Thank you! Glad you enjoyed figuring out level 13, I think it was mostly beaten by cheating it with some tricks (or at least that's how my friends managed to beat it haha), which is completely fine, but you apparently made it the intended way haha
XxDarkSwagDu28xX
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Thank you for the comment !
Yup I understand that this part is not super clear unfortunately^^ In fact the "vine spring" is an enemy, which pushes you back and inflict damages when you touch it. There are two ways to pass the jump where you died :
- you can use the enemy as a spring
- you can do an almost pixel perfect wall jump on the wall on the left, but this one is pretty hard to do
Using the enemy that pushes you back is indeed the easiest way, but costs you one health. There are sunbeams just next to this passage so you can heal between each attempt if you don't make it first try, so after the jump you still have maxHealth - 1 to reach the next sunbeams !
Hope that makes things more understandable :)
Fun one ! Very dynamic, I liked it ! You tell in the little description that it was a gameplay oriented game, the gameplay is indeed very nice but I think that gaphics, music and sound design are also pretty good !
I think just two points could be better : the graphics make it difficult to see where you are sometimes, and I ended up being sprinting 100% of the time so I think that the sprint mechanism isn't really necessary here :)
[Spoiler]
After defeating the king, is there something else to do ? I've just been waiting for the explosions to end, but it never did haha
Thank you for the comment !
Actually I could have put in more sprites of the 3D models and technically stay in a 2D game, but that would be too time consuming and I don't know if it would make the game look better^^
For my next jam I'm thinking about doing sprites with the same technique, but with lower resolution and higher framerate, so I could have super smooth pixel art animations :)
I didn't understand straight away how was the game was working, but once I figured that out I liked it ! Quit nicely polished for a game jam game ! Visuals and music are good, good job !
It would deserve a little bit of balance since you can't die after placing a few purple flowers, but I think it's totally normal and fine for a 48 hours game jam to have some balance issues
I like the retro style, and I'm a big fun of racing games so it was a good surprise to find one within the theme :)
I was a little bit lost at the beginning about how to properly play this game, because if I do the race to crossing the finish line first, I got a poor score, and if I take my time to put water properly on the plants, I don't do the race anymore, crossing the finish line last but with the highest score.
If we are just racing for watering the plants before the ennemies, maybe it would have more sense to have an "open world" map with a timeout ? Don't know, just an idea^^
Still I loved the idea !