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See Tad Stab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #99 | 3.588 | 3.588 |
Authenticity (use of resolution) | #166 | 4.353 | 4.353 |
Overall | #196 | 3.294 | 3.294 |
Graphics | #239 | 2.882 | 2.882 |
Gameplay | #268 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One.
Was the resolution a challenge?
The use of speech synthesis was interesting. I wouldn't suggest using it given the browsers current support however.
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Comments
I adore this idea! Dungeon meat sure is gamey, Tad. It sure is.
Fun game! It's like Dungeons of Dredmor with a sassy narrator I love it! Although the character movement is a bit slow when there's nothing to narrate. Also I'm not sure if the dungeon is endless. If so the gameplay does get a bit repetitive after a while.
Sometimes it sound is annoying. But for small games it's ok.
Can't stop laughing when narrator speaks =))) This reminds of Discord's /tts feature =) Thanks for game.
Good job. I really like the idea of a narrator describing the story, like in Bastion. There's a lot of scope to do interesting things. Some extra dialog and story elements would be a nice addition in a future version.
I had an issue playing in Chrome on Mac. The arrow keys scroll the html page as well as moving the character - the WASD keys did not respond for me. This might be fixable without changing the game by just enabling the option to allow players to run the game in full-screen mode.
Fun idea, the gameplay is a bit repetitive though.
Using a synthesis voice was a brilliant idea! Ithink this concept can become a real full tad mini game
fun game but you forgot the psychological horror tag
Interesting idea. The speech synthesis was a little jarring at first, but I like the idea. At some point my controls stopped working for some reason. But other than that nice job!
Interesting use of speech synthesis. Killing enemies and grabbing coins wasn't rewarding, and it would have been nice if we could see how many levels we have traveled so far. Different rooms with different prompts would've been cool as well.
Definitely an interesting concept, but just falls a LITTLE flat. The narrator felt too gimmicky, instead of relevant to gameplay. Instead, they only slow things down.
I think the game would easily be a TON better if the narrator added to the gameplay instead of just existed
good entry :)
Gets repetitive quite very quickly, but the synthesized narrator is a nice touch and sets an interesting comedic tone. I guess some variation in the room layout would benefit the game.
Cool idea of having speech synthesis. I don't know whether there is anything more to do besides waiting for the narrator to stop talking, running to the next floor, and killing monsters. Killing monsters does not seem to be worth it overall. Basic gameplay loop is not perticularly fun.