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Game's Take on the Theme
Spin your weapons, the faster they spin the more damage you do.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
pixelbay for music and sounds https://pixabay.com/music/upbeat-halodrome-120606/
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Comments
Building up your squad progressively is quite rewarding. Even more when it’s composed of robots that spin weapons xD
We love the aesthetic of this game! It's completely beautiful! Such an interesting approach 🖤🌻
This is so awesome and well-rounded! There are tons of different skills, perks, and boss levels. It’s the kind of game you can sink hours into, smashing those robots left and right.
Amazing work! Huge respect to the creator! 👏
A fun game with a well-executed spinning theme! The bosses aren’t too difficult, and I really like the variety of weapons to choose from. Visually, it somehow reminded me of the old Contra on SEGA :)
Simple, dumb fun at the most primal level, just smashing robots and blowing them up, sometimes that's all a game needs to be enjoyable.
I like the idea of spinning the mouse to spin your weapon, incorporating the theme into the control scheme is always nice, but I pretty quickly gave up doing it and ended up just holding left mouse most of the time. Also is there a strategy to beating your doppelganger? I managed to win eventually but it felt like it was just up to luck no matter what perks or weapon I had equipped.
Anyways the game was a good time overall, and the customization was a nice touch :)
I AM AWARE of a glitch that prevents you from going to the win screen after beating all 4 bosses, it doesn't seem to always happen however =/
I got skill issued with the doppelganger, found some bugs that mclooty recorded for ya'll. Aside from that sick game, loved playing it, and good use of the theme!!
You got a character customization in there too thats amazing!! i really enjoyed the arena battles as well. Great Job!!
Damn, very good, I liked being able to create my robot, the upgrade system is great, the progression is very good
I like the concept, though I mostly was changing allies and was using default weapon. Doppelganger was rough, but I found a way to cheese it :)
I love how you added the perk system and the character customization. The game is chaotic and sometimes I kinda confused my own character with my ally. But the game is well implemented and felt really nice. Good job!
Real chaos is happening during the fight and it's hard to track down what's going on during the fight.
I love the chaos this game has, it was pretty fun! the controlls felt really nice and the theme was very nicely implemented! Cheers! :D
THAT WAS AMAZING, the game is really cool and the mechanics are insane fr, nice game bro really
The difficulty is really well balanced. I loved the perk system. The spin felt very nice to do. Only thing I felt lacking was the dash cooldown, I wish it recharged quicker.
Good game, What I liked is everything was the same style (which is factory style) I liked it in the UI, the ideas of the bosses were implemented nicely. I love the chaos the attacking, sometimes it's frustrating but the game is fun. I liked also the idea when you choose the face which changes when you get a lot of damage. What I am questioning here is the ally who should've started with me in every battle wasn't helping like he is dead (except in the first battle). Nice Job.
pretty fun
I'm sorry to admit, the gameplay really was not made for me. It's chaotic, which some surely like, but all I did was trying to see what I'm even hitting and just holding the button to spin the weapon the whole time.
A big problem also was that the text for me was in some cases nearly unreadable, way too small and not blended with underlying stuff, which made it a mixture of white, gray and black. Trying to set the game to fullscreen somehow placed it in between my two monitors, hlaf of it on one and half of it on the other, and prevented any interaction with it, only restarting the game helped.
I'm sorry to admit, the gameplay really was not made for me. It's chaotic, which some surely like, but all I did was trying to see what I'm even hitting and just holding the button to spin the weapon the whole time.
A big problem also was that the text for me was in some cases nearly unreadable, way too small and not blended with underlying stuff, which made it a mixture of white, gray and black. Trying to set the game to fullscreen somehow placed it in between my two monitors, hlaf of it on one and half of it on the other, and prevented any interaction with it, only restarting helped.
Peak. i love the chaos, and idk what style it is but i like it!