Daamn, this is great, just an amazing concept and execution. Music, visuals are just top-notch and not a single bug
UngodlyCookie
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People before me already made all the valuable points. I still love the concept, where you have to lead your guy to safety, but I thought ghosts are going to chase me when I played. I really think this can be an entertaining game if ghosts could chase you and the guy moves in real time when you spook him without placing the spooks.
Don't know what you talking about, I had fun on the third level where you have to trap the monster in a sort of a cage. You actually managed to make decent music and a properly working reset, which I failed to do in my project.
Also, you created two different types of enemies, you already can build some interesting levels with those two.
Finally if you simplify the art, you will get a really decent experience out of this(use basic shapes like rectangles or triangles when you don't have time)
Great job, keep it up.
I dig the concept, really cool, you have some potential there. Few things aren't clear: how do you score points - maybe have an indicator during game that shows what is your score and how do you die - the conditions aren't entirely clear for when you lose - you can have some particles that need to be dodged or something like that.
I really love the concept of consuming as much stuff as you can, that should be the main focus of the game, because its fun. Kind of like hole.io. You can be dodging particles that are bigger than you while trying to catch those that are smaller than you.
Though still, good job.
Awesome twist of the idea, warning for the style should be more obvious. I like the concept so much. I think the problem is the difficulty increases way too fast. Perhaps you could have smaller player and enemies. Also first couple of minutes would be nice to have just one enemy spawn to adapt to gameplay.
Other than difficulty, and reeeally volatile art style of the menu, you're game is lit. Has a lot of potential.