Nice concept! I liked idea very much, although I think that an elastic band would have described it better. The puzzles were fun and the graphics looked great.
Cool game :D
Criteria | Rank | Score* | Raw Score |
Fun | #1777 | 2.939 | 2.939 |
Overall | #2551 | 2.788 | 2.788 |
Originality | #2725 | 2.848 | 2.848 |
Presentation | #2983 | 2.576 | 2.576 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main characters are a pair of magnets that physically attract together at all times. They are 'joined at the hip'.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice concept! I liked idea very much, although I think that an elastic band would have described it better. The puzzles were fun and the graphics looked great.
Cool game :D
Cool and simple game with intuitive controls. Simple to understand an cute characters, the level are on the easy side but thats no necesarily a bad thing, nice implementation of the line between characters to provide visual feedback of the magnetic force.
Kudos.
I like the elastic feel the tether has between the two characters, it's much more appealing than just a rigid rope feel some games have when they share this concept. However, it can make stretching the elastic to its limits take a while. It's just a tad annoying when spend several seconds trying to make it around a corner only to find you just aren't close enough to each other, It's not game-breaking and it brings a layer of strategy to the gameplay (which isn't a bad thing at all). Nice job!
I could see how this would be frantic, frustrating fun with two players. Nice work!
The difficulty ramped up fast ^^ ! Nice game ! As others said, could be a good thing to reach the max tether length faster.
As many have metioned, getting to see the hair grow on the sprites would've been nice, but I'd especially like to see hair grow to Dragon Ball Z levels of height in the later levels. I gotta say, though, I really love the character design for these two. Just a couple of roommates getting ready for a date, huh?
If the characters move a little bit faster when they were far from each other it woud have been more fun. But it was a nice game. Good job ^^
I didn't gain great hair but I lost a friend because of the game. The fight for the controls was intense. Nevertheless, the tension of the rope was cool. Good job!
Fun little game! My only real complaint is that the characters' movement feels a little slow when they're moving away from each other near the edge of the tether range, but that was never more than a mild annoyance at worst.
I was surprised by how much fun this was for such a simple concept! The puzzles were pretty satisfying to complete. After I finished the game, I found myself wishing there was more!
Nice game. I enjoyed how the last level mixed it up by only having one character collect the items while the other essentially plays the anchor. Would have maybe liked to see another level or two like this, but obviously the time restraint of the jam makes that difficult.
I did have fun with the game design and the laberynth! maybe some enemies to make it a little more cardiac ;)
Love what you guys did here, nice characters !
I had a lot of fun with this one! The puzzles felt legitimately challenging, but not frustrating. Also having the ability to control the second character with another player was really clever. Also, I loved the theme tune :D
I love the level design and the idea for the game :) I was hoping they'd get crazy hair but they never did :(
An amazing maze game my only criticism is the hitboxes can be a little bit larger other then that the game is good.
Even though I played single-player, I enjoyed this.
My only real criticism is that maybe the hit-boxes on the characters could be a little bigger for the pickups and the level exits, I felt that I had to dance around the items before overlap was registered.
Great game, though I often found lining both magnets up on the exits tricky. Maybe you could make those slighty attractive as well to make it a little easier.
great take on maze games, I'm not usually a fan but I was shouting "just a little further" at this one. very fun
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