The bosses dont seem to take damge. I didnt mind the music that much, your interface design and art is awesome. just that some backgrounds were too busy and not great to look at for long hours of play.
a little resting space in the background designs and color schemes would help in building a memorable experience. Good job on this one !!
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Unfit Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #23 | 3.375 | 3.375 |
BOSS DESIGN | #41 | 3.063 | 3.063 |
Overall | #41 | 3.010 | 3.010 |
SOUND/MUSIC | #45 | 3.000 | 3.000 |
ART/VISUALS | #48 | 3.438 | 3.438 |
FUN | #52 | 2.563 | 2.563 |
CONTROLS | #54 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Makeshift Weapons
Does your game utilize the PlusMusic plugin?
no
Comments
Yeah you made a bunch of bosses! I love that!! It would have been nice to see the boss life though!
Unfortunately it uses localized keys instead of the key locations, so `x` and `z´ is very inconvenient on my keyboard setting (being "QWERTZ")...
There should really be an option to at least turn the volume down.
Some feedback on the bosses' health is dearly missing. In my second turn I had some "car chase" thing and got rockets to fire at the enemy. But it didn't seem like they made any damge whatsoever...
fun game i like that there are so many bosses and weapons, really makes me want to keep playing and beat them all. the gameplay was rly fun, some weapons were rly hard to use like the green whip thing but the combat was still rly fun good job
I really like how you can use different items, which really plays along with the theme! Retro vibe is incredible and takes me back. Sometimes I was a bit confused what was happening in certain fights. Overall, nice job
I really love your use of the theme, the idea of having to use whatever you were able to grab while being kicked out of your home is very interesting! I wish the music was more balanced in terms of EQ - the high end on everything is super painful for certain boss songs and really detracted from the experience. I tried all of the boss fights, and they are all unique and really challenging! Impressive that you got 8 different bosses and arenas for them to fight in! I had trouble damaging most unfortunately, and it felt a little too difficult to avoid getting hit on some of the slippery floors. A boss health bar would be nice to see, just to find out how far from winning I might be.
I like the art style and concept. Are there some boss fights where you don't get a weapon? Also, is the ground made of ice? Anyway, it's cool that there are so many different boss fights and stuff.
I look forward to seeing other games you post on itch.io!
Firstly- I like how you managed to make so many distinct bosses. Every single one had his own thing! Very cool. The problems I had were connected to the gameboy style. While it made the art style cool, it also caused attacks to become visible. For me this made the boxer boss impossible to beat (out of all the attacks it took to kill me I only saw one).
Love the Idea of having different gimmicks to fight each boss, The element of the "Random Gun" in the "Normal" fights is good, but all guns feel the same, there was no special property to each gun. Also, there is absolutely no feedback that lets you know if you are hitting the boss.
I dig the GB aesthetic, but it seems that you also add the object limit of one, if you rapid fire the guns they disappear, this with having no feedback makes the boss battle feel like you aren't doing anything to the bosses. Also, the controls felt super unresponsive
Making different bosses and different stages for each of them is super appreciated, and that effort needs to be noted.
Good job!
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