I cobbled most of the game together in one 14 hour stretch on the second day of the jam. No comment on the drugs.
wurnace
Creator of
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Thank you! I should add, there was no planning at all for this game. I simply just added whatever I thought made sense, and then usually never changed it from its first iteration. All of the art was made when needed, and never changed. Same with the controls, and all mechanics. I instead focused on tweaking the the difficulty of the boss fight, so next time I'll try changing the introduction to new mechanics, and avoid single sentence tutorials.
Thank you for the feedback! I'm glad you enjoyed the story. We took inspiration from hoe older nintendo DS games would go about it. And thank you for the feedback on the boss fight. We'll definitely focus on trying to make the game less frustrating. Originally you were supposed to have 6 hearts but a playtester claimed it was too easy.
Thank you! And I do see your point about the camera zooming in, I would update it now, if I could, and when playing the game I kind of forgot about the gravity I added. I think if I actually thought more about it while playtesting then I would probably have a much better game since it could be used in a strategical way.