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UngodlyCookie

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A member registered Apr 13, 2018 · View creator page →

Creator of

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Daamn, this is great, just an amazing concept and execution. Music, visuals are just top-notch and not a single bug

Great game. I love the sound design. Gun shots are so juicy

People before me already made all the valuable points. I still love the concept, where you have to lead your guy to safety, but I thought ghosts are going to chase me when I played. I really think this can be an entertaining game if ghosts could chase you and the guy moves in real time when you spook him without placing the spooks. 

Thank you, I the feedback gave me a lot of ideas on extending the experience

I'll be sure to extend the game afterwards

The audio, belissimo

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#JusticeForLebowski

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I love the style and the music, but it is really hard to control with keys. Still, nice concept. But what I love even more is that it is made entirely in python in 48 hours. You people are crazy. Nice one.

That's pretty novelty, the controls are somewhat hard to get used to. It doesn't have fullscreen and you play with the mouse which means the player always tabs out of the game. Adding fullscreen will increase experience greatly. I like the idea though, simple and creative.

Man do I love rocket jumping, that's an awesome mechanic, nice

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Don't know what you talking about, I had fun on the third level where you have to trap the monster in a sort of a cage. You actually managed to make decent music and a properly working reset, which I failed to do in my project. 

Also, you created two different types of enemies, you already can build some interesting levels with those two. 

Finally if you simplify the art, you will get a really decent experience out of this(use basic shapes like rectangles or triangles when you don't have time)

Great job, keep it up.

I've read the description, don't be so hard on yourself, you got a potentially good idea right there.

I dig the concept, really cool, you have some potential there. Few things aren't clear: how do you score points - maybe have an indicator during game that shows what is your score and how do you die - the conditions aren't entirely clear for when you lose - you can have some particles that need to be dodged or something like that. 

I really love the concept of consuming as much stuff as you can, that should be the main focus of the game, because its fun. Kind of like hole.io. You can be dodging particles that are bigger than you while trying to catch those that are smaller than you.

Though still, good job.

Oh thank you so much for the valuable feedback. Really appreciate it. 

At first I was like: "Hey this doesn't follow the theme much, also why is there a keyboard", but then.

Oh my. Very clever, cool concept. The game itself is really polished and everything works properly. Overall, great job. Oh and the music, my man that is some quality stuff. Awesome work.

Good to know, thanks, I was going for that.

lol

The controls are really hard to see. The pointing red line could be on top of the drones and move a bit slower. Other than that you still managed to make a 3d game on such a short scale. Nice.

Thank you very much, I ended up submitting a little broken build. but still thanks.

Awesome twist of the idea, warning for the style should be more obvious. I like the concept so much. I think the problem is the difficulty increases way too fast. Perhaps you could have smaller player and enemies. Also first couple of minutes would be nice to have just one enemy spawn to adapt to gameplay. 

Other than difficulty, and reeeally volatile art style of the menu, you're game is lit. Has a lot of potential.

There is no pause, or escaping, once the game started. Nor you can check the controls after the game started. Still, good job

I am never gonna play this again, good job 10/10

It gets stuck on the first message for me.

Visuals are stunning, it is so pleasant to move around and play, the sound design is also great. It wasn't always clear for me where should i be putting the kids, though.

Daaaaaaamn, that's some full release material right there. I'd play this on my phone. Really satisfying.

Definitely, cool concept and visuals. I couldn't get past second checkpoint though the timing is a bit off. Good job.

I love the graphics and UI is looking niiiiice, but the only problem is you can't position yourself in advance for a successful run and once you start spinning you basically have no means of recovering from that spinning.

Hahahahah, when I read the premise, I laughed so hard, good humor.

Quack