Please do! Keen to see it and give it a play :D
The Bardic Inquiry
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Hi RadarMars!
Thank you so much for sharing your experience with Grimoire :) . It's good to know that the printer-friendly version is helpful for you!
I'm happy to hear Grimoire helped remind you about your enjoyment for writing using writing prompts too. It took a great deal of time to write these prompts and balance them, so I'm always happy to hear that people like the prompts!
If you've enjoyed Grimoire, there are plenty of other great solo rpgs which use writing prompts too such as Cartograph or Thousand Year Old Vampire here on itch.
Happy wizarding :)
Yep! This sentence is referring to the row of cards you will create as you develop your spell, so each card will provide a prompt. For a particular card, you always use the first prompt, and when you generate a prompt again from that card you then move to the second prompt :) . I hope that makes sense!
Hey roamingjaguar,
Thanks for your message and for supporting the Palestine bundle! I really hope you find some joy in Grimoire :) .
As for your observations:
1. The table is a d66 table, so it is designed to have 2 6-sided dice rolled with the first giving a tens value and the second giving a units value, much like a d100 would be rolled with 2 10-sided dice. E.g. a 4 and a 1 on 2d6 would give a result of 41. I think I'll clarify this in any future versions or updates to Grimoire, so thank you for highlighting it!
2. And this is another element I'll highlight to help avoid confusion. It does imply multiple locations due to the expansion a d possible future expansions. So sorry for the confusion!
Thanks again, and happy wizarding! <3
Hi Rlollis, thanks for reaching out and your interest in UNEATEN. This game has been a work-in-progress for a while, and I have a long list of playtest notes for its next version (which will definitely include some examples) :) .
As for your questions:
- The "element Modifiers" are the bolded text which are the challenges you must overcome with your survivors on the supply run. Those at the top of each rank section is one you always encounter, and the modifiers at each suit section is in addition to the base.
E.g. Your new card you have drawn is a Ace of Clubs and your previous card was an Ace too. This means you challenges are: Zombies (5/+wound/+danger) and the house fire with the family (5/-/+guilty). The minus symbol is a typo here actually, so treat that as an empty element 'o'. - For the first encounter, only draw 1 card. The encounter will be just the base Ace encounter on the table for the card's rank.
E.g. Jack would result in zombie (5/o/+wound).
It's not a very intuitive set of tables that drive these supply runs, and is one of the parts of the game that will be changing in future versions.
Hi Oscardiggs,
Wow! This is a great analysis and I love it!
The consort action is a very risky action which may not always be the best option, but then again, sometimes you need that coin and don't want to risk losing progress on your spell or some other desperate situation you have laid out on your comment.
Though, I will clarify that you should be replacing bonds when they're exhausted, so it is always a 50/50 chance of a positive or negative outcome when taking the consort action.
Additionally:
- Bonds are assigned to each suit (page. 10).
- Cordial Person does act as a clubs bond with some the same consequences when they're encountered.
It reads like you have a great winning strategy for Grimoire! I hope you're still able to enjoy the game :) . The bond mechanism is something I would likely change when I revisit Grimoire, not because it's filled with risk, but because I would want to make Grimoire be a less oppressive and difficult game mechanically.
Thanks again, Oscardiggs, for your analysis :)
Hey BristleBumpkin,
Welcome to solo roleplaying! I'm honored you have chosen Grimoire to be your first solo RPG :) .
Great question! The face card would not count because it is not considered a card added to a spell. The spell doesn't exist until that face card is in play. So, breathe a sigh of relief, Bristle! Haha.
I hope you enjoy your time with Grimoire! I hope this answers your question, and if you have any more then feel free to reach out :) .
Hi Spagooli (Love the name)!
I am very happy to hear that you have been enjoying GRIMOIRE :) .
For the offering of a spell, you can think of them as spell components in DnD, but they also include strange behaviours or rituals you might have to do. It is really there to add some flavour to the spells and consider what might be necessary for balance if you were to port the spell to another system that has such requirements on magic.
Unfortunately your second point has stumbled on an old rule left over from an early version of the game. I had thought I found them all! You can safely ignore the removal of face cards due to this rule and it will not impact the game.
I hope this clears things up for you and thank you so much for reaching out! If you have any more questions, suggestions, or suggestions, I am always eager to hear them :) .
Excellent work, Arthur! I really liked the premise for this game and the focus you maintained in your design. Unfortunately, I was unable to see the entirety of the document as no matter which .pdf viewer I used, from page 18, the text did not render correctly for me. I particularly liked the design of the character sheets. It would have been good to include some personality examples as you did with passions.
Cool game, Jov516! I particularly liked the prepared moves for the pokemon. I found that it added a nice amount of variable impact to each mon. I think this game has a lot of potential and would benefit from such strict thematic boundaries on the design, e.g. using the mechanics to evoke the setting you described could really make it feel like a more cohesive experience.
Hi Cl4yton,
Thank you for your query! Currently, GRIMOIRE is not set up for that style of game, however I do have the beginnings of such a game in development.
This project will not be released for a little while now, but you might find my current project helpful with allowing some kind of adventure and exploration: GOLEM.