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A Sort the Court like Game, played in a Dungeon. · By
Good idea. Although there are many marriages planned, so I am not sure yet how that would work out with multiple people at once.
Maybe an option to select them, or they switch places.
I am not sure yet whether there should be a replacement for Pinky.
My idea was for that to simply be hardcore, because Pinky always does the best anyone could for the Demon Lord, but he refuses accepting praise for non-perfect jobs.
ideas: a way to take revenge on the pig
a giant spider or anything that makes silk, so the demon lord can have ways to wear funny hats or pants, but no shirts
a big party or similar when we get 500 and/or 1000 loyalty.
some kinda of event for um to make new golens, we receive news of the destruction of golens, but no news of the birth or creation of golens
a way that the tree and rock (the ones with the demon lord face and a heart), to meet each other and that to snow ball into something so useless that ends ups with a day where everyone is in panic, and on the subsequent day it ends up that the made a gold statue of us or something
the demon lord marring a dude, beacause why not
ok, i'm out of ideas
I think it would be really cool to have visual indicators for your stats, the way Sort the Court does! There's already visual indicators for money, sure, but perhaps the more loyal your followers, the better your castle looks. Or maybe a way to visually show the amount of minions you have like StC's town in the window. Just an idea, but I would absolutely like to see it!
Fantastic game! I love Sort the Court, and I always wished there were more games like it. That being said, you asked for suggestions, and I've got some things I'd like to see:
1. Skippable dialogue - This is the biggest one by far, as it makes playthroughs after the first a bit of a slog since you have to wait for the dialogue you've read a million times. If you're worried about people accidentally skipping stuff, just making it a menu toggle would be huge.
2. The Twins' Dialogue - I feel like this needs some tweaking, as a number of times one of them will say something and then the other will say something and it's unclear which one you are saying yes and no to.
3. Some fallback when you have large amounts of negative money - It's pretty easy to get sums of money like -1k, and there's kinda nothing to be done when you do as your dungeon slowly dies. Having either recovery events (that require sacrifice of course) or maybe something catastrophic that'll end the run immediately, as the current system is a little odd.
Other than that it's a great start and I can't wait to see where it goes. Keep up the good work. <3
Glad you enjoyed it and Thank you for taking the time to write a long suggestion!
I'll write my opinion on them, but naturally these are not final so they may change:
1. Maybe. Originally I decided not to add an option to instantly finish dialogs.
2. You always react to the first message, but I am still deciding whether or not it is wise to not let the player see what it was.
I want the player to fail and feel like they need to pay more attention, thinking that spam clicking is bad.
Failing can also create funny moments.
3. Yeah. I didn't wanted to add a way to recover from those cases, but a way to make the Dungeon fail quicker could be good.
1. See I would normally agree with you, the only reason I don't in this case is because this is a game that wants to be replayed, and so having unskippable stuff makes that a slog. It's like unskippable cutscenes in games, I get the philosophical justification for them, but it murders replayability.
2. That's a good point. I like them as a "are you paying attention" tool, I just wasn't sure if that was intentional.
3. Fair enough, in that case I'd say it's only a pacing problem. Having something silly happen like the little banker guy come and forecloses on your dungeon when you get too deep in the hole would make for a better experience without taking away from the difficulty (imho).