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Telomeri

42
Posts
3
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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

That is nice to hear! :)Thanks for the feedback

Thanks for playing! Yeah those corners were a bit difficult.. And animations were something that I was going to add, but ran out of time :) Will def do them for the next one

wow that makes sense, I missed it completely :)

H! Thanks for the feedback. I am suprised that it lagged in browser, which is a shame, since it worked well on mine. I agree that this is more of an .exe game, but I assumed that it ran fine so making it browser allowed people to try it out quicker :/ And thanks for letting me know, I wonder if I can still change that setting now... 

Fun gameplay! I had a couple of bugs with getting stuck inside of the boss, but other than that, really solid :)

I only wish there were more to play :) Or maybe the boss could have been longer

Thank you! I agree, now that I have figured out how godot operates in 3D hopefully next jam I can spend more time polishing :) 

Wow, this was really good! I was actually really suprised at how fun the mechanics were. And quite difficult at least for me :) Great entry, I see a promising concept!

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This is for sure the most content packed game of the jam I have played so far! Loved the effects (both vfx and sound) used, and gave me a lot of ideas for my own games! Great job!

If I have to come up with something that could be improved... The shooting requires you to hold the mouse as opposed to click it, which actually took me a while to understand :) And while I did find the dialog enjoyable, I maybe would have liked the pacing to be short bursts of dialog combined with the gameplay. Right now I had the urge to skip some of the dialog.

I think this use of the theme is great! Really solid entry, and I enjoyed it a lot :) The monster design and the splash screen is great! 

Only thing I would think of as a suggestion is to randomize the objects you need to fix if you happen to die (which I did a lot) so the replayability improves.

Wow! The controls are actually really good, and the driving is really fun! Not sure why I kept getting fines.. I was merely driving the taxi, and the pedestrians happened to walk on the sidewalk I was using?

I have a pretty beefy computer, so I only encountered the lag only when starting the game, so I suppose that optimization would be my only complaint. Great fun!

It was actually my avast antivirus that made the crash happen. Obviously your game does not contain a virus, but maybe compiling it with linux somehow triggered it, since I do not have this issue with other games.

Got your game to work by running it in admin :) It was actually very fun, only thing I would have wished for was some sort of an indicator where the next number would be, but obviously that would drop the difficulty.

The simplistic visuals work very well here!

Hi! So running with a command line in administrator actually removes the crash, which is suprising. Anyways, maybe one of these errors is the culprit? Now I anyway get to rate your game since I could play it :) 

ERROR: Attempt to disconnect a nonexistent connection from '@CharacterBody2D@19:<CharacterBody2D#49459234359>'. Signal:.

   at: (core/object/object.cpp:1462)

ERROR: Condition "!E" is true.

   at: _body_exit_tree (scene/2d/physics/area_2d.cpp:155)

ERROR: Attempt to disconnect a nonexistent connection from 'TileMap:<TileMapLayer#30266099001>'. Signal: 'tree_entered'.

   at: (core/object/object.cpp:1462)

Thank you for leaving a review! I am glad that the growing tension actually worked, was wondering how people would perceive it :) 

Thank you so much! Yeah stuff like animations would have been next on the bucket list :) 

Haha, I am glad you enjoyed it :) There is actually another way to save the sheep that gets you the "good" ending, but the one you did definitely also counts, sad that I did not create a message for that! I will definitely check yours out as well. 

Thanks a lot for the review!

Gnome bodyslamming Gnomes is definetly something I need to see now :) 

Thank you!! Yeah some sort of a spring arm for camera would have been a good idea :)

Windows 11, the game runs for 10 seconds and shuts down 

Cute theme, solid gameplay, but it was too difficult for me to finish :) Love the levels, but sometimes the jump decides not to register the input?

That was a lot of fun :) Love the art style! Only thing I would have liked was an ability to sprint!

Wow, fantastic submission! 

750 points :) I loved the art style, and the opening cinematic. Great job!

I hope you keep developing this, I think if there was some kind of lore every now or then like there was in the beginning, I would have played even longer! I found a couple of bugs, where the files would fly out of screen or get stuck under me.

I adore the art style, the effects, the way you use the vending machine, even the leaderboard. Clearly a lot of thought and effort was put into this, and it shows! I am happy with making second on the leaderboard, but I am sure someone is going to beat it :)

My only request would be to see how many attempts you actually have at the current level. There were times where I was confident since my solution took four moves, only to get blasted after three rounds :/

Also I am unsure why this thing is shooting me eventhough I give it snacks :( Why does it care about the order of things :)

Good idea with the theme :) I had one crash, and beat the game quite quickly (especially after I reached the end).

I love the main character, but I recommend adding something to the game page so you will get more ratings! Also consider an HTML build :)

If you are going to continue the game, I would think about how to make the jumping harder, I feel like that would make this harder.

Hi! The game seems to crash every time I start playing it :(

I love the idea of the game! The weapons were funny and how they change your playstyle was interesting. 

Great job on finishing the game, the soap bar is clearly the best weapon :)

The biggest problems I had with this game was the enemy spawn of those green things which shoot the projectiles in a way where you are guaranteed to get hit by them, and some of the weapons seemed to behave quite inconsistently, so I never knew whether or not it would actually hit the enemy.

well i think the execution was great. Would like to see some updates :)

Yeah for now, only had so much time to make it :) But thanks dude, I might continue it!

Really nice concept and good execution :) 

thanks man :) 

That was great!  Really unique idea

Fun concept :) I really like the style, and music is calming

Looks nice, but the F key doesn't let me open things?

It was fun, quite challenging, and the double jump is a little buggy. Great job for you first game!

Cheers man, thanks for helping out :)

Cheers, added a zip option :)

yeah the lighting is probably the main reason. I have a pretty beefy computer so I did not realize this ;) Nyt cheers!

Thanks alot! And next time I will be more experienced, so lets hope we get a complete iteration :)