it'd somehow break something else, adding one button worth of coding would add additional potential playstyles for crafting, scavenging, & two major factions, so I'm hopeful this isn't one of those suggestions that asks you to use time on a niche thing 95% of people will never see.

It might also be fun if the orphans had a rng to give you merchandise they made when you come to visit, after you upgrade the Building level to max but that's a bit off-topic.

All of this having been typed out, hopefully it's coherent without begin overly wordy. If you (Grimdark) do read it, thanks you for such a great game, I'm really happy I came back to it.

One final note, I'm playing Aesir with very solid control of the faction, so if there are quests or something that does everything I just said which require being a member of the religion, I'll feel silly & not be too surprised, this game gets alot right. :)

Choose slave from dorms, navigate to overview, move the girl to main slave position using button on the upper right *should* fix this, I observed same issue & this method has worked for me consistently.

Tendstim item is your healing item in this game, available Abbot Roo & some other places. Healing Ointment is targeted in accessories - applicants to reduce sexual wear.

NPC do also heal over time when you rest overnight, which may or may not be relevant to your game

Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.

Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists. 

Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection. 

Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic  & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque

I see is this a really reply but I hope it helps you or someone.

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Same problem here, 295 days later. Is this is a gardening problem or a Juno problem?

(Specifically, she has gardening 75. Maxed out garden with tools went from 11 to 14 production when she reached skill 26, but hasn't changed since. I did a really tedious save slum to see if she was just broken at the 51-74 range & it seems it's just broken. Same question remain though, is it Juno or Gardening skill that doesn't work well?)

Thank you so much Lyvius! I actually did read that, and did do everything there before I came here but it's still super kind of you to take the time to help me and I appreciate it. Ultimately, on Day 91 suddenly (with all the things you mentioned still there), she, and actually everyone else, started skyrocketing 1-2 points a day. Idk if it was a time-related lock, or I hit some magic influence number, but I thought I'd follow this up both again, to thank you, & secondly if someone else were to come looking for the information this might be useful.

Anywho, have a great day, great life, you see as this goes :)

I'm returning to this after a couple years away, firstly, wow it's come so far, it's really realizing it's potential so if GrimDark happen to see this jesus good job!

Question that led me here though: I've tried everything I can think of to get Loren to increase corruption and she's just sitting at 35 and absolutely will not move either way. If someone can point me in the right direction or just spoil it and tell me outright how to get her to 40? I'd really appreciate it.

thanks very much Chris, I sort of suspected what you're saying but I really appreciate your time to confirm. :) 

Stay frosty, be well

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I've recently made it to  Act III, and now I wonder should I park on my save & wait for the dungeon content in a future build, or is the recruit system a permanent replacement to whatever had been planned for dungeon?

Also, if someone's a really serious Q&A mood :) Is there a substantial variation in  Act III based on the player's Act II choices? The "I am what you made me" scene at the end of Act II sort of implies there is indeed a difference, but maybe not a "start over if you don't like what happens" level of difference?

That's a much better way to say what I trying to say about Gwen being easiest :) 

First, buy the club.  Then interact with Lilly & ask her about the club & dating. 

Then while there, call a dateable girl (Gwen Madison Veronica Jessica are "dateable".  ). They will mention what alchohol they want to drink. Talk to Lilly & buy that in the main bar, then call again confirm the date. 

They will ask three questions about how much you've paid attention to their life & backstory. If you answer all questions correctly you get optional h-scene, & progress  Trickster storyline.

Hint: Gwen is the cheapest & easiest girl to fully date, if you're struggling with the others

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Perfect, thanks alot Arcadean! I'll keep looking around, those are some of favorite content. Your art style really lands with the cute music/wholesome events (& stories in general).

(it's great everywhere, don't get me wrong!)

May I ask, do all the children have special interaction scenes? I've found several but I'm missing a few and kinda wonder if I'm looking for something that just isn't there.

You use it by opening your powers book & choosing it while talking to someone (with their name appearing as the speaker). Alot of the minor characters and a few of the original ones give you generic text, but most will either be thinking something useful as foreshadowing, or simply amusing.

I'm kinda taking a guess as to what might help you (in case the last response didn't do so), but just in case.. if you're having a hard time finding the girl *two spaces* right of Lily, explore in the outskirts until you meet a goblin. Follow her story line and eventually she reveals herself & becomes a main character.

To increase with Jessica past three, take the train, interact with Gramps in the mountains. He'll get you going in the proper direction.

I tried to avoid as many spoilers as possible, hopefully this is what you needed ;)

This is incredible, thank you so much for creating it!

I've noticed this is your only project without a Linux OS option.. is there any chance for a future WINE or some equivalent?

I'm wondering if you've considered SubscribeStar as another outlet point? 

I don't know the details of why Itch started blocking your payments, & you may well have your needs covered by Steam & Patreon, it just happens personally my (new since Itch did what it did) go-to for adult stuff is the aforementioned Subscribestar & they do seem really interested in catering to adult creators moreso than the other venues

I absolutely loved this game, highly recommend to anyone thinking about it. The story is fully realized & compelling, the visuals are gorgeous, and the characters & game world are interesting & give a sense of meaningfully different personalities inside the design.

I'd recommend to anyone getting this, don't camp in Act 1 piling resources too long.. the story relies somewhat on a sense of urgency that can be easily undermined if you make too much use of the sandbox dynamic.

Huge props to Bad Angel Games, I truly hope to see more from you in the future! Thanks for one of the best projects I've seen in a couple years!

Okay, see if any of this is as easy as I expect and fits your vision of your game?

Setting all the sex scenes with retainers & shopkeepers to reduce lust. It seems arbitrary that for example Baahla sex doesn't reduce lust at all while Vermella drops it to zero. Not hard for the player to work around but still a nice change for purposes of immersion in the story.

On the gladiator/amazon choice at the beginning game, I would love it if there were secondary interaction where the MC looks at the person and defines the appearance ie; "You look at (name/your new captain/whatever/ and notice they are (very feminine/feminine/option tree the game will use you get the idea)" and fills in body type, build, hips, waist, etc.  All or nearly all players are going to rely on this particular retainer throughout the game so, having a customized paperdoll (is that correct term?) would add immersion. It seems like this would be easy code, but I'm not the one coding and maybe it's a bigger hassle than I'm thinking?

Related to the above, developing alchemy to affect more characters and do more things is a great use of your time in my opinion,  I'm excited to see what you do!

Lastly, is there is a specific suggestion subset on your Discord? I checked it out briefly but I didn't see anything that seemed like the obviously correct place to post feedback.

(If you want additional feedback at all), is here a good place or would you prefer somewhere else? I'm asking because there are a couple things which seem like very simple coding that might improve overall gameplay (at least improve for me, I'd be surprised if I were alone in my thinking but I don't actually have a cult or anything to ask.)

Thank you for making such a fun game! It's been a long time since I've seen such a developed story, I'm really having a great time with it.

I'm not able to support with credit card over itch.io. Am I missing something or have you not enabled it? Patreon & subscribestar aren't things I'd use but I'm enjoying your work and would love to support it