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A jam submission

DECOMPUTIONView game page

Submitted by XD_Bridman — 5 hours, 42 minutes before the deadline
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DECOMPUTION's itch.io page

Results

CriteriaRankScore*Raw Score
Design#133.3053.875
Overall#213.0203.542
Game Mechanics#232.7723.250
Interpretation of the Theme(s)#262.9853.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

WOW! The game is good polished and it is very impressive. The dialogue and the story areso funny and the way you interpreted the theme was innovative and original. Very good work :D 

Developer

Glad you liked the game !

Submitted(+1)

Wow this game had so much charm and I actually laughed out loud a couple times! The story and dialogue felt pretty engaging to go through. One thing about the level with the gun and memes, it took me like 3 minutes to figure out that I had to hold the shoot button down in order to shoot the gun. Sometimes I would get lucky and only click once and shoot successfully. If I were to guess the problem, I suspect there is a timer that starts automatically and shoots when the timer is done and the button is down. If that is the case, I'd suggest only starting the timer after the button is clicked in order for single shots to register properly (I could be guessing the functionality completely wrong, and I apologize if that is the case). Otherwise, super cool submission, nicely done!

Developer

Thank you for your feedback ! 

And yeah i forgor to mention in the game to hold the button rather than click on it . The reason why the gun didn't shoot when pressing is because the shooting function is called when an animationplayer is playing i dunno how to explain this I'm so bad at this XD 

Anyways glad you liked the game !

Submitted(+1)

Okay, so... I'm kinda in love with this game, great humour,  tight, enjoyable gameplay...but there should be a special place in hell for the up is jump input setup :D Great work tho!

Developer(+1)

thank you for this nice feedback ! Well ik the platformer movement wasn't that good but glad you liked the game in general!

Submitted (1 edit)

The cursor doesn't show up on windows version on my pc. I couldn't beat the last boss.


For the parkour section it seems the second jump starts after the player starts going downwards, it ends up making the timing flawed, and the double jump can seem a little unresponsive. It would also be nice to have a indicator as to when I can dash. I think the double jump should be timing based and not based on your y velocity.


The undertale section it seems the entire heart is a hitbox, it caught me of gaurd as in normal undertale the hitbox is smaller than the heart considerably so. The blue soul is too floaty for the final precise jumps.


The final boss seems fine if I had my cursor.


The game is pretty good other than these issues I had, I think a bit more polish can make this a master piece. It also has a decent amount of content, which is nice to experience and I quite like the way the story is told.

Developer

Thank you for your feedback !

Firstly I really dunno why the mouse cursor didn't show up , maybe if you closed and reopened the game would fix this problem idk.

For the parkour section , I agree with ya maybe I didn't make the best platformer movement but i'll try to improve it next time . Thank you for telling me all the issues tho .

For the undertale section i've made the soul hitbox smaller than the heart and the attacks hurtbox too. But idk maybe i didn't make it small enough? 

Anyways I really appreciate that feedback and you helped me a lot so thank you very much :D

Submitted

Also I was streaming the games from this jam on stream yesterday leaving reviews and ratings on each one. Apperantly the game was frozen on the stream. I think that might be related to the cursor disapearing.


For the undertale part, the part where I felt the hitbox difference the most were the blue attacks, as to me it'd look like I was outside of the blue attack and yet I'd still be dammaged. If I remember correctly, if the heart were to barely fit in a 16 by 16 box, the hitbox should be about 8 by 8 (I don't exactly know, but playing around with it a few times should allow you to come up with a good size.


Overall I really liked the story and was frustrated that the mechanichs didn't allow me to enjoy the game to the degree that I'd hoped it'd.


If you wanna see the vod of the stream, my twitch is Subhambh.

Submitted(+1)

Nice humoristic narrative. Nice application of the theme, I woinder how the hell did u manage to do this in 1 week, congratulations!!


I'd love if u can try our game too <3

Developer

Thank you very much for this kind feedback !

Submitted (1 edit) (+1)

This is for sure the most content packed game of the jam I have played so far! Loved the effects (both vfx and sound) used, and gave me a lot of ideas for my own games! Great job!

If I have to come up with something that could be improved... The shooting requires you to hold the mouse as opposed to click it, which actually took me a while to understand :) And while I did find the dialog enjoyable, I maybe would have liked the pacing to be short bursts of dialog combined with the gameplay. Right now I had the urge to skip some of the dialog.

Developer

Thank you so much for your comment! I forgot to mention in the game to hold the button to shoot. I'll work on this in the future :)

Submitted(+1)

I really enjoyed the concept of this game :) The parkour section destroyed me tho. I am apparently not dexterous enough anymore, haha.

The writing was also good - I enjoyed the references and had a laugh at several points in the dialogue. Only thing I would critique about it, is that it's pretty front-loaded. At some point I said out loud "ok, just let me play now please"

It's impressive that you basically made a bunch of small games in the timeframe and smushed them together. 

Since others finished the parkour section, I won't say that it's too difficult, but some parts felt a bit rough. I think the spikes kill you, even if you are hanging on to the side of a block and the movement wasn't quite flowy enough and I got a bit frustrated. It was a bit late too, so maybe some of that is on my sleep deprivation.

Anyways - over all this is a super solid entry! You jammed (haha..) so much into this in such little time, it's pretty impressive :)

If you want, you can give the game we made a try. It's a silly driving game with combos and an online leaderboard. Hope to see you there <3

Developer (1 edit)

Thank you so much for your points . I'll try to work on them next time !

Submitted(+1)

Very impressive what you've managed to create here! The parkour section nearly had me, but I made it! Great work and hope you make more games!

Developer (1 edit)

Thank you for playing !

Submitted(+1)

I like the idea of the computer getting pissed to the point of forcing its user to cleanup the viruses themselves. The sound design is really nice and the use of particle effects add a nice touch to the combat and the world. Overall pretty good anti piracy PSA

Developer

Thank you for playing !