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yotto

24
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1
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Great isometric platformer. It even has a boss battle.

Yes, I'm actually thinking about making your score go up instead of down.

You will. I'm already working on version 2.0. Thank you for playing!

I know, I wanted to do a tutorial but stressed out due to the time limit and ended up not doing it. I put the controls and a bit of lore on the game's page, but I didn't know it wouldn't show up in the jam submission. Thank you for the feedback!

I liked a lot. Speedrunning it feels nice and responsive.

I loved the animations.

I liked the stealth, but I liked more weaving between the hordes of enemies at full speed. Really fun game.

Loved how it is all ASCII. It is too difficult for me, but I can see it is a well done game.

Really fun and hard for me game. It reminds me a lot of the retro era of platformers. Great work!

I ended up playing for over an hour. Really addictive gameplay!! I love how at the beginning you are scared and go out your little corner with fear, and after a few upgrades there's no way they can touch you. Really rewarding. Towards the end of my playthrough I found out I could refresh the upgrade page as many times as I wanted by walking onto the deliver platform. This allowed me to seek for the +++ upgrades and only purchase those.

Okay, I tried a few more times, and I found the card you were supposed to interact.

It seems polished, the visuals are great. But I couldn't manage to send away the first bag, which I assume is the point of the game.

This game is very enjoyable, and the sound design is great. I wish I could see how much fruit remains into each machine, so that i could place more or less cooks in one path or the other. Besides that, really fun game.

Thank you for your encouragement words! Those sound like really good ideas, and after de jam is over, I will definitely be trying to add those.

When I first implemented the bags generation I immediatly thought of doing a "colorblind mode" whith only 3 or 4 colours. But as the same as playtesting, I simply hadn't have enought time. Thanks for playing!

The flashlight is pointing to the ground and I can barely see anything and I miss listening to any sound while playing it.

Aaaaah. It's so hard. Really fun and addictive. The only bad thing I can think of is using R for the ability, since it prevents you from using the same finger to move (and avoid the constantly pursuing enemies).

Simple idea and the core mechanic is well done.

Visuals are very cute, gameplay is simple and comfortable, the music is chilling and the short story is simple but concise. Overall it was a short fun experience.

Thanks for your comment it means a lot since I've never done this before. There's a lot I wanted to do but didn't have enough time, like balancing the difficulty curve.

Damn, I won't be able to until tomorrow midday.

I haven't changed the file, I think. 

I know the game's pretty ugly, and there may or may not be some bugs that I haven't got time to fix, but I'm happy I managed to finish my first game, so enjoy!