Truly amazing, I just spent the last 10 minutes completing the game, and enjoyed every second of it!
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Space Fishing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #13 | 3.696 | 3.696 |
Presentation | #31 | 3.870 | 3.870 |
Overall | #33 | 3.587 | 3.587 |
Concept | #41 | 3.565 | 3.565 |
Use of the Limitation | #81 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2, Me (bram_boo), Composer (chewponga)
Software used
Godot and Aseprite
Use of the limitation
By fishing in space, there is no water!
Cookies eaten
0, I went on a diet!
Comments
What a cool game! I really like the shooting mechanic and the sound effect is amazing. Personally I think maybe aim and shoot by hold and release the same mouse button feel a bit smoother than clicking 2 but it's not a big deal at all :D Overall very solid game! Great work!
Wow! That is a cool game. Love the graphics and music. And the shop mechanic kept me going for a while. Good game.
cool game concept! i think it could be fleshed out well too! i did have issues with shooting and the jittering camera zooms, but the overall idea is good
pretty cool game and nice concept! I had fun playing it, you also have really nice art in the game
Nice work on the assets! It is awesome to see people using Godot and Aseprite. You should add a jetpack on to the character and have movement feel more zero-gravity like and gain velocity via the jetpack.
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The upgrade system and the fishing is really well put together, awesome job!
Wow this game looks amazing and I love that you can go to you base and upgrade your equipment! As other people mentioned, I did have some issues shooting but overall the game ran very smoothly.
Fun game! I liked that there was an upgrade system and a reason to keep repeating the loop. For some reason I was getting stuck having trouble shooting where it wouldn't be responsive but that could just be on my end. Keep it up!
This is a quality game! The music is really nice, and the transitions are well done.
I think it would be nice to have an indicator on where the base is, maybe when you travel out far enough it appears? Also, is there a negative effect when you go over your cargo weight?
I had an issue where I couldn't shoot whilst I was aiming. Otherwise, everything felt really polished!
I loved playing through this game, the atmosphere is very relaxing . I felt like I was a little bit overpowered after I got the first harpoon upgrade though, maybe that could be fixed by adding more powerful fish along the way. Or maybe you can keep the game's coziness
This was great. Plays really well and the ability to upgrade your gear is a nice touch. It wasn't super clear that I had to go back to base. I see the comments about the theme, maybe if you were hunting aliens rather than fish it would be a little less like water. I took it to be fish in space, so it didn't jump out to me that I was in water. Music also works well!
In any case, great work to you both.
The game feels great, the movement feels smooth, and the shooting of the spear feels satisfying, the audio is well integrated, and the visuals are amazing! I personally didn't feel like I was in space because the movements are "too" responsive, would prefer I was floating a bit after I let go of the movement keys, Great Job overall! Cheers!! :D
Edit: I read some of the comments and one of them mentioned it felt like water, I think you can place space elements in the scene to make more spacey, like planets or stars.
Great work! like the concept, it has great potential, but i do agree with the below. He is a scuba diver spear fishing. Not a space thing - water is just purple.
I liked the game, but i honestly had trouble. Alot of the time, the spear didnt shoot out. and i was not a fan of having to aim to shoot, there are other ways that could have made the shooting more enjoyable. Also... "Stopping" to shoot, doesnt work when your in 0 gravity, you will continue to float lol.
Very nice - cool music, fun gameplay and impressive transition effects!
It’s a bit hard to play using a trackpad, though.
Between the fish, the way the levels were laid out and the way you control your character, it still felt like I was under water. Perhaps the character should drift a bit after moving as if he was in space?
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