Nicely done! This is what most turn based RPGs would be like if they were honest about how their combat systems worked under the hood, haha.
Play Dice Hero
Dice Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1166 | 3.553 | 3.553 |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1745 | 3.135 | 3.135 |
Creativity | #2794 | 2.851 | 2.851 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The combat and upgrade system is done with dice
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A stunning game! Incredible you were able to put that much effort into it in only 50 hours! I like the comosition of the scenes and the combat system. Everything ballanced very nicely!
Here, the kitty award: =^.^=
Nice. I think it would be helpful if the player could see the cards they have collected so far before making a choice for the next card.
Really cute graphics and amazing music/sound effects. I enjoyed playing it, however, I wish the character could move when I held WASD instead of having to press the button everytime. Battle could be more automated as there wasn't any hint regarding when I had to input space to start the next turn.
amazing game! really well made. although I noticed that some of the upgrades didn't work. didn't stop me from finishing and enjoying the game though.
I loved the music, the attacks, the art, and the sound design. It was all very juicy and polished. The only thing I didn't like was the random chance, which is fine because now this game has answered the question of whether determinism or random chance is more fun in an RPG style battle system. I was also impressed with how performant this game was on my super old and weak computer. Great game!
Really liked this one. The entire package works pretty well with one another, the bgm's a good choice and the game runs really smoothly from movement to combat to selecting upgrades.
It's a good, tried and tested system and it works! Like others have mentioned, I think my two only gripes were that battles were a little slow and I didn't want to keep spamming the movement button.
Great job!
The concept is nice adding attack to your dice is a fun mecanic of balancing your toolset and your chance of seeing each attack. I do feel like the movement could use an option where you don't need to keep pressing your movement keys each time. Overall a pretty good game
The battle system is actually pretty intriguing. I like how every single battle rewards you with an upgrade, but how the upgrades don't just mean "make this attack more likely", but also mean that the other attacks will happen less. I could see this being really cool if fleshed out a bit more. : D
Sadly the game also didn't allow me to fight the final crab in room 2, so I stopped there : (
Fights take a little too long, but other than that its quite sweet! Heres a cool idea though: A little item or upgrade of some way allows you to remove a side from the dice, which in turn makes your rolls more consistent
Also AOE is kinda too good but other than that great work!
Great concept. Really like that you can manipulate the dice sides and strategize against the randomness. Kinda reminds me of my entry in that regard. Great stuff overall!!!
very cool game. i like how the control is removed from you by randomising the combat process, but you retain the ability to choose upgrades. it makes for an interesting dynamic.
i found the art quite nice, but the floor tiles imho have quite a bit of contrast which distracts from the actual information in the level.
The graphics, combat and especially movement all felt very clean and crisp, and it made for a really nice experience!
Great work!
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