That is nice to hear! :)Thanks for the feedback
Telomeri
Creator of
Recent community posts
H! Thanks for the feedback. I am suprised that it lagged in browser, which is a shame, since it worked well on mine. I agree that this is more of an .exe game, but I assumed that it ran fine so making it browser allowed people to try it out quicker :/ And thanks for letting me know, I wonder if I can still change that setting now...
This is for sure the most content packed game of the jam I have played so far! Loved the effects (both vfx and sound) used, and gave me a lot of ideas for my own games! Great job!
If I have to come up with something that could be improved... The shooting requires you to hold the mouse as opposed to click it, which actually took me a while to understand :) And while I did find the dialog enjoyable, I maybe would have liked the pacing to be short bursts of dialog combined with the gameplay. Right now I had the urge to skip some of the dialog.
Wow! The controls are actually really good, and the driving is really fun! Not sure why I kept getting fines.. I was merely driving the taxi, and the pedestrians happened to walk on the sidewalk I was using?
I have a pretty beefy computer, so I only encountered the lag only when starting the game, so I suppose that optimization would be my only complaint. Great fun!
Hi! So running with a command line in administrator actually removes the crash, which is suprising. Anyways, maybe one of these errors is the culprit? Now I anyway get to rate your game since I could play it :)
ERROR: Attempt to disconnect a nonexistent connection from '@CharacterBody2D@19:<CharacterBody2D#49459234359>'. Signal:.
at: (core/object/object.cpp:1462)
ERROR: Condition "!E" is true.
at: _body_exit_tree (scene/2d/physics/area_2d.cpp:155)
ERROR: Attempt to disconnect a nonexistent connection from 'TileMap:<TileMapLayer#30266099001>'. Signal: 'tree_entered'.
at: (core/object/object.cpp:1462)
750 points :) I loved the art style, and the opening cinematic. Great job!
I hope you keep developing this, I think if there was some kind of lore every now or then like there was in the beginning, I would have played even longer! I found a couple of bugs, where the files would fly out of screen or get stuck under me.
I adore the art style, the effects, the way you use the vending machine, even the leaderboard. Clearly a lot of thought and effort was put into this, and it shows! I am happy with making second on the leaderboard, but I am sure someone is going to beat it :)
My only request would be to see how many attempts you actually have at the current level. There were times where I was confident since my solution took four moves, only to get blasted after three rounds :/
Also I am unsure why this thing is shooting me eventhough I give it snacks :( Why does it care about the order of things :)
Good idea with the theme :) I had one crash, and beat the game quite quickly (especially after I reached the end).
I love the main character, but I recommend adding something to the game page so you will get more ratings! Also consider an HTML build :)
If you are going to continue the game, I would think about how to make the jumping harder, I feel like that would make this harder.
I love the idea of the game! The weapons were funny and how they change your playstyle was interesting.
Great job on finishing the game, the soap bar is clearly the best weapon :)
The biggest problems I had with this game was the enemy spawn of those green things which shoot the projectiles in a way where you are guaranteed to get hit by them, and some of the weapons seemed to behave quite inconsistently, so I never knew whether or not it would actually hit the enemy.