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wurnace

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A member registered Dec 31, 2022 · View creator page →

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I cobbled most of the game together in one 14 hour stretch on the second day of the jam. No comment on the drugs.

Thank you! I should add, there was no planning at all for this game. I simply just added whatever I thought made sense, and then usually never changed it from its first iteration. All of the art was made when needed, and never changed. Same with the controls, and all mechanics. I instead focused on tweaking the the difficulty of the boss fight, so next time I'll try changing the introduction to new mechanics, and avoid single sentence tutorials.

Thanks for the feedback! Next jam we'll probably either go for a more in depth tutorial for control changes, try keep it more similar to the original, or justbnot change them at all.

Glad you enjoyed! If you have any further feedback please reply!

Thanks! We actually just opted to go with the flow for the story, since I realised that it worked best for a goofy game like this. Unexplainable things just happen. I'm also very glad you enjoyed the art, it was actually my first time drawing like that for a game.

Thank you for the feedback! I'm glad you enjoyed the story. We took inspiration from hoe older nintendo DS games would go about it. And thank you for the feedback on the boss fight. We'll definitely focus on trying to make the game less frustrating. Originally you were supposed to have 6 hearts but a playtester claimed it was too easy.

My time was 50 seconds exactly :O Very satisfying game - I was a little sad when I finished the whole thing - but it makes sense, too many levels would stretch speedruns to absurd lengths

Its a very fun and pretty game - I love how you twisted the theme into the speed aspect - rather than a challenge

It was fun, but it doesn't really offer much

This was really fun - but can I ask - what on earth is the space junk supposed to be? I am really curious

The ending of the game is pretty abrupt and it can be pretty hard to get some speed but other than that - it was fun!

I'm pretty bad at these types of games - but its very nice to get past sections of the map.

Thanks - its nice to know that the controls weren't a problem

Thank you! And I do see your point about the camera zooming in, I would update it now, if I could, and when playing the game I kind of forgot about the gravity I added. I think if I actually thought more about it while playtesting then I would probably have a much better game since it could be used in a strategical way.

I feel like the game is a little bit confusing at some parts - especially the tutorial - but other than that good job!

It was really difficult to control and I think some less random-like movement would really improve the game (it felt like the box wasn't moving as expected)

I feel like the game couldve benefited from a tutorial - but the controls on the game page works as well. Good job!

Walking into walls always bugs me out for some reason - but its really fun nonetheless!

Its nice and fast paced - but I can't stand the fact there are no checkpoints or anything of the sort - and I feel like the rapid free fall should be a little more "rapid"

It is very fun and interesting - but I can get myself lost or trying to figure out the geometry of a level often - while it is cool, it can be pretty hard too.

Slippery controls - and I'm all here for it - but I think the asteroids are a bit too punishing.

It was hard - but I feel like with a little more practice there would be some amazing plays!

Fun, and has an interesting puzzle aspect. Great!

I like it! Everything was great except for the fact that I couldn't change gravity and press the movement key at the same time - which was pretty frustrating

I find it cool that you were able to do this - so good job! But it can be very hard to figure out what to do. The walkthrough grass blended in for me until I accidentally used it the first time it appeared - and at some points its hard to find out what you can fit through.

Fun but it is really confusing - I am often just trying to figure out whats going on.

Its fun - but the attractors and repulsors are quite hard to use and the timer still continues while building, even though it can be pretty slow - and what really annoys me is the grid being slightly off on many levels :(

Great game! I loved it - but sometimes I get a bit frustrated because of slow turning speeds and no regeneration still very cool though!

Very cool! But I really find it hard to orient the things to put in the cauldron

I don't think the game was made with the jam in mind at all - It's a bit basic too.

Fun - but it can be a little hard at some points - at least for me but I think others wont have any problem

Interesting - but I also don't really like the registering system. Fun game!

Surprisingly fun for the simple concept - though I feel like a penalty for the amount of gravity wells would make the game more balanced since spamming them in a path it the fastest way to go from how I played.

Its fun, and it looks great, but figuring out how to play the game was a little tricky - other than that great game!

Great art and sound - but it doesn't really have any speedrunable aspect

Simple game - though I don't think that it could have any sort of time aspect - since the game is always progressing at the same speed.

I love the player movement - It just feels so fluid!

Great game!

Cool! I do notice that someone has made a really long name in the leaderboard and the crate looking things can blend in a little but its very nice.

I was doing a mini contest with my friend and it really brought out how fun this game was!

Fun game! It can be a little tricky at times, but still possible.