I liked the aesthetic, reminded me very much of Limbo's palette. Did make it a bit hard to see visual elements in some levels though (nearly missed the lever in 'two places at once')Others have already commented in regards the theme so I won't rehash things there.
As a non-design note, my comp struggled to play this very smoothly so not sure if that's the engine used or what... But maybe something to keep in mind for the future?
(though ofc I know optimisation is something we seldom have time for in these brief 48 hours >w<)
Even with the frame-skipping I managed to clear a good number of levels though.
Overall I had fun~
Even despite my hardware struggling XD
Good job
Leave a comment
Log in with itch.io to leave a comment.