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Whale Jierda

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A member registered May 20, 2024 · View creator page →

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almost forgot, your tutorial was great.  I loved shooting the start button =)

I went full x25 the whole time.  And I think it breaks the game XD the score goes unreadable, the music starts to lag, and most importantly, your bullets don't hit people if they are not spaced properly.  I don't know why that is, but it looks like they are blinking instead of sliding across the screen.  So if the enemy happens to be inbetween the blinks (and they go real fast on 25) then they wont kill the enemy.  Was fun, well done.

killed it!  Well done =) Enjoyed the play, hate power downs with every fiber of my being XD  I see something on screen, I collect hahaha.  Rest in Piece Gianna the occupational therapist.  Gina?  I don't know, I lost so many people haha

=))

were you using the stroop effect or normal?  =P

Sorry about that!   Thank you for the advice and direction---I'll make sure my next game screen scales better =)

Thank you!  I appreciate the advice.  I only mapped the inputs to the keypad XD so that's on me.  Won't be hard to add that.   I'll keep the green/red for color blind in mind too =)  Thanks for playing!

It wasn't too deep on features, this was my first game I made and I just started programming =P I had 6 different things, the homing ones, the spiral, and then 4 wall ones that came from each direction.  After that, they just get faster.   Yeah walls are dangerous haha.  I'm not sure how I'd work out that outside the boarder spawn, since technically, they all spawn outside the board (besides the spiral).  Maybe a blink when something is coming from that wall?  Like a little color bar, single pixel long or something?   

music was epic, but I couldn't play it was so laggy.  That might have been on my end though =(  basically made the game like a turn base XD I fought for level one pretty well despite that haha.  I try again tomorrow. 

Lets find blue after school.  ( ੭ ・ᴗ・ )੭

Peak.  Well done.

sprites look great---the bullet sound when you shoot was kinda harsh on my ears over time.  The beat picking up when the boss came was nice.  Nice work, keep it up.

Amazing!  Just.  Amazing.  You all killed it.  Beautiful music.  Art.  And the gameplay was stellllllaaar.  I didn't realize how to throw knifes until I beat the game xD MORE ENEMYS MORE MAPS MORE LEVELS PLEEEEEEEEEEEEEEAAAAAAAAAASE =)  When a lot is happening, even though its a turn base, you can move so fast and it feels incredibly smooth.  Well done.  Super bon.

I ALSO LIKED FEELING LIKE I WAS SHOOTING BOBA XD

Lots of comments already mention the circle around the wall strat to just perma dodge all enemy shots---so I have a different thing: the difficulty increase.  From a shotgun, three shot, lots of bullets to the single shot thing.  I think better to make the enemy just have more life, and let you shoot a lot then one bullet.  That's just me.  I like to spray, it feels more fun than sniping in a bullet hell.  So the outcome should be the same with the enemies just having more life, but we get to feeeeeeeeeeel like we are doing more than just missing our once every three second single shot sniper.  Good job and keep up the good work =)

I smacked um.

like the mood, the music is great for it.  The gameplay was not my style.  The overheat going up so quickly made it frustrating.  Since I am forced to just sit still while I wait for it to go down again.  I think the overheat mechanic is a good idea, but maybe not so quickly or so early for a weak gun.  Or maybe I was just missing something in the game.  Keep up the good work.

this is a great idea, the space to move works really well with the typing portion.  I however could not read the letters well at all.  The font color, the size, and speed, the way it spun as it got faster all very difficult to see.  l's js and all those ; just was hard to work around.  Did you try using words instead of random letters?  Just curious if you had any reasoning behind for the game mechanic side of it.  I could see if you didn't want to make sight read, to typing.  But I think it could have been more fun if it was recognizable words.  Good submission, great idea, and keep it up.

very undertale.  I got rekt by them friez XD.  It was a little uneven one how many spawned.  Once it was like three, and then the next it was my entire screen full of them and it was impossible to dodge.  The music came in loud and suddenly.  Surprise hurt my ears.   Keep up the good work.

love the neon look, music is bumping.  It was a bit unclear on what was happening with the weapons and what not.  I died many times without knowing really why I was dead.  But I think thats a skill issue haha  

RIP!  I was thinking about adding a color blind mode too.  Should have done it.

I am just bad hahaha.  I manually eyeballed the position XD I didn't realize anchors are so important

ty ty ty =) thanks for letting me know!  I didn't realize how important it is to use the anchor function for all of those things.  

The big laser did feel difficult/impossible to dodge.  Maybe its a browser thing.  Also, if you just stay just off screen from the golem, maybe have the corner of its foot showing, seemed like nothing but the laser will get you =P  good job, keep it up!

(ADDED FROM PAGE COMMENT) took me a second to get the controls down---at first I felt very drunk XD.  They get a little clunky whenever your mouse gets close to it.  PRO TIP for anyone who is playing it, keep your mouse as far as you can from your character.  Only use your A and D keys to strafe, and it works really well.  Good job, and good luck in your game dev journey, this is a great start =)

took me a second to get the controls down---at first I felt very drunk XD.  They get a little clunky whenever your mouse gets close to it.  PRO TIP for anyone who is playing it, keep your mouse as far as you can from your character.  Only use your A and D keys to strafe, and it works really well.  Good job, and good luck in your game dev journey, this is a great start =)

old school =) very unforgiving but in a good way.  I love the art, great job on the sprite work!  The raptor is DISGUSTINGLY beautiful XD  well done!

beautiful!  Had a lot of fun---and the music was perfect =)  those green prop planes were the hardest, they had just the speed to mess with my loop the loop strat which got me to level 16 my first try.

I guess I will stay in debt forever XD my brain is not fast enough to dodge bullets and play the stock market hahaha was fun

I think a hold and shoot would be good in a game with this much clicking =)