Looks like a cool idea, but I think the rendering is broken.
I’m using the Brave Browser (based on Chromium).
I really like the mechanic of finding new plants and using them to progress. Gives a nice Metroidvania feel to the game (which I am very much a fan of).
The Inventory menu can be a bit buggy, I managed to get it stuck in its closed state at one point, forcing me to restart. It would be nice if the menu was always open and if I could select and switch between plants using hotkeys instead of my mouse.
The dialogue text can be hard to read sometime, due to the font changing letter sizes frequently.
I also found this funny bug after dying, where my player was stuck in the tilted forward position for the rest of the game.
I like the premise of the game, but sadly the level design felt really unfair (and thus not fun). I’m not a big platformer guy, but I expected to at least be able to beat the first level. It turned out that it is just filled with very hard platforming challenges, which I think are more fit for a level where the player has familiarized themselves with the mechanics a bit more.
Also, dying when hitting the top of the level was really annoying, as it just punishes you for no visible reason. The first 3 times I didn’t even recognize it happened because I jumped against the “ceiling”, I just thought I accidentally hit a spike or something.
TL:DR; Fun game idea, next time please make it easier / more accessible.
A Fun mechanic idea, but could really have benefitted from some more diverse/interesting levels. Right now it just feels like we have a duplicate player, instead of controlling two separate slimes. By creating two different layouts in each level you could create some interesting puzzles, instead of just having one puzzle which is duplicated.
The game’s levels currently feel like the introductory levels of a puzzle game, which introduce the mechanics but then after 3 levels it already ends.
I love your art style, it looks very pretty and aestheticly pleasing. The music is very nice and calm, which fits well. The game is a bit too hard in my opinion, mostly because the early part of the level already spawns a lot of lanterns. Maybe this can be a gradual increase instead?
I don’t really see how the game fits the “Stronger Together” theme however, and your explanation of “Adventure” did not help with that.
Very fun game, with an interesting mechanic.
I don’t know if it is intended or a bug, but the health bars of both opponents did not seem to go down until I pressed quit, it would be nice to have some more feedback during the game.
I am curious how you created the art, did you draw it by hand and then scan it?
I really liked the visuals and aesthetic of the game, from the art to the sound.
It would be nice if the fish in your school turned into a slightly different colour to differentiate them when trying to “recruit” new fish.
I also think the message “Some things need more than strength alone” is a bit misleading, as it just means you need more fish, but the text suggests that you should look for a different solution. Maybe something like “Some things can’t be achieved by few” would still fit the tone of the game, but make it clearer that you need more fish.
Currently the game is lacking a lot of “game juice”, sounds, music, effects, etc.
Combined with the lack of content, it creates a game that didn’t manage to capture my attention for longer than a minute or two.
I think you’re on the right track, but the game needs some more polish to be fun for a longer amount of time.
I love the art, sound and aesthetic of this game. The gameplay and mechanics are unique and interesting (at least to me).
I played the web version, so I don’t know if the desktop version has the same problems but this is what I found:
I liked your music and your idea, but sadly the execution was lacking.
It’s almost impossible to get past the first wave, because you don’t have enough money to buy more than 1 tower. The first wave is too large for only one tower, causing you to let every single enemy through, barring some luck with double hits.
I think I just fell in love with your art. It’s really nice and well done.
Sadly the gameplay itself is a bit lacking, both in terms of content and polish. Hit registration is off, enemies don’t do anything, weird bugs happen (I died instantly as soon as I got out of the intro, before I even moved). Fun idea, but could definetly use some more interesting gameplay.
I really enjoyed playing the game. The movements feels fluid and the mechanic is fun.
My points of critique:
Cool concept, would be nice if there were some more indicators when the lights are too far away from each other. Missing some “game juice”, which is basically effects, feedback, etc to make the player “feel” their actions.
The first levels could function as a tutorial by showing instructions on screen, the game is basically unplayable without reading the description first, as no controls or gameplay is explained.
Also worth thinking about making a 1 player version where you can switch between the lights, as not everyone has a buddy to play with.