Love the arrow mechanic and the gameplay but when dying it feels a bit stretched like seeing the current level I am in every time I die isn’t really that necessary because it could be in the pause menu which I see is recycled from the main menu so for the level name it could just be a variable and a condition checking whether you’re in a level or not and display the level name in the menu when that condition is true. And it would be nice feedback to the player knowing where the checkpoints are. At the Cave Level with the 4 lasers (space in the middle) where the evolution thing is, it does make the region look appealing but more technically if the player had to use an arrow to get to the middle they wouldn’t need the evolution thing because they could get out the same way (Unless of course it actually is used for something in that area ) I mean other than that the player feels good and the arrow is great as well just getting a few jitters when moving with the mouse and the way you only gave the player the arrow like further into the first level was smart gameplay (not giving the player the core mechanic early ofc) Great Game :)
xavier
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Very Nice puzzle game but I think at around sector 4 I decided to not play in full screen which greatly decreased the lag but the game placed me into full screen upon death which was annoying and dying at sector 5 brought me to sector 4 again would’ve loved to play more of the game if those problems weren’t there nice game though, well done.
This game was really fun to play but wow those enemy spawns and rng felt like it hated me the only thing I feel like the game needs is maybe a enemy indication to see from which direction the enemy is coming from other than that it got me really hooked trying to dodge and kill the sperm cells so i guess you could say this game was exCELLent (see what I did there)
Sweet another TD game, you really did a better job than me at the placing with the drawing cards feeling smooth and allowing only at certain spots to be placed which limits the player’s freedom but makes the player think less about spamming towers at random places so that makes sense overall enjoyed the game!