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A jam submission

Rise&ShineView game page

One Spell To Rule Them All
Submitted by infiniTani (@infinitani) — 6 days, 14 hours before the deadline
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Rise&Shine's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#24.3334.333
Game Play#34.0004.000
Enjoyment#33.8893.889
Overall#33.9263.926
Audio#34.0004.000
Creativity#43.6673.667
Theme#73.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Links to Devlog, Blog, or Vlog (Optional)
https://rise-and-shine.simple.ink

Would you like to opt-in for prizes? (Yes/No)
Yes

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Comments

Submitted

Great entry! would love to see this made into a full game

Submitted

MAKE THIS A FULL A GAME!!!!!!!!!!!

Submitted

This was an absolutely amazing entry, Tani!  A real treat to play!  I love the puzzles and the salutes to Captain Coder.  I died WAY more often than I'd like to admit, but I eventually found the old platformer reflexes.  Well done!

Submitted (1 edit)

Great entry! Quite an extensive devlog; very well made. Thanks for sharing this!

Submitted (1 edit)

This was a fun game! What I found most impressive was the devlog you kept while working through your learning adventure. I'm very impressed with the level of detail, and I learned quite a bit from going through your content. Thank you for sharing and great submission!


Edit: Oh yeah, the UI was VERY impressive. One thing I wanna learn more about in Godot :)

Submitted

Fun little game! Great to vocals, fair use of checkpoints, and I liked that the pause menu had all the settings one could need. Well done! It was fun to see you making this game and I hope to see you making more games in the future!!

Submitted(+1)

Very cool game, it felt like the first level of a complete game. The colliders for the platforms had an illusion of being longer than the visible platform, so I had to get a feel for where the edge really was in order to make the jumps, but all and all, this game shows that you have some good experience in game development 

Developer

About the longer colliders, I believe I added 5 Coyote frames after falling off so that the the game isn't as punishing. It must be that. Also, it's actually my first ever making a complete 2d platformer, my first time messing with lights, my first time making sound effects, messing around with tilemaps and so much more. It makes me very happy that the game seems well developed. Thank you for playing the game and leaving feedback!

Submitted (1 edit) (+1)

Wanted to give gameplay a 4 but felt a bit clunky. Jump pads were also clunky. Loved the jump on key and the final running on locks segment. Lighting was really cool. Appreciate the voice acting. Very good animation was surprised at the res animation and not just a teleport back to checkpoint. Could have fit the theme better instead of only having one item.

Developer (1 edit)

haha I ran out of time for the other item I was planning, even the world is way shorter than I planned it to be. And the jump pads were so clunky I had to add in a voice line to even make sense of it T_T. Thanks for playing the game and leaving feedback! <3