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Xurnt

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A member registered May 27, 2021 · View creator page →

Creator of

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Thank you ahah, I sacrificed a bit of sleep to make it in time lol

I was gonna give it  5/5 on all categories for the beautiful backgrounds and the defense of the French. And then you talked about "pain au chocolat".....
Jk jk ahah, incredible work! :)

Small game but does everything it needs to do perfectly :) Well done!

I didn't think about that, it's true! I should have made it clearer. I'll keep that in mind for my next games / jams, thanks :)

Yes for sure, I first imagined the game as a multiplayer but in a gamejam it's not realistic ahah (at least as a solodev)

I don't know if it's a bug on my end or if you didn't have time to finish, but once I arrived at the repair section I was stuck. I couldn't interact with the arrows and/or move around. Anyway, great job for the rest, very promising :)

Thank you! Yeah the AI is pretty dumb ahah

Ah ok, I get what you mean. Don't worry, any criticism is welcomed ahah

Thank you  very much for the compliments. What do you mean by harsh audio? The volume of the sound effects? 

I really like the idea but as other comments said, it would be better to keep the keys pressed to lean than spam them

Very good idea. Love the art and music. Good job!

The game looks good and the idea is nice but the absence of any sounds make it feel very empty. It's also a shame that gameplay wise, the hammer doesn't do much. But overall good job!

Too bad you didn't have time to make everything you wanted, because it looks really promising. Love the artstyle and music, good job!

Really cool game, I can see the "getting over it" inspiration! Honestly not really much to complain about, it's difficult but I think this was intended. Great job!

Cool idea! Maybe I missed it, but I didn't see anywhere the controls, so I had to check every keys to see how to use the hammer. And my character started flying but I assumed it's a bug caused by the collisions with the box explosions. Anyway good job!

Cool idea! The absence of music or ambiant sound make it feel a bit empty, and the puzzles are nice but can be skipped by smashing the exit. But overall good job!

I agree with the other comments. The game looks and sounds good, but there isn't much gameplay there. It would probably work better in a longer game where you could flesh it out

Great game, especially the game feel which is very nice. I assume the ball is hit by a hammer but without the context of the jam I wouldn't know it, it wasn't very clear. Some level feel a bit luck based because of the speed of moving objects. A bit of background music would also had a lot to it. But honestly other than that it's a very good game, simple but very satisfying to play. Good job!

The atmosphere is very good andI love the idea of the second camera. The movement is a bit janky though. I didn'tcompletely  get all the puzzles. Anyway good job!

Cool game, as the other comments say there is a little problem in level 4 which makes it impossible. But overall that's the only problem I could find, good job!

Cool idea, pretty simple but it works well. The only problem I could find is that since the level is generated, at one point I was forced to hit multiple bombs to pass without any hitless alternative. But that can be a good thing too if you consider health as a ressource to manage, it's more of a personal preference than a real problem. Anyway good job!

Cool idea, some sound would be cool. The animations are on point!

I like the art style but the attacks are too slow and don't have enough range, the only way I could progress was by running away from everybody... except the boss, where I died. But overall cool idea, good job!

Yep the difficulty is the biggest problem in it, I spent way to much time on animations  so I made the level very late and didn't test it much. Anyway thank you for the nice comments!

Thank you very much for the nice comments!

Fun game! I loved the atmosphere and the visual effect, even though there wasn't any music that didn't feel necessary. Good job!

SImple idea but pretty good. I had a bit of trouble understanding the way the hammer works, but once I did the puzzles were fun! Good job!

Simple but very good. I really like the gamefeel, good job!

Pretty good game, especially for a first game jam. The music gets repetitive quick but it isn't a big deal. And yeah the hammer is pretty janky. I would put the camera a bit higher so we could have a bigger time to react to spikes, it's a bit to fast rn. Or slow them down a bit. But overall good job!

Very fun game. Love the tutorial, love the visuals and the concept is pretty original. Only problem I had is the swipe feature which sent the defendant in space, but it happened only once so not a big deal. Good job!

I agree with the other commenters. The idea itself is fun, but the sound of moles start being a bit much. And I don't think you can lose? I tried letting moles outside by dozens but it kept going

Very good game. I had a bit of trouble at the start understanding what I was supposed to do, but once I did it became pretty fun. And it looks very good too. Well done!

I had trouble understanding how the game works, especially since the borders of the room don't block you. The movement is also a bit jerky but it doesn't affect the gameplay, just visually looks a bit strange.I like the visuals, simple but clean, and the music is very good. I would just make the hammer a little bigger, it can be a bit tricky to attack the balls without being touched with such a low range. Anyway congrats on making the game!

Hey thanks for playing first! Glad you managed to beat it, it was quite hard as I didn't have much time to test it ahah. It might not be clear but The giant crocodile thing is actually supposed to be the room you came from. So it starts chasing you outside and you have to escape it by running away

Yep I agree, sadly I didn't have much time to playtest so I realized it too late and didn't have much time to correct it

Nice game, the art style and music is good! It maybe needs one more mechanic to keep things fresh, but overall good concept.

Pour les actions, je pense que tu y as déjà pensé mais essaie peut être de jouer à d'autres visual-novels en français et de voir comment ils gèrent ça pour t'en inspirer?

Oui le crash c'était sur la version web.

Je pensais avoir fais tout ça justement pour une autre fin (la première fois j'avais donné le carnet mais je l'ai gardé la fois d'après) mais apparemment pas, j'ai sûrement du rater un indice alors je réessaierai ce soir!

En tout cas ravi d'avoir pu aider, bon courage pour la suite! :D

Alors je vais essayer de faire un commentaire complet parce que je sais que ça fait toujours plaisir d'avoir des retours détaillés.

Graphiquement, c'est top, pas grand chose à redire. Peut être quelques transitions un peu brutales mais c'est pas gênant.

Les musiques sont sympa et ne sont pas trop répétitives donc ça c'est cool aussi!

Niveau scénario c'est bien également, j'ai joué 2 fois complètement mais j'ai obtenu la fin C à chaque fois. Du coup je ne commenterai que ce que je connais. Je dirais que le twist sur l'identité d'une certaine personne était peut être un peu trop prévisible.

Le seul principal problème que j'ai, c'est au niveau du texte (en français).  La manière dont Canaan décrit ses action dans ses pensées ne me semble pas naturelle, ça serait peut être mieux de le faire via des textes différents (en italique par exemple) ou un narrateur extérieur.

A part ça j'ai eu quelques bugs:

- Dans le café lorsqu'on doit choisir vers qui s'approcher, j'ai décidé de cliquer sur chaque personnage pour voir les pensées de Canaan avant de me décider. Malheureusement je ne pouvais recliquer que sur la bonne personne à la fin, pas les autres. C'est pas très important mais voilà.

-Au niveau des preuves au tout début, j'ai eu 2 bugs la deuxième fois que j'ai joué. J'ai eu un crash a un moment quand je suis sorti de la voiture avec un message d'erreur. Et parfois Canaan décidait de rentrer au bureau alors que je n'avais pas sélectionné toutes les preuves (mais elle les avait au bureau alors je suppose que ce n'était pas intentionnel)

Voilà, je vais finir mon monologue ici mdr. En tout cas bravo, c'est vraiment super pour un premier jeu, continue comme ça! Je rejouerai peut-être demain pour essayer d'avoir les autres fins. Une chose est sûre, je jouerai à tes prochains jeux :) (si tu as prévu d'en refaire)!

Oui je suis d'accord, j'y ai pensé mais faute de temps j'ai préféré prioriser d'autre choses

Yep je sais, l'export à changé la résolution et j'ai pas réussi à corriger ce bug. Normalement on est censé avoir plus de vision donc y'a moins ce problème.