Simple but cool AI, I don’t really think its a roguelike tbh.
Great work tho! :)
Criteria | Rank | Score* | Raw Score |
Genre Incompatibility | #5 | 4.208 | 4.208 |
Visuals | #15 | 3.792 | 3.792 |
Audio | #18 | 3.375 | 3.375 |
Overall | #19 | 3.625 | 3.625 |
Cohesion | #25 | 3.458 | 3.458 |
Theme | #31 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Racing, RPG and Roguelike
What was the size of your team?
1
How did you incorporate the theme?
I used reusable items for the attacks on the RPG mode and some of the story. It was a bit hard to get, but I think it works.
Resources used
Font (Edge of the Galaxy) from https://www.fontspace.com/edge-of-the-galaxy-font-f45748
Engine sound from https://freesound.org/people/MarlonHJ/sounds/242739/
Enjoyed the game! Slightly jarring transition from racing to battle, but a really fun twist on racing because of that! Great entry - really good!
The transition from race to battle to race is unusual, but battles end fast enough and you get a lot of i-frames after, so it kinda works. I began avoiding all oponents and went to the boss at level 1 (bad idea), then I appreciated the combat a bit more.
The game is at its best when you're in the middle of the pack, thinking both about how you're driving and where your oponents are. Were the AI to be a bit smarter, it would hit the spot!
The transition from race to battle to race is unusual, but battles end fast enough and you get a lot of i-frames after, so it kinda works. I began avoiding all oponents and went to the boss at level 1 (bad idea), then I appreciated the combat a bit more.
The game is at its best when you're in the middle of the pack, thinking both about how you're driving and where your oponents are. Were the AI to be a bit smarter, it would hit the spot!
Well, this was great and very creative! 5/5 from me :)
great game love how you you mashed so opposite genres together, the story is pretty great and a lot of the (game) mechanics are great too, great job :)
Not bad at all! I thought it was neat how you could completely ignore the race at later levels and just bully the AI, would like to see the combat system be little more complex and for there to be additional races though!
I'm pleasantly surprised! I could see this as a full game given the time and dedication to fleshing out the combat system. I don't really see the roguelike aspect but rpg and racer definitely stand out. The music got a lil repetitive but the controls were tight and clean. It'd be cool if there was a feature where if all the cars were destroyed, you win the race by default. Good game!
Hey, that one was surprising! I kind of didn't want to fight with other cars as extra challenge. I guess it is how it was meant to be done. Because not colliding with other cars is the only way to win this game without dying ;D
Okay, I don't think these two genres were meant to be that being said It was actually pretty fun and everything was solid. I just didn't like having to stop racing whenever I bumped into someone, it kind of threw me off. But hey that's the point of the jam is to take two different genres so great job!
At some point I was a bit disappointed about my ideas around the theme but I'm very proud of merging those two really incompatible genres haha. I think the most important thing was trying to reduce the friction between the two play modes (which of course is not perfect now, but pretty decent).
Thanks for playing it!
Thanks for playing it!
I know using flags isn't probably the best way to do, but it was the quickest one (and I added that practically on the last day) . I will think about new variants for adding that kind of option.
Showing the car's properties was something in my mind but at the end I just ran out of time.
I love this!! Such a cool idea mixing racing with rpg battles!! Loved the art! Really fun too!! Awesome work! :D
I was not expecting that mashup and I loved it!
cool mashup and great execution
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