Using non-game making frameworks for making games can be interesting, but it will throw up roadblocks that you don’t need (like your multiple sound issue). People who usually make a game in a non-game framework usually do it for those specific challenges, like remaking Doom in Excel.
IMO if you just want to make a game, I suggest using a made for purpose tool. Try Unreal (my tool of choice), Godot (really good open/free option), or Unity (if you must :P).
It’s usually easier to learn a new tool than fighting against a tool you’re familiar with, it will also open possibilities that you may not have thought of (just don’t go too far, feature creep is a beast).