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Find all the words! · By
Hello, really enjoyed the book. Very well made and a lot of fun to solve, I think I've completed it. I figured out vaguely what was happening when I did the palindrome puzzle, which I solved fully before moving on to 8. Then after seeing the word list in nine I figured out the flipped words trick and then i went back to solve all the previous ones (before ever seeing 11, so I thought the theme for 2 was just animals and struggled for a while). Only after solving 1 fully did I realize what the numbers at the bottom meant. Then I struggled on 11 for a while since i thought the 12 theme started with l when it actually starts with L and I had forgotten the A from 6. Also that trick in 1 is absolutely genius. Do the page numbers end up being used for anything, cause I've completed it but I didn't end up using them.
This was incredible! I had so much fun solving the word searches and I’ve been recommending this to my friends.
In terms of order of solution: after getting to and solving 0, I solved 3 (which helped me understand the bottom-left numbers) and 2 (which helped me understand the format of the given words). Then I went in order from 4-11, used the information from 11 to help me with 1, and finally solved 12 (which felt like a lovely bonus lap!)
Very fun! I solved up to 7 naively, then got suspicious when I found other palindromes in the grid. Fully solved 7 and 8. After 9 I went back and re-solved all the earlier ones.
I think I have a mistake on the final board though: https://i.imgur.com/xtb99aY; the letters extracted seem to be in the wrong order?
Glad you enjoyed! Sounds like you pretty much did the intended "hard route" through the book -- puzzle 7 was the earliest intended place to start solving. If you solved the first 10 without using puzzle 11, that's pretty impressive!
Regarding puzzle 12: Nope, it's correct. Common mistake! You just need to highlight the 12th word. : )
thank you for publishing such an excellent and unique puzzle! my partner and i just spent three hours puzzling through it and we enjoyed ourselves thoroughly!
we figured it all out without any of the hints from the bottom of the page, left or right, only to be extremely skeptical of the final message telling us we were done, especially since we'd already previously been fooled by the initial (lack of) instructions. we had all this information we hadn't decoded and figured there must be one last puzzle. dunno if there's any way to fix that, but it was a little frustrating having to peek into the spoiler forum to figure out that no, actually, we were, in fact, done; the game was not lying to us, for once.
i'm not sure that changing the text of the final message would've actually helped us? since we were already assuming both that there was another layer, because we hadn't figured out what the hints even were, and also the game established that it was willing to mislead us. so "you're done! you've solved it! there's nothing left!" reads as though there is a cheeky wink afterwards (and naturally, we were greedy for MORE PUZZLE).
we can't really think of any way to actually solve this? it's probably fine as-is, but we still wanted to share our experience so you were aware.
the only thought i actually had about possibly fixing it, was revealing (one of?) the A hints, but that might also make their hintiness too obvious
Amazing work! I love how everything was so cleverly crafted to hide the many twists in this puzzle, and it was very coherent and elegant overall. You really subverted everything I knew about word searches!
I naively solved until 9, when I noticed the other planets and fully solved it. That is when it clicked for me and I turned back to try and fully solve the rest of the puzzles.
Really big fan of all the small details. Shoutout to puzzle 1 for the excellent category choice that presented seemingly unrelated words, the blue corners catching me off guard even on the second solve, and the cute gingerbread man hinting the category all along. Love the thematic puzzle titles, the thematic puzzle shapes, and even the words being bent thematically, like THREE, CLOCK, SPACEBAR, and QUESTIONMARK.
Can't wait to try more of your puzzles!
Thanks! The category and hidden corners of puzzle 1 were actually the very first things I came up with... and then I realized I needed to make a bunch more levels in order to help players solve the first puzzle. One puzzle, followed by 11 tutorials. : ) Though it didn't end up exactly like that of course.
This is a great puzzle book! I usually don’t like word searches or word puzzles that much but I enjoyed this a lot. I didn’t do anything special until I got past 0 and saw the clues on 12 that led to everything having 12 words 😂
Number 2 was actually one of the first ones I figured out being a category. I wasn’t able to complete number 1 until the end cause I don’t know that category too well. But otherwise I did 2-11 pretty much in order and then was a little embarrassed because 11 could have helped a lot with the other ones.
I don’t know if I’ve done 12 correctly though, since the last part of the message at the end doesn’t make sense to me (I have DYOWON after “MISSED”) and I also can’t find the last word in the word search - is it just the blue highlighted part, since that’s the right number of letters?
Thanks! I'm kinda shocked how many people have solved puzzle 2 first... I was in a rush when designing that one and didn't put any work into ensuring it was solvable without knowing the category.
For puzzle 12, you're right that the last word is the highlighted area. To fix the errors in DYOWON, you probably just need to look at ICOULDELIVER and the circle of ink. You almost have it.
Yay, i got it! Thanks! The slight part I could see in the blue highlighted word was clueing me in that the letters were wrong but I didn’t know how.
And for number 2 I had figured out the backwards thing after solving number 11 naively so I had gone back to figure out what the words were. At first I thought it was just animals but then realized they were the zodiac.
whew, that was fun!
solved in about 2.5 hours over 2 days. the only thing i don't get are the final messages. are the messages from the 12 puzzles meant to be read together? i get that some of them have to be flipped, but the whole thing doesn't really make coherent sense.
in case it's just my fault, are the messages: [rot 13]
ynpxvat nal
qenjre (znlor erjneq)
v pbhyq
erivyrq (qryvire?)
v jvyy tvir
n
zrffntr
sbrpnegba (ab genpr bs?)
chmmyr erznvaf qb abg
nalguvat
abjhblqrffvzfnj (jnf zvffrq lbh jba?)
and i don't get what "sire?" means in puzzle 9
thanks for the hints at the bottom too, they helped me for puzzle 1! i found the theme but couldn't figure out most of the words until i realised what the words at the bottom of each page meant. i also don't get why there are 2 "zodiac" in puzzle 11. sure, it works but it's not that creative imo
You almost have the final message right. It just needs punctuation, the flips you listed, and the message from puzzle 10.
Do you know the theme of puzzle 11? That should explain the duplicate word. Aside from that, I thought it would be funny, and that using canonical lists of 12 would reduce frustration, especially for people from different cultures.
yeah puzzle 11's theme is "category" right?
i'm just confused because i thought puzzle 10 would be "astrology" or smth
and i just figured what FIREDNOW means. (i think i forgot to include it in my previous message for some reason)
i'm just confused about the messages from puzzle 1 to 9.
i know puzzle 10 to 12 mean "wonder if anything was missed? you won!" (or i think so)
This was excellent! I actually downloaded this a month ago, so even though I just solved it, I was on 1.11. But now looking through 1.12, I have a couple comments on your changes:
- Puzzle 0, I'm not sure you've made it any less ambiguous. For example, I gave my gf the link (so she's working on 1.12), she's just "finished" puzzle 0, and she has the FIN in FINE going straight down, then the IS intersects its I. This runs into the same problem of being not unique until you realize the rules it's trying to tell you.
- Puzzle 12, the bottom blue squiggle seems to be nothing? AH, I just realized that's supposed to represent the answer to puzzle 12 being found. Was confusing. I'm also disappointed that you've broken the backwards sensible-ness of answer 12, since you used to have all the even answers in puzzle 12 work out to some sort of words backwards, but now the last one doesn't anymore.
Anyway, hoping your other stuff is as wonderful as this was, will check it out!
Thanks! I might rework puzzle 0 again then. As for puzzle 12, the solution used to be "NOW WON", and then just "WON". But it felt too predictable and anti-climactic, so I went for a longer message, and couldn't find a suitable semi-palindrome. Do you think just having "WON" would've been better?
My other stuff is definitely not as good (don't expect 10 Puzzles to be comparable), though I am quite happy with how Educated Guess turned out. If you haven't yet, I recommend checking out Linelith and LOK (and Abdec), the inspirations I listed for this game.
Ah, I think you do have a point on anti-climactic, as when I got it, I was kinda thinking, is that all? For predictability though, I don't think that's a problem here, as the process is the whole point, more so than finding an answer.
I'm not sure which way is better, that's a tough call. More satisfying to have a sensible backwards answer, but also more satisfying to have a significant final answer.
Stumbled upon your game after someone shared a recommendation on Reddit. First of all, thank you! I just finished solving the puzzles, and I'm honestly amazed at how brilliant the design is. Nothing is left to change, everything has a purpose and the way you see the puzzles changes so much with the information you get along the way.
When I realized how the codes on the bottom left of each page worked, I feared it would be impossible to solve as a non-native speaker, but then understanding how each page is themed (including the penultimate and last puzzles which self-reference) made everything make sense. Even the final message is brilliant, each of the even pages has a snippet that works forwards and backwards. Having one of the puzzles be a palindrome really is fitting!
Again, thank you and I hope to see a full puzzle game from you, I'll be lining up to buy it!
Glad you enjoyed! I'm especially happy I succeeded in making it solvable for non-native speakers. I tried to design it that way by avoiding difficult and random lists of cultural items (with the exception of puzzle 1, which is [edit: almost] solvable with Wikipedia).
(I saw the Reddit post this morning thanks to itch.io's bulk statistics on "referrer" URLs, so I figured all the new folks are from there. 190 downloads today!)
I also found the game from the same link on Reddit. I really loved the aha! moments – they reminded me of games like Chants of Sennah, Outer Wilds, etc. It's amazing that you were able to accomplish the same kind of feeling with something as minimal as word searches. Especially cool was seeing two different puzzles themed around different zodiacs!
Thanks! Glad you liked the zodiacs, I mainly included them just to have clear sets of 12, and wasn't sure how fun they'd be. (Though I was happy with the duplicate z6 clue.) I haven't finished Sennaar or Outer Wilds yet, since Outer Wilds gives me motion sickness, but I hope to eventually! I mostly play pretty minimalist games.
Thanks! I was definitely going for the feel of modern discovery-centric videogames... though I haven't played Tunic yet because it's very laggy on my current computer.
I haven't really made other good puzzles yet, but I hope to at some point. I think my best game other than this one is Educated Guess (https://playcebo.itch.io/educated-guess) which is less puzzle-y and more based on... well, educated guesses.
Solved 1-11, got to 12 and had zero idea what to do.
Came back several days later and it suddenly clicked, solved all of them in one sitting, ending at 3am because I couldn't put it down.
The only thing that confused me a little was the very last puzzle, with the N15 that I assumed was supposed to be the word completely covered by the line. Were we supposed to actually know what that word/phrase is?
Awesome! Glad you enjoyed it.
You're right about n15 being covered, but there's another way to find it. It's possible you found it without realizing it, because it sorta breaks an implied rule:
[rot13.no] Nygubhtu a15 svgf gur pngrtbel, vg vf ab zber bs n jbeq guna Bgntrqnhtary.
You may want to write down a proper word list for puzzle 12, with the Divider Line and everything.
Like one or two other commenters, I tripped up at the end with the interpretation of the final message. Is the note "Go back?" intended as a hint for this? If so, I mistook it as an instruction to revisit the previous puzzles and didn't give it any further thought at the end. It's unfortunate because at that point there are no more inroads to work at if you don't see the trick. I honestly don't know whether making the final clue make sense forwards would make this easier or harder (I started suspecting I'd made a mistake as it wasn't legible.)
Echoing the general praise for the game - the closest comparator I can think of is the treetops area in The Witness. Two separate laugh-out-loud moments of epiphany on puzzle 11. The first puzzle was the most difficult owing to a divergence of cultural knowledge, but that wasn't a showstopper.
Hmm, what do you think about having "WAS" added to the 12th blank? https://imgur.com/a/AYQQM4A Or I could just do "W" perhaps. (You interpreted "Go Back" correctly, I was just telling players to go back and solve 1 - 11 properly upon reaching 12. I think I'll move that message to the top of the page.)
Another thing I might do is change the Ink Ring and/or the end of the message -- I purposely hid the U to set up NOW __OY as a red herring (since it seems like potential words), which I'm now realizing was just pointlessly mean.
I'm flattered puzzle 11 was reminiscent of the treehouse -- that area is one of my favorites.
Perhaps not WAS as this can be searched for and found in the grid & could become its own red herring. Having just the W would probably have worked for me, but I'm not sure if it could also be similarly misinterpreted.
It's currently the only puzzle where one of the leftover letters is hidden, so amending that might help (by that point I had come to assume this was one of the rules.)
I'm conscious that I'm just one person & a lot of players presumably got this without the nudge. On the other side of the coin, I figured out the letters and numbers in v1.12 without any need for the new hint. Is there a case for formalising the two-tier difficulty system introduced by having 1.12 & 1.13 both available?
(Re: the treehouses, I won't go into specifics as this isn't the venue for The Witness spoilers, but I mean the early puzzles allowing for an internally consistent yet incorrect understanding of the rules.)
Additional response as I hadn't actually noticed the second image in your link:
I think the ring has value and wouldn't like to bring about its removal - in addition to lending the final puzzle a striking aesthetic and making it look more daunting than it (perhaps) is, it acts as an initial distraction from the significance of the lower squiggle.
If you were going that route, is it feasible to instead re-jig the positioning on a couple of the words so the leftovers are visible? For example, supposing the first two rows were:
LANKOWREUYD CCUINGWNR
Perhaps not ideal due to the path taken by the first answer, but the first suggestion that came to mind...
I enjoyed this! I went forward filling in the visible ones, and only went back after reaching the rules. I only figured out the hints after solving everything, which made for some difficulty, especially for #1, but google/wikipedia helped.
I forgot to save after #12, and wanted to quickly fill it in again, but the final leftovers were a bit wrong. I realized I filled in f8 a bit differently the second time - with one end up instead of down.
(v1.17)
This was beautiful. I knew something was up early on - I saw numbers begging to be marked in puzzle 5 - but it wasn't until puzzle 8's little drawings (and of course puzzle 7 making it clear we're solving Angle Searches now) that the true nature of the puzzles was clear to me. I promptly went back to solve all of them properly before moving on; I did of course get the remaining-letter messages right away (in part because I subscribed to Games magazine in the 80s and always check for those, and in part because of the 'foe carton' XD). I promptly saw the mirroring of the right-side clues; I didn't realize the significance of the letter/number pairs at the bottom of each page until puzzle 11 (the 'foe carton' was an especially nice way of confirming that), and it was only after catching that did I realize all puzzles had exactly twelve entries (despite solving ten of them already) and that their ordering around the blue line matched the bottom (except where duplicates were involved - the way that was subtly clued with the two Zodiacs was sublime)... which is exactly what I needed to find 'leftovers' in there to finish it! I saw puzzle 0 was labelled "Rules" and utterly refused to look at it any further than that (checking it afterward confirmed it told me nothing I didn't already know, although the full 150 mentioned on the back page clearly counts the six terms there) - if I were to present this to my friends, I'd omit that page entirely, as it breaks the flow of the rest of the puzzle set and feels like a slap in the face ("All that clever stuff you figured out? Wasted effort, I was gonna tell you all along."). But maybe that's just me being a professional puzzlesmith. Anyway, puzzle 12's assembly handily redeemed any bad blood from the previous page, laying bare just how genius all this comes together, and the self-reflexive final answer reveal is one of the most satisfying things I've encountered in any puzzle ever.
Also, yay, dwarf planets! And I wonder how many people knew of 'lengua de gato' right off the bat (I certainly didn't) and caught a theme immediately. (Cookies being "little warm-ups" is a TOP-TIER fridge-logic hint and I'm guessing most solvers never realized it at all!)
The only criticism I could levy is that some of the puzzles technically had multiple solutions with how the letters in the grid are apportioned to the words (such as the 'ra' at the start of 'rat' and 'rabbit' in puzzle 2), but none of the remaining-letter messages are affected by that (and of course puzzle 6 is that way unavoidably and hilariously) except of course for needing to choose the right 'a' in puzzle 11 (which is obvious enough). I also really wish there was no puzzle 0, but I understand why it's there - I can't fault that.
For the record, I solved this entirely on paper, with the "for printing" edition of the file. I used a highlighter to start, inspired by how 'eclipse' is pre-marked in puzzle 1... which proved to be an unforseen boon, as it didn't interfere with when I used a pencil once I started actually solving the puzzles XD
Thanks, it's great hearing that all the little details were appreciated. I did try to avoid the RAT/RABBIT situation, but some puzzles, especially 2, were a bit too constrained. In fact, its only sheer luck that I was able to use "error" and "reset" there.
I've uploaded additional versions with Puzzle 0 omitted and a "__/144" total.
This was a truly excellent set of puzzles, thank you!
Some things I appreciated beyond the more obvious ahas:
Just finished this, it's a GREAT puzzle and I loved every moment of it. Managed to solve everything perfectly with the slow progression of putting all the hints together. I think it strikes a perfect balance of every little piece of each puzzle being a hint to the other puzzles. I also loved the little trick of how Puzzle 11 had two identical words, I was laughing when I realized that. The shapes of puzzles and words are also very fun. Overall just extremely well done!
There was only one time I ran into an issue: The leftover letters in Puzzle 1 seem to be giving me the word "ARCKINGANY" instead of the seemingly intended "LACKINGANY". I'm not sure if I'm somehow doing it wrong or if it's an actual issue with the puzzle...
I just finished this morning and I loved it, it was so much fun!
There is one thing I just didn't understand at all though; the letters and numbers in the bottom margin. You said they were supposed to be hints?? What did they mean? I was thinking they could be coordinates, but many of the letters were too far ahead to even fit in the search grids.
Never thought a word search would become one of my favorite puzzles of all time...
That being said, this experience blew my mind, thinking about how each puzzle was made to accommodate both the beginning and end solutions. Everything beautifully fell into place at the end, and it made me feel smart. (i also liked how the titles subtly alluded to the theme of the puzzle)
Some things I was left wondering though:
On #5, are the blobs on _ _ _ I S _ just red herrings and it's actually only X I S?
On #6, were there supposedly twelve "a1"s hidden behind the blob?
Either way, amazing design! 10/10, took ~4.5h.
Just played this and wanted to say how good it was. Many layers and tricky but fair misdirections, like how in puzzle 2 you could find MOBSTER and NOTARY before realizing the theme and the mirroring rule. Very well done!
I just have a bit of feedback about where things didn't quite feel so fair and maybe could be improved.
Thanks for all the feedback. Glad you appreciated the misdirect in 2, that was my favorite bit.
1. For what its worth... all blotted letters are actually there, under the blots!
2. Ah, good to know. It was meant to reference the previous puzzle's theme, astronomy. I'll see about finding a better name. Perhaps just "Signs".
3. Oh, right! I've been meaning to clue that a bit better. Any suggestions? I might add a second single-letter clue to a different blank, like the "A" clue. Or And I could add something to the last page like "Message received?" in green ink or "Message Received: [checkbox]" in an orange box.
3. How about extra hints and individual __s, to nudge players toward filling out the word list? https://imgur.com/a/VAZhG0Z The "D" and "N" on the right would hopefully clarify the proper orientation of words. (I specifically want the message spelled out via a two-column list because the canonical leftovers are, e.g. "reviled" (r7) not "deliver" (d7), as shown by the bottom-right corners.)
You still left the last slot in the list starting with A, though. As I already tried to explain, "the last message (which is the same as the puzzle 12 solution) is shown starting with A, and that's also the direction it's read, which breaks the pattern of messages on the right side needing to be read backwards." So replace the A with an N, or put the A at the end. The last clue on the bottom-left (under the smudge) also needs to start with 'a', not 'n', as the clues correspond to how the terms are read, aren't they? Or am I misunderstanding something?
Personally, I would only see those nudges as helping to confirm what to search for in the last puzzle. They wouldn't make me any more inclined to write everything out in the columns. And even if I did write them out, there's no guarantee that I'd realize they're meant to all be read in sequence. I still feel my previous suggestion is the best way to ensure players reach the intended ending. But that's just my opinion.
Regarding the orientation of the final "word" (n15), here's how my logic for how it works:
The trick with Puzzle 12 is that its 12 "words" don't need to actually be words, they just have to be the leftovers.
All leftovers are read top-to-bottom, so the canonical leftovers include nonsense like "foec@rton" (f9). The leftovers are not the reversed versions like "deliver" (hence no "d7" clue). You can confirm this via the bottom-right hints, and also the bottom-left hints of puzzle 12. So for consistency, the bottom of page 12 must say "n15" just like it says "f8". *
The reason I did it this way is so that when the leftovers ( "reviled", "foecart0n", "nowevahwonuoysa", etc.) get written backwards on the right side, the result is a perfectly-readable left-to-right message that's hard to miss.
Hope that makes sense!
*unless I changed the bottom of 12 to have hints like "n8" for "notraceof".
I think I finally get it. The reason it didn't click for me is that thus far, terms on the right column seemed to follow a rule that they always had to form a valid word or phrase when read from right to left. "nowevahwonuoysa" would be the only one not to follow that rule. Actually, more than that, it breaks the bigger, more important rule of these "word searches" always involving searches of actual words, not simply nonsensical letters, so long as you see right-column terms as simply being reversed.
I didn't notice that the puzzle 12 hints were all the same as the bottom-right corner hints, even for ones that go in the right column, which would indeed necessitate writing them backwards. I think I would in fact find it more intuitive if you instead switched up the puzzle 12 hints for the right-column terms as you say ("n8" for "notraceof"), so that they would get written the same as on the previous pages, and this would allow the final term to also follow the pattern of being valid when read backwards from how it's written. Then you could do one last page after where everything gets written out properly, with the right-column terms only reversed there for the final message.
I can see what you were going for, with the elegance of having the final puzzle also serve as the final message all at once, and maybe this isn't an issue most people would be confused by like I was. But speaking for myself at least, it almost made me miss the final message entirely, and I think my suggested approach would help ensure that people understand exactly what you want them to see at the end.
I'm here via the Thinky Awards - congratulations on being a finalist in two categories! (I think it would have also been a great candidate in Best Cursed Game :D ) I loved it, thank you so much! I'm running around recommending it to people.
I played the advanced version. I compared the two versions while solving the very last puzzle and realized that I already got the rules from page 0. I'm not sure how different the experience would have been, but I enjoyed my playthrough and I was glad I chose this version.
Here are the places I got stuck:
1. The first puzzle. After I got the theme, I realized that I just didn't know the names of that many cookies in English. I noticed it was a problem when I found "lady" and couldn't think of a single cookie with "lady" in its name. I ended up looking at a "List of cookies" page on some baking website and that helped. (I have been living in the US for over a decade at this point, but I'm allergic to multiple things that often go into cookies... I hadn't realized how much this affected my vocabulary, lol!)
2. Why does "zodiac" appear twice?!? I eventually got it...
3. The very last puzzle - I got the entire message, including the part in the individual letters, but somehow thought the bottom line was covering a different expression! I gave up, went to sleep, and realized right away the next morning from the letter shapes showing under the bottom line that it was the same message.
I'm not sure what my order of solving was, because I also worked on some of the puzzles in parallel. The last few were 11, 1, 12. I guessed the themes of most of them and then I only tried to add them into 11 after that. (Except "timepiece".)
Also, I used xournal - it is quite fast for me (I use it for taking notes if a lot of graphs/drawings are involved) so maybe it depends on the platform? This was the Linux version.
Thank you again for the great game!
Oh, thanks for mentioning Xournal... when installing it I somehow hid the top menu immediately (F10?) and thought there was no preferences menu to enable right-click erase! That's what I meant by slow. After looking into it, I've updated the page to recommend it more highly.
The 3 points you got stuck were definitely intended to be the hardest, but for puzzle 1, looking up lists is absolutely expected/recommended. I think I'll add that info somewhere to the no-zero edition, since I put "using an encyclopedia is permitted" on page 0.
I'll also be pushing the latest updates to no-zero edition since lots of people seem to be downloading it. Though I'm not sure I recommend that version.
I've had a fab time with this, and so has my son (14) for whom I printed a separate copy. He assiduously followed the instructions and highlighted only the given words until the proper time; I spotted what was going on in #4 and completed it, then was on the lookout (but couldn't do them all until #0). On the other hand, he noticed the reason for the doodle on page 10 and had to tell me, and he quickly got what the codes at the bottom were (which I didn't twig to at all, despite it being really obvious in retrospect, especially on #11! Which made #1 a lot harder).
I am in favour of the with-zero version, which we used: the confirmation of the suspected rules is very helpful.
(But on that note, perhaps a bug? v1.17 had a total of 150 for the with-zero version but v1.19 landscape (ie with zero) has a total of 144.)
I like the new checkbox at the end; I do think it's a good idea to let the user know they've seen "the ending". I do The Listener cryptic crossword, and there's often an endgame that involves highlighting something or writing something below the grid, to wrap everything up nicely, and it's very satisfying. Would there be any value in having the checkbox text be (eg, apologies for how hackneyed it sounds) "The word searches are done / _______" and a box or line intended for the player to write the final message on. That idea could be terrible, ignore it at will and you're obviously a better designer; the idea is that more than a score or checkbox, the player is asked to enter the final thing that it's all been building up to, and the context (and the cheap rhyme) confirms that it's the right thing to have written.
My own journey at the end involved not noticing the meanings of the even-numbered leftovers and thinking it was all a bit random, until I revisited it and read #4's item in the grid "incorrectly". Fortunately that quickly got me to the end.
Anyway, loved it, great work and well done on finding so many fun things to do around the word search concept. I've been spreading the word among my peers. Oh, and I came here from the Thinky Awards too.
Cheers,
Steve
Ooh interesting, nobody else has mentioned starting at #4! I did purposely make all the words orthogonal on the off-chance somebody would. I wonder if anybody will start sooner than that... I suspect #3 is the earliest possible (with its small green hint in the printable version).
Poetic considerations aside, "The word searches are done / _______" would actually be counterproductive since the checkbox is for the players who just found "as you now have won" and thought that was the whole message. I might revise the checkbox message to "Fill out 12th word list" or "Write 12th word list" or something. (I assume you found the full message since you mention the "meanings of the even-numbered leftovers"?)
(By the way, I reduced the listed total from ___/150 to ___/144 in v1.18 so that players like JoePlaysPuzzleGames won't worry that there's 6 secret words if they forget about Puzzle 0. And to give stuck players a hint that there are 12 groups of 12.)
I see what you mean I think, that extracting the final phrase and reusing it in a different context leads to more problems. I was thinking about the possibility of not picking out the final part of the message, but really I suppose it's more likely that someone would miss the full message itself (but I think in post 1.17 versions you've added more letters to the "notes" part which should make it clearer). I'm probably concerned about nothing. :)
(Yes, I had the whole message and was being unnecessarily cryptic about spoilers.)
My son finished this evening and found the final leftovers (then struck off the "extra" A). Interestingly he didn't go to highlight it in the grid, but he did write it in the final slot on #12. He also enjoyed it very much.
Fair enough on the 144 vs 150!
I do like the idea of somehow checking or requiring that the player gets the message, but I'm not sure how to do it.
I could perhaps make the blanks more enticing to fill in, at least for the printable version:
But this might tempt players to try solving it too soon? And it might be too helpful? (e.g. spoiling puzzle 6) And tedious when solving on PC.
Re the blanks on #12, I'm pretty sure my son didn't bother with them for the longest time because he could just go back to previous pages to refer to them, so had no need to write them down (and even then wouldn't have written them backwards in 1.17, but probably would have done with the newer hints).
How about this idea - 12 checkboxes on each page corresponding to where the words would be written, which may inspire the player to write each word down and then check it off. Checking boxes is satisfying and it's easy, and perhaps it encourages us to write in the thing that's being ticked off to make it more satisfying? So the simple thing with no details is offered, and paradoxically we spend more effort (writing the words to find) just to get the small dopamine hit of a tick.
(Whether the boxes are always to the left or always to the right, or always on the inside or always on the outside, I don't know.) Separating out the blanks like that feels unnecessary to me -- having the faint horizontal lines with letter hints (that I see in 1.19 vs the 1.17 I solved) seems to me a huge improvement already.
I also think a player doesn't care about the order of items (#1-#10 don't use any order; possibly the two zodiacs _could_ use one, but does that make the player look for ordering in the others that isn't there?) -- and they may fill in the #12 word list in the order they're solved! (I filled it in in puzzle order, but went down each column in turn instead of going row by row, which didn't help.) Possibly they respect the order in #11, where it does follow the ordering of the puzzles, but it's just as possible that (if they write the categories in at all) they write the first two above KEY where there's a big blank space. Having placeholders (lines and/or checkboxes) to show the word placement in #11 may encourage more careful placement in the word list, and thus help guide the player to correct placement in #12. (Again the new blanks with some letters on #12 helps hugely.) And does that mean it's needed on all puzzles, and does that add too much clutter?!
Oh right, I forgot that players don't care about the order! Thanks for the tip. That actually makes me more inclined to use the separated blanks, to give guidance on which word goes where... otherwise players might think the D clue is for REVILED instead of DRAWER. Plus, that'll help avoid the situation where you went down each column. I will keep the bottom hints uncovered.
I don't want to add blank lines to #11, as I want to officially reveal the 12 Words twist at #12, but I might add one green glyph to #11 to discourage players from placing word randomly at the top.
(By the way, every puzzle does have some sort of ordering, but sometimes its just alphabetical or has an arbitrary starting point.)
good puzzles! I did not notice that the right side of the page had reversed words, and when they did unambiguously show up starting at 9, I was mostly just confused. 0 didn't help with that a ton; it still didn't click for me (because all of them were valid words reversed) so I further distrusted the bottom left to tell me the first letter of the word (figuring that perhaps it could tell me the start or end -- surely "si" wouldn't count as a word in this all-english puzzle (of course, there's also "lengua de gato" but I was far away from finding that))
Adam Duritz the singer from Counting Crows said he once wrote a whole EP of music, then he listened to the new album from Gangs of Youth and he threw all the songs he had been writing out, cos the Gangs of Youth album was so incredible. Anyway that's how I feel playing this book, it's so good, it makes all my ideas for puzzle books look silly. I'm gonna make them anyway, but this is the gold standard, Playcebo rocks.
Loved the game. I got so hooked I stayed awake until 5 am solving it! Everything fits together so beautifully and intelligently, and there are so many moments of sudden realization where things finally click which felt really great. I didn't know a word search puzzle could have plot twists lol. Figuring out the themes and words for each puzzle was especially a joy. And I genuinely laughed out loud a bunch of times! Like when I realized the gingerbread man was a clue the whole time. I felt really smart for figuring things out and at the same time really stupid for not figuring them out sooner.
The only criticism I have is that wasn't clear to me whether the leftovers from puzzle 12 were really supposed to be the intended final word. Considering the nature of the game, I think it's to be expected that players won't so easily accept being told there are no more puzzles and that they've won. I felt the game was pushing me to do something else to uncover a different word under the squiggly line, like there was a secret 'true ending' lol. I spent over an hour on that until I realized that it makes absolute sense for the 12th word and the leftovers to be the same since all the other words are the leftovers from the previous puzzles...
I don't know what could be done to change this, or if it's even worth it as I don't even know if my confusion at the end is a common enough experience or not. Having said that, maybe you could have the letters for the final word be completely covered by the line? Seeing parts of the shapes made me think I could find a different word with other letters that also fit there, like an X instead of an A or G or Q instead of an O. The blotch on n15 also threw me off since it looks like it could also be an M, an R or a Y. Also, both the letters inside the circle and the fact that there's exactly 15 letters (excluding the E that's left over) covered by it felt like they could be clues. I even tried rearranging them to see if they could form a coherent phrase. Maybe there could be individual blotches on some of the letters instead of a circle?
Anyway, thank you so much for making this and giving it out for free! Have you considered making a patreon or a ko-fi or something?
this was absolutely incredible. hardest parts for me were unquestionably figuring out the cookies and the theme of puzzle 2. i kept thinking it was "animal", despite how many times i realized that "animal" was impossible on puzzle 11. also, googling "foecarton" led me straight to this page, so i quickly closed the tab before clicking on it. which answer both my questions: 1. foecarton is not a real thing and 2. yes this is the right solution for this game. WAIT THE IMAGE IS AN ANGRY MILK CARTON oh my god this game is so good. the craft put into this is truly incredible. thank you for the time. i wish you well in everything you do after this :3
These are some really amazing puzzles! I made it all the way up to the final blanks of puzzle #12! The only one I have left is the final n15 clue. Every puzzle is so creative, and the subgame of finding out what the categories are is very rewarding to figure out. This was such a fun puzzle! Thank you, and keep being awesome!
Thanks! The idea of having hidden categories was what initially inspired me to make this.
Hope you enjoy finding n15, I actually just added that challenge in the most recent update. If you watch Icely's playthrough, you'll see that puzzle #12 is quite different. (And JoePlaysPuzzleGames played a version with a simpler n15 solve.)
I had an absolute incredible experience solving this with one of my friends. Took us about 4 hours to fully solve over the course of 2 days! I learned about this from a youtube channel called Icely Puzzles, and paused their video to try it out and got totally sucked in. While completing this, I never really felt like I was totally lost, and always felt like I had a way to try and push forward in figuring it out (even if it took me a while to figure out the meaning of the bottom numbers/letters, page numbers, and some of the hidden words in general!). There were a bunch of pretty funny moments as well, such as every step involving the "Aaaaa" page and the double zodiac catching us totally off guard in puzzle 11. Had so many "aha" moments that we lost count. Had the most difficulty with Puzzle 1 and 2 since the theme eluded us for a while, but it clicked really quick once we got it. Ironically puzzle 11 helped find the themes to go back and complete puzzles with. I liked all the hints, it all felt intentional while still making us think so much.
The only part we couldn't understand and something I wanted to ask about was the pumpkin/jackolantern-esc drawing on puzzle 8, right in the corner next to the f9. Does it mean anything? :o We couldn't figure out how it was connected or what it meant/what hint it was giving!
Amazing set of puzzles and wonderfully crafted, never thought I'd be so into a word search!!
Thanks! Glad you enjoyed puzzle 6 and the double zodiac, those were some of my favorites. Puzzle 11 was absolutely meant as a two-way street, I'm actually surprised that many people didn't use it as a key to the remaining puzzles. I guess it's because of the "puzzles should be attempted in the order given" thing.
In puzzle #8, the f9 glyph is an evil milk carton, to help players confirm that "foe carton" is correct.
I really enjoyed this puzzle book! This was the perfect game to share with my currently long-distance partner over video call. We love doing puzzles together, and we had so much fun solving this last night.
We started off solving the word searches naively (though we definitely noticed some pieces of information that had yet to make sense) up until puzzle 7 when we started finding other words that matched the theme. By the time we had hit the rules page, we had already more or less figured them out and had started applying them to the later puzzles, but then we realized we had to fully redo the first two once the rules were fully internalized. I really like how you could play all of the searches naively but then realize you had done them completely wrong and then find new orientations for words you already found while re-doing them.
I thought the mechanic of alternating which text was read forward and backwards was very fun. We noticed some of the text flips very quickly, though it didn't all fully click until the very end. Super satisfying!
I thought it was awesome that we really had to use every detail to solve every last bit of the book. Noticing the little green highlight at the bottom of the puzzle 11 page really changed everything - previously, we weren't sure what those letters and numbers at the bottom meant. For a couple of the puzzles, we even had to start counting letters to figure out the missing blobs. We realized we had missed marking off just the single 'A' a couple times, which tripped us up, but all was figured out by the very end. :))
Overall, great mechanics, and it felt like there was a lot of cohesion across the puzzles despite the different themes. I liked how everything worked out with 12 words per puzzle (+ meta clue/puzzle 12 word). I think the blobs that were covering letters were used in interesting and creative ways, and I especially love how they were used in puzzle 1.
Thank you so much for making and sharing this!
Hi! Loved the game, I just wanted to say that the way that I played it was via the Lumin PDF editor app in Google Drive. The freehand drawing tool has color, thickness, and opacity options, as well as support for Ctrl+Z, so it worked very well for me. I then also used the text box feature to keep track of some other things (you know).
I found 12 Word Searches on reddit yesterday, and I have not been able to stop thinking it about it since. I finally just solved it after a few hours and enjoyed it a lot. I loved the "oh shit this is getting serious" feeling after naively solving the first 11 puzzles. The last times I had that feeling was when I played Outer Wilds and Subnautica.
My favorite part was definitely finding the second "zodiac" in the 11th puzzle. I had already finished the 2nd puzzle and I was searching for "animal". I searched for it way longer than I care to admit. The grand finale with "as now you have won" present twice in puzzle 12 (present once normally and once as leftovers) is also a high point.
At least in the puzzle genre, the best games are often the simplest, and 12 word searches shows this principle really well. This honestly might be one of my favorite games of all time, and it's not even a video game. Every puzzle is so well crafted, from the base puzzles tricking you into thinking you know the rules to the meta puzzles that have been there since the beginning. I would put this up there with the likes of baba is you and n-step steve. I can't put into words how much I love this game. wait actually, I probably could.
Firstly, the page telling you to go through each page carefully in the order given, only to find the misplaced rules page telling you to complete it in any order was hilariously smart.
Second, the amount of "I thought I knew this was true but actually wasn't" moments was astounding for a 16 page pdf. every single twist and turn was mind-boggling.
Third, the small details made it 100 times better. the way QUESTIONMARK made a question mark and that the little dude on the very first page was a pictogram clue was super charming and added to it tenfold.
Although, there were a couple issues that I ran into. I see a lot of people talked about the double zodiac thing, personally I didn't mind that. What I did mind was CATEGORIES and LEFTOVERS. As far as I could see, you just had to stumble upon the right letters in the right order to get these. There wasn't a super obvious theme to those ones like the other ones had and I ended up having to find a playthrough to get these ones (thank you Joe Plays Puzzle Games). Another thing that I stumbled a bit on was figuring out the rules from the rules page. there was a bit of confusion as to whether the rule was you can't have overlap, you can't have straight lines, or both. eventually I got it, but it was a little rough.
Fantastic game overall. This really takes me back to messing around with the kids menus at restaurants, trying to find "secret" words in the 5x5 crossword puzzle. This really shows the "ah-ha" genre of puzzle game in a very simple way that I think anyone can get behind and not find very confusing. This is a 10 out of 10 game in my eyes and I'm recommending it to all my friends.
Thanks! N-Step Steve is certainly a high compliment, it absolutely has those crazy moments of realization that I try to replicate.
Regarding puzzle 11: It seems I accidentally made LEFTOVERS too hard in v1.21 when I changed it to cross KEY (to remind players that words can cross). I forgot how hard it is to find words that cross over diagonally. I think I'll do a tiny update to revert that tonight.
Hi! I really enjoyed the entire game, but there is just ONE thing bugging me after my completion: puzzle #2’s name. Like, I know the last word has to be Zodiac because of the topic of the puzzle and the C sticking out at the end, but the first word is JUST out of reach for me. I matched the font and size that you used for the titles, but every idea I immediately thought of, one of which was “Creature Zodiac,” got debunked because of the length! I really hope I can see what the intended title is supposed to be soon, because it has been annoying me ever since I solved this thing. I also attached an image of the “title.”
I figured out the answer literally RIGHT after you sent this message. I seriously don't know why I didn't try "Chinese Zodiac" before this! I am so smart for figuring everything else out and so oblivious that I didn't even think of what the theme for the level even was at the same time! I am so sorry for asking such a dumb question to the creator of the entire game.
This was brilliant!
So many clever little touches and those precious "aha!" moments.
I played through the normal (with-zero) version using Xournal++. I started by highlighting only the listed words, and after reaching page 0 I went back to puzzle 3 (as suggested), where I started to figure out the tricks before going through each puzzle again sequentially to find the hidden words. I hit a few little snags (ANIMAL / ZODIAC, grr...) but no major blockers.