A hosszúlábú asszony nagyon jóóóó. :D Az egész nagyon jó. :)
Teebor9
Creator of
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I get the idea, but forst of all, this way it takes a lot of time to get to the top. Also, there will be fully filled rows where this tactic just won't cut it and some triangles could easily delfect the balls. My record is around 18 on Hc. I would love to see a vid if you can beat it with this technique. :)
The animations look really good. And the sound effects are great as well. I also really liked the color change in the archers.
The movement feels a bit lacking with the jump height, and movement speed. It is way to easy to get pinned to the wall by an archer. (And if it is a water one, you can't even kill it without getting damaged as well)
This is quite a ride. The power that the player can change direction of the dash is great! I wish, we did it the same way. The time slow down on it could be a bit stronger and the character could leave a trail like a comet or something. I smiled when discovered the double jump AND the dash gets you to places unreachable.
The level design is ok, but there are some places where it looks like the character could get trough but can't. So it needs a bit more polish. (As does a lot of games - like ours - on these jams)
I suck at this game. But the idea is fine. :)
The weapon knockback is cool, but the camera is glued to the player. I makes the game feel a bit laggy when you shoot. You could do some smooth camera follow.
Also, the cone of the bullets could be controlled by the distance of the mouse from the player. If close, the projectiles could be spread out and if far then the cone could be more narrow.
The idea is quite ok.
Don't stop working on it just because the jam is over.
Give it some sound, try adjusting the bullet per minute, for the player and the enemies as well.
Try stuff like hiding places and reloading. Maybe ammo pickup from the hunters, so the player has to gather stuff. Lot of potential in it.
I don't know what the rider is or where is that hand from, but this silly style is just fantastic. The secondary attack... :D You can slap the like button with that. Great thing that the player can shoot out the enemy projectiles. I quite it.
I don't want to judge the movement. I never rod a hand before, so it could be realistic, but it didn't feel snappy.
The animations are great. The hurt hand with the bandages is neat. :)
Oh, yeah. The music. It can stuck into your head. pretty neat.