I think the jump mechanic is pretty neat, and it serves the dual purpose of movement as well as attack, which makes it easy to pick up and play. I'm sure you wanted to add more if not for the lack of time, but I think it's great that you still managed to upload what you had, so good job!
TylerIsland
26
Posts
1
Followers
3
Following
A member registered Jul 11, 2022 · View creator page →
Creator of
[GMTK Game Jam 2023] Swap powers between God and Mortal to solve this platforming puzzle
Puzzle
Play in browser
[GMTK Game Jam 2022] Dice rolls become new map tiles you play on!
Action
Play in browser
Recent community posts
Interesting twist on the genre, I like that you really have to focus on catching all the bullets. Simple and yet effective controls.
Due to how the wave works, I was always catching all the bullets, then going round to finish off the monsters. Perhaps it would be cool if the monsters fired at different times, and then you would have to manage killing monsters at the same time as catching bullets, rather than killing them at the end. I also felt that the hitbox could have been a bit bigger too.
Great work though, I had fun!
I think this is an interesting idea of how you could make a "second-person" shooter game. Some feedback I have:
- Start the level on the nearest enemy
- Selecting the next enemy should only select alive ones
- Lingering on a dead enemy kinda removes the "enemy perspective" if you just stay on screen
- I had some issues finding my way to the last enemy if it gets stuck
Nevertheless, it was a fun experience, and great job making the concept work!