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Zero

23
Posts
4
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2
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A member registered Jan 26, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Very cool. Love the art style. A little hard for me but with a few more rounds I think I'd get it. Really well done. 

Sorry tried to play but level 0 didn't seem to work, I couldn't move at all.

This was fun, love two player turn based games like this. Well done all!

A great little game. Love the art style, being able to recover and pick the cow back up was a great choice. All in all I really enjoyed this. Good work!

Thanks you! I was trying to keep it as simple as possible due to the timescale and I got the basics of what I wanted done. Quite happy with that. Controls originally involved a tractor beam toggle, but after my kid tested it and found it "boring " I switched it to a press. Worked a lot better I think.

Thanks for playing! I managed to get my son to record one of the abduction yelps, really brought it together when I figured out how to use an audiorandomizer. Ideally there would be more variation for when you pick up multiple things.

Aw thanks for playing! Yes I realised when I submitted that I had not set it up to work properly full screen and I didn't have any more time to fix it :D On the next one for sure.

I had a very stressful but incredibly fun time :D I'll do more jams for sure.

Very cool concept really well delivered. I did struggle to read the text a little but I got the idea. Well done!

I like the use of the start menu as a tutorial. The art and sound really deliver on this.

Fishing for complements... I get it :D Love the art style, fun little puzzler. Good work!

This was very well put together. The art is beautiful, the story is sweet and I love that rather than producing a game with a fishing mechanics we got a little choose your own adventure story. Well done team!

Loved the twist on the limitation. This was a fun little puzzler and I liked the use of the map/boss coming back rather than a timer on the round. Cool idea well executed.

I liked the art style but I'm not sure the clicking mechanic works that well. 

Interesting idea. Wasn't always clear which fish was the bad guy and which I could catch, or why the game round restarts sometimes after an upgrade and other times it just continues. 

First of all, thank you for the shout out in the cookie question above.

Second, this is a great little game and a really good twist on the limitation. I really like your use of a sonar system and lighting to indicate what's going on without the use of UI.

The art is excellent! Well done!

This was so much fun. A great concept and use of the limitation. Art and music were excellent and I loved the variety that kept it engaging. 

I'd have liked more of an idea of when the first round of fish (before the rock fish) was going to end as I was about to close it down and would have missed out.

In any case, amazing work!

I struggled with the feedback on this one, it wasn't clear to me that my actions were actually doing anything. Visually it looks great. Gameplay would just be greatly improved with some SFX responses to actions you're taking.

A little too hard for me, maybe the thrusters are a little too quick, but it looks amazing and a very good use of the limitation. Well done!

Good concept and really well delivered. As people have said below, could work really well as a kids education game. Particularly the math and spelling challenges. Well done!

This was great. Plays really well and the ability to upgrade your gear is a nice touch. It wasn't super clear that I had to go back to base. I see the comments about the theme, maybe if you were hunting aliens rather than fish it would be a little less like water. I took it to be fish in space, so it didn't jump out to me that I was in water. Music also works well!

In any case, great work to you both.

I really enjoyed this one. Good use of lighting effects rather than UI to describe what was going on with the ship. I liked the transporter beam effect and the slow ascent of the humans fit the theme well.