Cool game! I really like the level design and that you need to go back through earlier levels to progress! Nice work overall!
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S1MULA710N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1444 | 3.391 | 3.391 |
Fun | #1740 | 2.957 | 2.957 |
Overall | #1864 | 3.072 | 3.072 |
Presentation | #2301 | 2.870 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Main Mechanics revolves around the player characeter being attracted (linked to) the gemstones., and later levels are linked together in unique combinations
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A fun and clever, yet simplistic game! Very cute, also nice with the dialogue, added another dimension to the game!
I really enjoyed this one. The mechanics were simple enough to understand that you didn't need to put any tutorial text to to figure out what things did. The twist in the middle where you could go backwards was a nice touch, but adjusting the music & having some strange dialog added an extra level of impact to it. What was even better was you realize that those "reverse" portals were in the original levels the whole time. I enjoyed it enough to play it through twice, which I usually don't do for game jam games :)
Clever, clever mechanic. Really cool that you need to go backwards after you finish the first run.
I got the neutral ending, I guess it's because I didn't pick all the coins?
Nevertheless, I really enjoyed the game, sound design was good, graphics were neat, game design is really clever like I said. But, I didn't really feel much of a threat from the red circles. At first I thought I can't let them touch me, but afterwards they were a way to progress (which was cool, I just think you need to seperate the two personally)
Well done!
I see everyone pointing out that the green gem was a bit overpowered and, I mean, it was, but I'm not one to hop on beating an already dead horse, so instead let me come at you with something slightly new; a good way to fix the green gem problem without scrapping the idea entirely might be to give it a limited range of movement, such as along a pre-defined track or within a certain radius. It's a sign of quality though that a jam-level game's two biggest notes from me are "a little too easy" and "kind of finicky." Well done!
The joined together physics made the game pretty fun! Graphics were a bit confusing to get used to, but once you get past that hurdle the puzzles were pretty enjoyable. The green gem was a bit too overpowered and there was a bug that made my green gem disappear off to the side of the screen so I couldn't move further. Adding some sound effects would also be great! Really good interpretation of the theme!
Fun game!
I like how the music and gameplay switch up halfway through! My main critique though is that everything looks pretty similar (tbf mine is like that too but the character is always in the middle on mine), every time I started a new level I would just sit there for a bit trying to find my character. Cool mechanic tho!
Fun game. Going backwards through the levels with the opposite movement mechanic is quite a cool idea.
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