I think you should add bowls and soup like beetroot soup and potato souo for more food instead of just cooked beet an cooked potato
An Oceanic Survival Game · By
Try having wood utensils and plates so you can put food on the table, and can sit to eat. Try having wood walls and metal walls. Also your weapons and tools have durability and have to repair it once and a while. Also, how about doors and latches. maybe even more sea life like seaweed you can use to bind like a bed or something.
Hello, I love the game but could you do these things? I would like it if we could save other people who are stranded that way we need to have trees and plants and have them help harvest and everything. I would also like to see a function put in for catching the shark so we can get shark meat. Thanks for reading my suggestions.
Hello,
Just wanted to say that I was watching Oblivion HD's videos on this game and that this is a pretty good game but from what I can see at his update it's pretty bare.
A few ideas:
As I said before, this is a good game but yeah, updates are needed! :)
OK here are my thoughts.
You can add barrels as an item to collect in the game beyond just getting items from them
then 1 barrel plus 10 scrap = 1 rain catcher
3 barrels plus 50 scrap = 1 Still
25 scrap = 1 pressure cooker
5 beets + 5 water used in a pressure cooker = 1 Sugar
10 Potato + 10 Sugar used in a Still = 1 Alcohol
10 Coconut + 5 Alcohol used in Still = 1 Coconut Rum
Killing the Shark will gain you a Hide
6 Wood + 12 nails = Tanning Tubuse Hide in tanning tub = 1 leather
5 leather + 2 Rope = 1 Backpack (expanded Inventory)
2 leather + 8 nails = 1 Pair of Non Slip Boots (prevents you from slipping off ship when walking on wet deck)
8 Leather = 1 Rain Coat (prevents cold from rain)
After killing your first shark, weather effects then begin to enter the game such as storms etc.
Lowest level storm is simple rain the effect simply being you will become wet and cold requiring you to warm up, and your rain catchers filling up with water
the 2nd level is Thunder Storm which will occasionally shoot lightning bolts at your ship causing damage to the highest levels of it.
the 3rd level is Tropical Storm which will hurl high winds at you causing damage to your ship as well as push you off into the water.
the 4th level is hurricane you will need to have prepared ahead of time for this one as you will be running around your ship replacing parts of your ship as this causes high levels of damage.
You can upgrade your walls and floors to metal by applying 4 scrap and 16 nails
1 Barrel + 20 scrap = Airtight Barrel10 scrap = 1 pipe
1 Airtight Barrel + 4 pipe = 1 Wood Gasifier
20 wood used in a Wood Gasifier = 1 Syngas
50 Scrap = 1 Furnace
1 Syngas + 10 Scrap used in a furnace = 1 Metal Ingot
2 Metal Ingots + 1 Syngas used in furnace = 1 Gear
1 Metal Ingot + 1 Syngas used in furnace = 10 Nails
2 Gears + 2 Rope + 2 Pipes = Pulley
1 spear + 4 scrap = 1 Harpoon
2 Pulley + 10 wood = 1 Harpoon Balista (uses Harpoons as ammo to shoot sharks, let the sharks body float for a moment so that after you kill it you can then use your hook to bring it in and harvest it)
10 Metal Ingot + 10 Syngas used in furnace = 1 Lightning Rod (place on top of ship to prevent lightning from damaging it)
Add whales to the game = if you manage to kill one you will get a lot of food and oil. although attacking a whale will make him go Moby Dick on you.
5 scrap + 1 Syngas used in furnace = 1 metal coil
4 gears + 1 metal coil + 1 oil = 1 hand crank battery
4 metal coil + 10 scrap metal = 1 speaker
4 scrap metal = 1 Antenna
1 Hand crank Battery + 1 speaker + 1 Antenna = 1 Radio (perhaps building a radio triggers a special event in the game)
Islands would break the whole point of this game. If you want an island game with rafts, go play Stranded Deep. This is purely ocean survival so it should just be left as it is.
Some suggestions:
BUT, this game shows incredible promise, and it is certainly a game I will keep playing for a long time to come.
I hope you guys plan to sell this game at some point, the potential is there, just dont stray too close to other *similar* games.
-Aprimorate Weapons
-Weather (Nothing to agressive)
-The ability to build a boat and find abandoned ships and loot, and be able to create maps to find way back to the raft.
-Multyplayer (I know it's hard but it will be so fun)
-Ability to save animals in barrels (From animal traffiking via sea)
-Find flowers to create various colors of dye and make paint
-Ability to create Eolic Energy to create simple mechanisms to help out on work.
-Various types of fishes
-Birds, be able to cage them and eat them aswell.
-Ability to go to sea floor to find shells and old trash
-Skills (Like strength to kill sharks and cut wood faster)
-Ability to build Bed or Tent to go through night quicker.
-Find diferent seeds to have plant variations, like different trees and plants
-Some sort of Plastic to Cover a determined area from rain
Hope I could Help :D
In game you can add
- More type of fish e.g herring, tuna, etc and add a net to cath a crab/prawn
- Drying rack
- Increase your backpack
- Bigger chest
- Chair that you can sit, if you sit, water and hunger fall slower
- Bed with sleep function
- Rare item in barrel like a battery, gold nugget or PCB to craft a more high-tech items
i have an idea to add more mobs other than the shark.for example there could be seagulls who would steal your food.there could also be crabs which would slowly damage the raft and could also be cooked.
another idea is to add rain and other weather,from which some harsh ones will damage the raft and could make the player sick or something like that.
A cut scene could be shown when a new game is started showing faint memories of being on a ship and seeing it get wreaked and then waking up on the raft with stuff to craft a hook rather than a hook already.
The ability to get some materials back when a building material is broken...(hope that made sense)
I have been playing this game for a couple hours and thought of these suggestions:
1). Using shift + click to quickly move objects from inventory to chests and hot bar to inventory. After playing a long time the click and dragging is very time consuming and a tad annoying
2). More buildable objects! I love the game as is, but more buildable objects would be fantastic such as a bed that could be used to turn the night cycle to day, something to do with energy (craft wind mills), more intricate cooking - recipes and more food options would be fun because right now it is super easy to keep up the food and water meter, so being able to keep it up creativley would be awesome!
3). Underwater scavaing would be fun instead of waiting for it to happen by/ cutting down trees
On a side night, I personally would rather have updates to the game than have the developers focus on creating multiplayer.
First off. Amazing project! keep up the good work. As many people have said this is very promising with great potential.
I have read through page after page of suggestions and gathered my thoughts on what i'd like the final game to have and will list them below. (This is going to be long with many ideas inspired by people on this forum)
DIFFICULTY SETTINGS:
EQUIPMENT:
WEATHER AND NATURAL EVENTS:
STRUCTURES:
MECHANICS
I am a developer myself so i understand how hard/time consuming even the smallest thing is to implement. Never mind for a tiny team like yourselves. Please don't let this list cause any stress or frustration. It's merely my brain getting excited for the future of this title.
I hope to see you all pass your courses and move on to doing this full time. I truly believe this title is a strong contender for G.O.T.Y 2018.
Great Work
Jake
Weather, I think a few storms would make it more interesting, some cargo netting to tie everything down? Also when breaking items down, you would get back a percentage of the materials. Maybe an occasional bird or two flying by, or landing on the raft to kill for meat? Islands or Ships in the distance that you never seem to reach that would fade over the horizon. A radio, make a battery out of salt water copper and zinc, that would be a rare item in a barrel. Once built you could hear music depending on where you are in the ocean, Hawaiian, Asian Pacific, Australia or New Zealand. You have Palms and palm fronds so that would make it in the Pacific Ocean.
A more advanced storage would be great, for example:
From playing the game for a while, I have a list of things I think would be nice to have in the game:
The 2 big things are water exploration and islands. I think that is what the game is sort of lacking. That survival and exploration feature, going into places that could kill you, but you get that loot you know you need to get. Water exploration would be a huge project to work on, as you would have to create hills and sea weed on the ocean floor and make it look somewhat realistic, and islands would require ways to travel to it and all of the greenery with trees and plants growing everywhere.
I think what should be started on is small raft parts floating around the place with some loot on them, and small rafts with paddles to get to them. I dont know how complex this would be to add to the game, but I think it is what the game is sort of lacking at the moment.
I suggest to add multiplayer. At least a way to play with your friends hosting a server in lan.
In my opinion survival games are boring without other player.
And just another thing: I know that you placed a "read me" with "controls key" in the folder but if you add a mini-tutorial (at least a starting box in the upper part of the screen showing controls) would be great (when i started to play i didn't see the txt and for 10 minutes i pressed random keys, surely this is happend to others "distracted" players XD).
However the game is great, simple but enjoyable and this is his role and aim of life (Don't add dispersive thing but only essential stuffs *always in my opinion*.)
Last one: Try to propose this game in "steam greenlight" (this game is better than many games accepted on steam so you can have a bit profit)
I feel it would be really cool to add more mobs and an underwater/sea floor. I also think it would be awesome if you could build a boat/ship, and sail a distance to an island. And on the island you can find more resources and craft SCUBA gear, to explore the ocean bottom. Another cool aspect would be if you added a bow an arrow. P.S. It would be a great idea to try to start a Steam Green light Page too.
You "clip"/ go through the ramps which is a bit weird, they should be solid items. Also you should put a shadow texture for the player character (As of now you only have shadows for items.
Of course there needs to be more thing to do in it but that's a no brainier.
Stuff like:
-Ability to make boats
-Maybe add islands you can go to
-Add different types of fish you can catch
-Maybe have random generator for what type of shark will attack you (IE: Sand Tiger Shark, Hammerhead Shark, Thresher Shark and ETC)
-More plants (Wheat, Corn, and ETC)
-Bigger farm beds
-Crates (Bigger storage)
-Bow and arrow
-possibly of flooding on the raft where the shark can get onto the raft
-Rain/ weather system
as of now that's all I can think about.
Do you guys think any of these would be cool?
Suggestions for future and much later updates:
1) Underwater exploration. You can collect different materials instead of the ones floating around, and the shark/other creatures can be a threat
2) Instead of islands (because the whole concept is to survive on a raft), why not have broken down boats/other rafts deserted in the sea?
3) Maybe some other decorations like a sail, flag, or a small plant
4) Possibly other threats to damage your raft in different ways? Like a storm or other animals out in the water. They can take more parts of your raft or only one object (Like walls)
As a side note I want to say thanks for making this game! The concept of surviving on a raft is pretty neat and I like the gameplay so far. I hope you guys don't rush or over work on the game, we can always wait :D
I would like there to be more sharks once you kill the one circling you enough. If they could jump halfway up on the raft to catch you for a chunk of health. I would like more furniture as well. Decorating things up a bit would be entertaining. I know this isn't an aspect for most gamers, but I think it would be cool to be able to collect "companions" every once in a while that rarely float by (like Castaway's Wilson). You guys are doing an awesome job on the game! Keep the updates coming!
Boats would be cool like you could find a small island and build on that (what could be on said islands:Crabs,Coconuts,Tree's(duh),
and a separate idea would be diving under water for extra resources (at risk of death from shark)
so these are some ideas i had for the game,Well also controller support could be cool not really need though.
Here is a small list of suggestions I thought of
* Harpoon Guns
* Leviathans/krakens -- generally more enemies
* Scrap Engine (so sharks can't get you but higher tier enemies still can ^)
* More furniture
* Usable furniture for added realism
* More Weapons to build
* Weapon Station to build the new weapons
* Buildable Doors/roofs
* Weather
* Natural Disasters (tsunamis and Whirlpools)
* Pirates
Some suggestions to make this great game even better:
1. Durability for tools. It would need some tweaking to make sure they don't die off too fast, but overall it would help the longevity of the game by adding another layer of resource management.
2. Weather! Rain can be a pain to program, but it would really add to the immersion to have cloudy days/nights and potential rainstorms. There could be wind or lightning effects that damage the raft, and as a plus, a surge of floating loot after storms pass to reward survival.
3. A shark lure. I've seen posts asking for better foundations as a way to deal with the shark attacks, and I thought this could be a cool alternative. It could use fish (mackerel or another kind of fish if any are added) and rope to craft, and ward off several shark attacks. It could even be repaired with more rope and fish over time, giving thatch a good use and making the fishing rod more viable. A drawback to the lure would be the inability to attack the shark, since it would just grab a fish and go, so if you want shark meat, you have to hunt it yourself.
4. Kindling for the Purifier and Cook station, made of either thatch, planks, or both, with a ratio that you get multiple bits of kindling from one crafting pieces (since it's pretty much shredded leaves or twigs). They can be loaded into the stations preemptively (say like ten uses' worth), and provide another use for thatch in the late game. It's also easy enough to make that it shouldn't hinder the early game
5. Building parts! Things like ladders (rope or wood) for a one tile way up a level and railings for a non wall alternative. Perhaps support beams that could extend out from pillars to allow more horizontal building without pillars everywhere. Thatch roofing would be cool, too, with both tile and edge pieces available.
6. More tree types than palm. Perhaps a fruit tree to keep in the style of trees being able to feed the player. Mangoes? They're very widespread, and they have pits, so reskinning palm seeds could work out there.
Okay, that's plenty of suggestions from me. I love what you guys have done so far, and I look forward to what you come up with next!
I love the game so far there is so much potential for this game here is some of my suggestions.
different types of trees to grow like a banana tree or a mango tree, different types of walls. maybe a base reinforced with scrap metal to make it harder for the shark to bite through, a throw able spear, more sharks, maybe make it possible to create a fish farm? different types of fish. maybe an orange tree. canned food from barrels. make it possible to move items. these are just some suggestions i know you have only begun this game. its absolutely amazing so far i cant wait to see what comes out. good luck!
Im going to give some suggestions for the developers: boats, islands, looking for things under water, multiplayer, a bow or crossbow of some sort so that you can shoot the shark, also make it to where if you kill the shark you get something ike 5 or more minutes without the shark, also balance out the recources because i allways get a lot of thatch and A LOT of scrap and not enough wood, more customizations for b uilding would be really cool. thx :)
I feel as if adding islands would defeat the game's main focus of being on a raft that's gone adrift. However your idea of a ranged option is nice, though I feel as if a spear with rope on the end would be more fitting and would be more useful once the shark is dead allowing you to reel it in to collect the meat like the hook does.
Effect of Temperature: hypothermia at night, with the need to build fires and overheating by the sun, with the need to build shelters. Variety of weather: rain, calm, strong wind. Strengthening of sharks or destructible with a large margin of safety, or is not destroyed, but with the need to invest large amounts of resources in the block.
hello raft team ,
here is some ideas;
small boats for adventuring
bow n arrow
different types of foundation wood / metal etc... with their respected armor value
different types of shark / like if one shark dies the next would be different with different attacks like tiger-shark great-wite-shark and maybe Whales that jump out of the water or maybe a small chance of a megaladon to appear
/ this one maybe later but take it into consideration character customization and different game view-thingys like 1st-person 3d-person etc... And CROUCHING lol <3 tata and farewell
I don't know if its just me, but at a certain point, I totally stopped getting resources floating by? Every now and then i'll see something way out in the distance that my hook can not extend to grab, but thats once every few day cycles. It gets very frustrating, because although you can grow palms to get things like thatch and planks, there is nothing I have found that gives you scrap except for barrels and actual scrap. Maybe have fewer resources come in after the person is established, but they should continue to come. Kind of frustrating that I can't build stairs or any other equipment because I have no way of getting any scrap.
I really enjoy this game, it is very cool to just sit a relax to. and while playing I have found a few things that would liven up the experience, so below you will find some ideas that would be cool.
1. Weather: I like the fact that its always sunny and a happy day but we are on the ocean there needs to be rain and storms something of that nature.
2. A cooking pot: this is could be used to make soups and other things with the drinkable water that is made.
3. Beds: Man being awake from sun up to sun down and back can take a toll on someone. People need some sleep. haha
4. sturdier foundations: this can be used in combination with scrap which will make it harder for the shark to destroy.
5. longer times between shark coming back: I get so happy when the shark is dead and I get it's meat, but then a few seconds later its back.
More stuff will come up as I build my raft and see what more i will like in it.
I think that you guys should at least one new weapon at least. Its the harpoon gun and you could use it to shoot the shark from farther away. it might be like 5 scraps and maybe you would need to add like a spring or something, but the you would also need to craft some rope and a spear (and maybe a crank of some sort to reel the rope in but its fine if you don't :P ) please add some sort of weapon for killing the shark than just the spear! thank you!!!!
Another thought of mine is clothes. You'd start off with destroyed or ripped, but you could get shark skin or somethin (maybe cloth/ cotton/ wool ) but you would have to craft / sew new clothes which would make it harder to die. This is just a thought for the far future when things are much more stable for the game. please do not try stressing yourselves with any of my ideas. thank you and cya!
1. Please add something like a door that opens and closes
2. add a "shark alarm" which you can make out of metal and stuff that will point towards where the shark is and will beep when its attacking
3. make a strong foundation that takes longer to destroy (finally a use for all that scrap)
4. make chairs "sittable"
5. make tables more useful (like give them a storage space)
6. make a way to make an engine that would take you around (the gas cans for it would sometimes float by for collection)
7. make swim gear so you can swim longer if you have it
Thanks!! cant wait for 1.06!!!
hey, can u add a new tree maybe? And beds and more decorative items! it would be cool if you can add small islands, which includes new base building. and with islands, you can maybe grow vegetables, so my idea: add a hoe so you can grow plants on your island! and like some other comments, i would really like to play with friends. Multiplayer would be cool! :D hope you guys like my ideas!
-Could add weather. In stormy weather there could be 1/100 chance of raft being struck by lightning.
-Jaws easter egg
-Random raft getting close to you and you could trade with the NPC on it
-Fishing net
-Floating barrels of items you drop into water 0_0
-Huntable birds, turtles, more types of fishes etc.
Additions:
-Islands
-Maps for searching islands. (You need the table to use it, and you can get maps, if you catch a barrel, or you can craft maps)
-More animation
-More difficult
-Bed, for sleeping (If you sleeping, the sharks are still doing their job, and you can skip the night)
-Roof
-More weapon
-More item
-Big rocks in sea (Under and above)
-More realism
-Boats with sculls
Changes:
-Be slowed down the days and nights
-You can dive down in the water
lol
1. speargun (faster way to kill shark)
2. add multiplayer( mainly because this game is awesome and i wanna show it to my friends as a group)
3. add like metal flooring/foundations/walls
4. some type of base defensive spikes or like buoys (that we can assemble and cast to get the sharks attention away from the base for a short time)
5. some kind of back story as to why we are stranded or how it happened
6. cast able nets that allow us to catch more fish or larger fish(cuz i like the fishing aspect in the game its epic)
7. cabinets as an alternative look to chests
8. an automatic water filtration system(sorta like it gathers water purifies it and makes it drinkable)(like a later game craftable thing)
9. a larger furnace(like how a real grill works or something so we can cook more food in one instead of having to have several grills)
10. sea birds that ocasionally we can capture for eggs or meat(or keep as a pet)
This game is amazing but, we all know it lacks in things to do. It needs something that'll make things different like multiplayer, because you never know what people will do so it barely ever gets old. I know this is obvious and probably really hard to implement but, I just wanted to show how much we want it. P.s. back packs would be legit, or throw able spears to kill sharks.
I've just started playing, and these are my suggestions as a new player.
Having the controls listed in readme is great, but a tutorial or more onscreen assistance would be beneficial. I have died each time while trying to figure out what I am supposed to do next. I'm sure it isn't that hard to figure out, but as has been the case with games int he past, many people will tend to lose interest early on and downrate a game. In addition to the tutorial, something of a backstory is also a nicety, but not necessarily needed.
Like many others, I would love a co-op or multiplayer, but understand the need to perfect the base game first. I look forward to multi eventually (outside of mod), but look forward more to the development of the game at hand first.
So far I like the idea. Just need to get the idea of what to do without having to watch youtube videos.
I have some ideas.
Add: beds (would be made with wood nail and sheets) Add another basic need like: energy (it would be recovered while sleeping in bed)
Add: multiplayer mode (which would connect two computers) Add more types of trees with their food, such as apple, guava, banana (which would be planted where the coconut is planted and would be achieved in the same way that we get coconut in the game)
Add more food to be planted like carrots, wheat to make bread, melancholy, pumpkin ... (that would be planted where the potatoes are planted in the game and also obtained in the same way)
Add: islands by the sea (in them they would contain trees and plants could also contain terrestrial animals in the islands)
Add: boats with capacity to hold chest (which would be used to reach the islands)
Well these were some ideas that I had to improve your game I hope you like <3
I think that you should add multiplayer. A way to get to some small islands and maybe not be able to build there, only to gather rare materials. You could use those materials to maybe build a shark cage which can trap the shark for a set amount of time. You could also use the materials to maybe make stronger building items so the shark will have to "eat" the item more to destroy it. Also maybe even a decay feature. I don't know, just sharing my thoughts. I also have no clue on programming so if this seems way to far fetched that's why. Thanks for reading!! :D
If you want to check out my videos on Raft, check out my channel if you'd like! - https://www.youtube.com/channel/UCHH6CT33RgoBgbY86...
This is my suggestion, maybe will make Raft more better..
- It will be good, if you can add the scenery like the one in the Life of Pi movie.. Such as fish swim around you, sunset, etc..
- Add objective of the game.
- Add beds, and Sleep system.
- Add more furniture..
- And last one, it will be good, if player can dive into the underwater. Such as, player can dive and see good scenery in underwater..
Thats my suggestion, just my suggestion. It will be good if you can implement it to Raft. But, if not, its ok.. I still love Raft!
Hello, you should add: doors, fishing nets, spikes (or something to defend your raft), small islands (with trees and treasures), ladders.
and imrove: windows (they're too low and small), chairs (why chairs when I can't sit there? And If you are sitting near the table food will refill 20% more hunger)
That is my ideas for this game
Great game so far! There are just a few things I can suggest since there have been several creative suggestions before me:
- It'd be great to be able to make baits with which you can catch different fish species that recharge a bit more hunger
- Jumping into the water should affect the player somehow, maybe it should give the player temporary slowness because of the wet clothes
- Tracking the days/the time spent on the current map would be useful
- some kind of roofing made of thatch would look pretty good
- small and rare obtainable items that can be used for decoration, like a pufferfish that hangs on a tiny rope
This is pretty fun for about an hour, but I very quickly found myself with too many supplies and not much to build or craft. After I figured out how to start without dying instantly, I set myself up with a collection of item nets, purifier and cooker, and I was comfortable in no time. I could really use some goals. I like the island idea that's been suggested, but at the same time I wouldn't make much sense if the point is to live on a raft.
I think NPCs would be a good plan. Perhaps some other lost-at-sea characters could drift by, and you'd need to be able to provide for them as well. You could even assign a job to the NPC, so that while you focus on fishing and cooking, they repair damages, or fight off the shark. They should be rare, though. Even rarer could be a stranded animal, like a dog, which could help attack the shark, and randomly pick up items that pass beside or under the raft (probably mostly planks). Again, you'd have to feed it. The NPC/dog would also have thirst and hunger, as well as a health bar, so you'd have to make sure they didn't get pushed into the water, or could at least get out if they did. Dog would have to come with a bowl, which you could fill with clean water. Feeding could either also be done with a bowl, or just by selecting food and pressing E at the dog. The NPC could either get their own food and water, given it's available on the cooker, or you might have to hand it to them.
I feel like this would add a challenge, and in some cases force you to decide if you can afford to care for another life in exchange for a benefit or two.
Multiplayer also sounds like an interesting idea, as long as you don't add the option to fight other players.
More animals would also be a fantastic addition! Birds and other sealife that you could stab to eat would be really nice. Turtles, dolphins, even barracuda. Having dolphins could offer a sense of paradise or peace, but could also, if you're desperate, become food. The shark could also target them, giving you the chance to swim out for supplies, OR you could try to save the dolphin.
After some thought, and after looking at some other comments, I agree that more trees would be nice. Specifically fruit trees. Also, larger gardens would be a nice option, as well as a harpoon to stab into the shark and either pull it to you to kill it, or have it pull you across the ocean to new settings.
These new settings could have different kinds of fish, different amounts of different materials, or it could even be an island.
In regards to the island idea, after a night or two, a storm could happen, forcing the player to either return to the safety of their current raft, or risk being washed out to sea without it and having to start all over. If you implement all of these features, using the harpoon on the shark could also offer the slim chance of finding your old rafts, if you had lost them.
I think multiplayer would be really fun. ^-^ Also, being able to go underwater would be an interesting thing. Maybe have certain items or materials that can be found underwater. The islands concept that people are suggesting would be fun, but at the same time I feel like not having any actual land is something that makes the game more unique. So if islands are added, maybe they should be kinda sparse or rare?
There is plenty, hon, if you use strategy. Gather lots of scraps and thatch, turn the thatch into rope, and make a water cooker. Try to put that wherever you plan your middle to be. Then make a harpoon and some item nets. Put the item nets on the sides of your raft, whichever side you see more objects floating past. Only ever put nets beside each other, not in front of nor behind, there is no need for that. Make a hammer and build around the water cooker. Build more item nets, then a food cooker, and a fishing rod. Occassionally collect supplies from the nets, build more nets (best to put them along the front of your raft, facing the direction the items are coming from). If you're feeling good about yourself by this point, you could optionally make a second set of cookers, just to double your food and water.
I would like to start off that I really like the idea of the game but this game needs more obstacles to overcome and more core mechanics like over sun exposure, freezing winds, storms, protein and vitamin C deficiency. That's just a few things I thought of. The reason I said it needs mechanics like this is because you picked a survival situation that has bare minimum of game mechanics to work with. Such as you can never go exploring to see new things or find new items, or the will never be a need for a stamina bar, because you shouldn't have a need to run for more than a few seconds. Let's take the forest for an example why do you need to build a base? To defend yourself from bigger and stronger enemies that will eventually be coming. Why do you need to pick up/make different weapons? To defend yourself from a horde of mutants, kill the cannibals, and hunt the different wildlife on the island. I've only played this for about 15-20 minutes and I more or less did everything that could be done. There should be a reason to fish other than just getting it for food, like chumming the water to lore sharks to or away from you. Why should I build walls? or why should I build a roof/2nd floor why grow trees. There should be a reason to keep moving in the water instead of drifting through the ocean. Such as making a sail to stay ahead of a monster of a great white shark. I don't know but the game just needs more core mechanics to build off of and not adding in chairs and tables at this point in time. Maybe staying on your feet for days on end would start hurting and you would need to rest your feet. That could be a reason to have chairs. Make resting important and time management when you should and shouldn't rest your character's body. Resting too much would give you sores making you weaker. But going nonstop would have a negative effect of needing to eat and drink more frequently, and needing to eat and drink bigger portions just to get back to normal.
Well, I've played this game for a few hours and I think I have a good idea about some additions. I made this list with the idea in mind that these can probably pretty easily be implanted in the game's current state, unlike ideas about multiplayer and islands. Also I realized after the fact that this list focusing heavily on thirst and hunger.
1. Potatoes and Beetroots: Don't get me wrong, I love diversity, but as far as I can tell these two are almost exactly the same. The grow for the same amount of time, they provide the same hunger, they're equally rare, etc. So to separate their uses a bit, I was thinking that Potatoes could provide more hunger than Beetroots, but Beetroots provide more thirst. It would give players a reason to pick one over the other in certain situations. Speaking of thirst and vegetables...
2. Vegetables and Thirst: Why do cooked vegetables provide thirst while uncooked vegetables provide none (or close to it)? Shouldn't cooking them actually make them have less water, because of evaporation? At the least, I think uncooked vegetables should give at least some thirst.
3. Hunger and Thirst Death: This is sort of a big one; when your thirst or hunger goes down to zero, you immediately die. I actually had a really nice raft going but neglected my thirst for a while and just died out of nowhere. Thirst and hunger should start to lower your health instead, even in reality you would start to decline in health before death, not just drop dead (like suffocating in water would do).
EDIT: It seems like it does lower your health, except when it starts flashing red, not when its empty. The screen should start turning red or dark when you're close to death, its really easy to just let your health go down that way and not know it.
4. Coconut Seeds: Uh, do you know that coconuts are the seeds of palm trees (at least the coconut producing species, Cocos nucifera)? So really I think the "coconut seeds" should just be replaced with a plant-able coconut. In fact, coconuts should be found floating around. It makes sense, they do float and other parts of trees are in the water, plus this would provide the player with some food and water early on, and with lumber and thatch for later.
5. Coconut Food: Coconuts have an edible inside, usually called the "meat", so shouldn't they also provide some hunger? Granted, they probably should give a lot more thirst than hunger, but still.
EDIT: They do give hunger, I was wrong. Disregard 5.
6. Swimming: The ability to swim underwater would be nice, although I can't think of a particular use right now. It would just be a bit fun, maybe expand on it later with underwater things?
7. Fishing Time: For starters, I think fishing is way too quick. Mackerel is a really good food that can be caught very quickly in a short amount of time. It doesn't need to take a long time, but just a bit longer.
EDIT: Ok, really everything can take a bit longer to do, at least for growing vegetables and trees. The water purifier and cooking spit seem about fine.
8. More Fish: More fish would be great, like pufferfish that can be used to make poison to hurt the shark or rarer fish that give more food. Just some more diversity for fish. Also fish that swim around like the shark that can be caught would be awesome, but a bit harder to do I understand.
9. Shark Fighting: Fighting the shark right now basically consists of waiting for it to attack your raft, then shanking it 3-5 times with the spear, and then either harvesting the meat or watch it swim off. The shark attacking the part of your raft with your Water Purifier early in the game is basically a death sentence because you probably don't have a spear yet, which is terrible if you're unlucky enough. So, I think there needs to be more ways to not only fight off the shark, but also hunt them. First, I think the Axe and Hook should able to deal damage to the shark, but only a small amount, that way people can somewhat defend early in the game. Also, there should be a way to more easily attack the shark without having to wait for it to attack the raft, like throwing the spear or something. Otherwise its just a chore waiting around for it to attack and then shanking it and waiting and shanking and waiting and butchering and waiting all over again. Plus adding more sharks as the game progress would be great, which I don't think it does right now. Someone else suggested that possibly sharks grow in number the more of them there are, meaning you need to keep them in-check or else be swarmed, which is a great idea.
EDIT: Shark damage is low as hell right now, to the point they're not a threat. I can easily kill a shark by just shanking it while in the water while being attacked. Later into the game, I eat almost purely shark meat because its so easy. We really need more sharks and for them to do more damage. So what I said above doesn't fully apply anymore, but some still does. Also maybe the Axe should be used to harvest the shark instead of the Spear.
10. Throwing Coconuts: The ability to throw coconuts at the shark would also be fun and ties in to the above idea of early shark defense. Especially if coconuts are found floating around, as I suggested earlier.
11. Current: It would be nice if the current moved the floating items at a slight angle, not dead on like right now. It just feels artificial. I don't think it would really mess up the nets.
12. Corpses: Alright, this sort of breaks my rule about decently easy/quick things to implant (in this case, the model), but finding a floating corpse would be interesting, especially if you could choose to butcher him like the shark, plus maybe he/she has some rare items or something. An interesting moral decision, something real survivors have to cope with sometimes.
So yeah, my suggestion so far. This game has a lot of potential and I hope it isn't squandered like Stranded Deep's was. Keep those updates coming, cheers!
Actually, if implemented right, it could work. It'd have to be difficult to build, though.
It wouldn't be a laser gun, as OP seems to be suggesting, but rather a shootable spear or harpoon (something I suggested in my own post). It would need a large base, though, like the tree planter, so you'd have to be well-prepared. It would also require a lot of every supply item, and several spears. You could shoot spears at the shark, assuming you have a clear line of sight and good aim. If harpoons (basically just spears with rope tied to them) are implemented, that'd make it easier to reel the shark in to kill it, or, if it goes with my post, have the shark pull you around.
To optimize to the water in 1.5 you guys should try and do what Planet Coaster has done. Make the water 2 planes, one above the other. Then give them a reflection map and a water texture, below the water let there simply be nothing. The game is only rendering those to flat surfaces and their textures. Then you have good looking water with barely any lag.
Here is what water looks like in planet coaster and it causes no lag.
Let's say it that way, if you build big and you get over 5-10 chest full of thatches when you farm wood, you sort your chests or you move items from one floor to another (for example from floor 1 to 10) it is very time consuming to drag them with the cursor, especially when it sometimes doesn't move the stack due to not selecting the slot because of some reason.
i like it and i think i got some improvement ideas
i think maybe find a way to steer the raft and the bigger your raft the more paddles you'll need. later down the road they could potentially add cyclones, sharp rocks, whales, ect. to avoid by steering away. it would be a unique game mech. huge waves could push things way to fast aswell making it harder to grab stuff sometimes. also a pet you have to take care of aswell could be fun and hard aswell and you can build a cage for it.
difficulty
some more deadly fish good or sometimes two at a time. some creatures i can think about is different types of sharks like a hammerhead, megaladon and others. but other species aswell like piranhas, crabs that can walk on your raft and pinch, birds that will perch before they take food from you, colossal octopuses that can put three tentacles at a time on your raft like old sailor stories, jelly fish so if you jump in the water your injured. maybe rarely a mermaid that will cause mischief or help and a siren that will sing and make you want so swim away from your raft. they all could have different personalities and come at different times, weathers or locations. i think your health could need like bandages or meds or morphine to stop bleeding and heal. also more bars for like having to pee (we do drink alot of water lol) or being to hot and cold.
aesthetic
i think maybe it could use more aesthetic like weather changes snow, glaring sun,rain, foggy that could be cool and they could effect you too (if its hot stand in the shade, if its cold stand close by fire, if its foggy it could make it harder to see and maybe get a rain catcher? idk)scenic things too like dolphins jumping by or a huge whale off in the distance blowing water, shooting stars at night, flying fish. aswell as scary scenery like a bitten corpse, dead fish all bellied up, oil spills, a huge tentacle waving in the distance. you could see ufos off in the distance but one night you hear weird noises so you go outside and see a ufo beaming a whale and bringing it up and over your raft as huge amounts of water are dripping ontop of you. the whale... wailing! you hear engines and they both suddenly disappear..... or you know you could add decorations potted plants with flowers, art, telescopes,a hula girl dash bobble thing ect. and a way to upgrade your raft maybe start off wood but transition into metal and eventually make your raft more boss with radars, harpoon guns, canons and electricity so it feels progressive. the barrels could also be crates and they could carry man made stuff like decorations.
i hope i helped a bit
Wow doors in a middle of an ocean wow who needs doors who the hell would go rob you sharks ? oh oh maybe some whales use your BRAIN its called raft we dont need NPCs we have the shark bruh and WOw SHOP what the hell men are you saying that theres another dude stranded and build a shop for living wow great idea wait a second im gonnna kill myself
Wow. Much maturity. Such eloquence. Very open-minded. Listen here douche, I want my raft to have class. I'm talking long-term play, not a ten-minute "ok I've killed three sharks got too much food & water, game's done and over". I wanna be able to built a floating palazzo and doors are also for the looks. Heck you can't sit down and you don't have valuables so why put chairs and tables? For the looks. If you're alright with only floors and food, good for you, but I wanna deepen the experience of the game. Doors are not just to prevent robbers, and shopd and NPCs would go a long way to make the gameplay longer and people want to play longer too.
when interacting with a chest and having the crafting menu open, you should be able craft with the items from the chest. it would make crafting expensive stuff easier, faster and more tidy.
I found that by the end game you store most of the stuff in the chests and have only useful stuff in your inventory.
This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.
Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.
FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.
The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example.
From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least. I'm not suggesting the very same Bermuda Triangle, but you know, because plot.
In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.
The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.
From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.
Please, oh please, add a cutscene of some sort for when the shark enters the waters. It just appears out of the blue. And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark
I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.
CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.
I recall reading weather changes that will be implemented. This would make the gameplay more quality as there will be more challenge. What I can add to this is:
When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt.)
Using a slingshot to shoot incoming pre-war sea-mines.
A giant octopus battle.
A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)
A school of shark immigrating and attacking your raft.
A jellyfish infestation which opts out you even THINKING of entering the water.
A fire caused from lightning.
A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.
EASTER EGGS -- BECAUSE REASONS.
Mermaids...
Sea Lizard Monsters... (Perhaps another boss battle? )
Ghost Ships...
Hallucinogenic ocean fruit... (???)
UFO Wreckage... must I say more?
(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool. Cue X-Files theme. )
EXPLORATION
Now I know you Dev's already have their neck full of requests. This being the "multiplayer idea". And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.
Ya'll have a pretty sweet game. Awesome work! Cheers.
Hi guys, I just played your game and think it is pretty nice already. I personally think the challenge might be a bit too hard in the beginning, maybe you should consider to give two game modes, an easy and a harder one as a choice. The game itself plays very stressful. To keep players busy is one thing, but to stress them out another you don't want to have. Scarp metal is definitely too much after a while, in the very beginning you do really need the amount you did add (it could be used for tougher walls and foundations in the end-game, then it would not add up stored in boxes too much). The raft would need some spikes or anything like that to protect it from the sharks later on when you developed and did built all other stuff, because there comes a point when they start being annoying when your base gets too big and you can not run to them anymore in time. Food is fine balanced, water needs 3 of those cookers, but is then fine too.
It is a raft game and no sail to the islands game, I did get that, but maybe you could give the players some more decorative items for building, for example baskets to drop coconuts, shelfs for tools or the storage boxes, bigger boxes would be also very nice. Also I would remove that wood pillar cage around the trees to let them look nicer. Some end-content might only get available after building everything else, maybe by a level up system, like spikes, decorations and maybe advanced cooking recipes, maybe also any better weapon against sharks or tougher foundations and walls.
These are just a few ideas. Seagulls could fly by and drop feathers or build nests and drop in there eggs if you build a house. I had trouble to drop a roof on my house that I did build a bit higher upwards on pillars, no idea if it works at all but maybe you should add thatch for picking it up in the ocean (or the possibility to dry the leaves to get thatch) and a nice roof option to build. I know you called the leaves that swim by thatch but it works rather like fiber that you usually use for crafting ropes, thatfor I believe you should at least let us dry it for a second recource. And a nice roof option is also missing.
Maybe adding an aquarium or pool in the middle of your raft to have some fishes multiply could be nice. Let us sit down in a recline or deck chair or give us a bed to lay down, because the character says often that we would be tired and it could also be used for respawn ;)
Thanks for reading my ideas. Happy developing guys ;) For more help you can contact me in steam.
Building:
Gameplay:
Hello, first off. I have to say, for a simple free game this is amazing and I am already in love. I can't wait to see where this game goes and have marked the download page as a favorite to check back for updates. I hope they come often.
-Lifemaul
Suggestions:
Multiplayer Support
Would be nice to play with friends, if some of the other features would be added.
Seagulls (For hunting/eggs see below)
Hunting birds with a bow would be nice, maybe add that you can collect eggs from them and build bird cages, you could even have areas that you could release the birds in "cages/rooms" which would give the birds a place to nest/provide the player with more eggs for raising their own birds.
Aquarium/Tank Space
I would suggest this space be something similar to the "Nets" that capture floating items in the water. If you were to say combine 8 nets you could place something in a 6 block space that would store live fish. This way you would be able to breed them rather than catching them.
Bow and Arrows
Simple weapon used for hunting or fending off a shark attack from a safe distance, without having to bother to run all the way to the shark attack.
Spear/Harpoon
The idea would be to give an alternative to using a fishing rod. Maybe add swordfish or marlin for spear fishing that you have to see and either chase in a row boat (see below for boat details) or wait for it to come close enough to your raft.
Hunting - Sharks, seagulls, whales?
I would love to be able to use a small pistol, or even a rifle, but the bow will work fine if added that would be used for shooting birds, sharks, or maybe even whales.
Row Boat - Something to chase your prey, sharks, whales, birds, or maybe even pirates.
2nd Line of defence should you need to abandon ship. I would suggest the rowboat can be tied to the original raft in the event of a pirate attack, shark negligence, or maybe simply because you want to start over. Maybe even give the row boat a little storage space just in case you need to abandon ship.
Reduce thirst use, please.
it just seems you die of thirst rather quickly and it gets REALLY annoying to constantly be turning salt water into drinking water.
Pirates
Without anything else attacking you save the shark, the game rather gets boring rather quickly. Adding pirates who could be simply based on the size of your raft would be awesome, small raft, means small pirate ship. Big raft, means big pirate ship. The pirates would board your raft, destroy your items, as well as come after you. Killing pirates yields loot, as well as new items/weapons. Capturing a pirate ship would mean a back up to your raft, but would be near impossible without the proper weapons... and maybe some friends.
Fellow Stranded Sailors
Help them aboard, hold them hostage, or simply share your supplies with the handy help. Plucking people from the ocean gives you a friend, prisoner, or slave. Their fate is in your hands. Arm them and let them help you fight the pirates or gear them and make them collect supplies.
Here's my wall of text list of suggestions:
On the topic of the fire hazard, I think the foundations shouldn't be able to burn. Since the foundations are right on the water, and realistically they would probably be too wet to catch fire, that shouldn't be an issue. This could be countered with the idea that the foundations would rot that you mentioned with durability, and just have a slightly faster rotting rate.
If not already in game, controller support would be great. A tent to build and sleep in at night. Hold shift while hovering over a item in your inventory to automaticly put it where it belongs. (example: minecraft). Bigger chest space.
And especially much more items in a stack. 10 is very little especially if your progressed alot and you have too much items.
Thank you, please take these into thought.
Love the latest set of updates. These are my thoughts:
Raft is a good game with astounding potential, so I'd like to add a couple of ideas I'd like to see in the game. (This post may be a bit long)
1. Ocean expanse.
Raft has its own swimming mechanics which no player needs to use, since everything is done on the one immobile platform, so I was thinking that every so often, there would be another small raft that would appear on the horizon, which may contain chests, barrlels, lamps, and other things the player could benefit from. The player would then have to swim out and retrieve the loot before it floats away, adding a little more urgency as you have to temporarily abandon your own raft, leaving it vulnerable to sharks.
To hasten the trip between rafts, the player could also build small boats, allowing the player to go a bit faster and be less fatigued, however the shark can also attack boats, immobilizing the boat and forcing the player to deal with the shark or resume the journey boat-less.
Random Rafts could also be secured in place to form a permanent raft if they have an anchor attached, allowing for the player to see more random Rafts. This may however lead to the player creating a large bridge across the entire ocean, so the anchors will cost very heavily on rope and scrap, and each new raft that is secured might have its own shark.
2. Dangerous Depths.
So far, Raft hasn't been a particularly difficult game and is mostly grinding for more buildings, so the addition of new monsters and hazards would certainly get the blood pumping of the players. To stop players from creating enormous bridges across the map, foundation blocks would be affected by rot, which appears on a 1 in 500 chance, but only after a certain amount of things have been placed. Rot can appear on any foundation, regardless of whether it can be attacked by the shark, and will slowly degrade the foundation as time goes on. When it finally destroys the foundation, it will spread to each foundation and continue to degrade them. If a rotting foundation is repaired, the rot goes away and the foundation stays. This forces the player to constantly maintain and oversee their raft, or risk large portions of their raft being obliterated by long-term rot.
This next idea, while perhaps a little overkill, would be a very entertaining aspect if added. Every so often at dawn, the moon would appear red, indicating a blood moon. When a blood moon appears, two large red eyes will appear in a randomly determined water space near the player's raft. These red eyes of course belong to C'thulu, and if the raft near these red eyes is not well lit with torches and lights, then the raft that is near the space with the red eyes will be destroyed by a whirlpool. This will add the sense of desperation and hopelessness that a true raft should have.
At the cost of a little extra materials, the player would be able to reinforce their raft in key locations, adding a little extra durability to withstand the disasters of the ocean. Fortified raft foundations won't be completely made of metal due to the nature of rafts and can still be affected by rot, C'thulu and sharks, but they take longer to be broken.
3. Home Adrift.
This idea is fairly obvious, as it just gives ideas for more customization options in raft, but I figured I'd pitch it anyways.
They player would rarely be able to collects extra containers such as handbags, satchels and boxes which hold luxury items such as pot plants, bags, torches and other helpful items, along with small items to make you feel at home, like posters, playing cards and other trinkets and collectables. Luxury items help with practical purposes, while trinkets just help the place look cool.
That's all I could think of right now, I hope that you enjoy my ideas, and that they are not to difficult to implement into the game. Thanks for taking the time to read this, and have a good day!
-Omicron
Add spike to add to the edge of the foundation that hurts the shark and causes it to swim away but the spike also have a low durability so after a shark attacks it twice it breaks and the player should also get hurt from it if we touch it. Also add more objects like fences and smaller walls. also a slider that lets you limit your fps so people don't overwork their graphics cards
Add a back pack that requires 20 thatch and 8 string idk why those numbers but yea the thatch acts like the fabric the backpack is made of and the string is for the straps and to tie it together. And since its made of leaves when there is scrap metal is should have the risk of cutting open the bag and dropping the items.
Ideas!
- Adding a backpack or bag, I think someone else suggested it but I second that!
- Adding items like rope, nails, or cups into the barrels. That seems logical.
- Floating crates.
- Storms, rougher waters, stuff like that. (I loved the addition of night by the way!)
- Extra sharks as time goes on or more enemies (like maybe a squid breaks a foundation or somethin?)
- Types of fish, like tuna and stuff, that give more or less food and water.
- Maybe like sticks and planks? Making an axe with planks seems weird. (or like 'scrap wood')
- A tree that gives fruits, maybe like a banana tree or a pineapple plant.
- Baskets (from the palm leaves), that you could place and fill with food!
- Strengthening or upgrading your foundation. I don't wanna lose my nice second floor!
That's all I've got for now. Thank you so much, guys. Your game is amazing.
Just to let you know, someone put this on the gamejolt website, I have reported it just to be sure as you explecidly said its only available on itch. http://gamejolt.com/games/raft/232547
I think you can add island and you can add some items to keep shark from your house or you can add some items to kill it except spear and let us sit on the chair and use table please :D you can add bigger chests they are too small and some other things to eat and some other fish spicies too and some boats would be nice too to get to the island
i think it canbe a goo idea to add Animal fat in the game, it can be use to make working the standing lantern.
And i think the wood ishould be needed to make the campfire
Adding different kinds of fish can be well also
It would be necessary to be able to improve its constructions of wood to metal
Edit:
It can be useful to add a bow when you are too far away to shoot on the shark
I'm sure a few of these have been touched on but
- Ways to collect fish in bulk (like a net) and introduce other types of sea food- clam, squid, seaweed
- Ability to dive and collect/explore
- Use ability to collect plastic litter and craft into items (like snorkel gear)
- Different player modes like seen in Minecraft: Survival (Easy, Medium, Hard), Casual (no shark but still thirst and hunger), Exploration (crafting but immortal), Free build (all resources and unlimited health)
-Introduce other threats like weather
-a bed (or hammock) to get through the night or recouperate health
-I saw the mention of islands and boats and really like the idea
Here are some features that should be included into Raft, and also any other player will have fun with:
*Play with friends in LAN (Basically playing with players in your network)
*Have boats so you can go a certain island or multiple and have palm trees so you can use your axe (Melee Weapon or Tool) to chop them down for wood & thatch!
*Have the ability to mine ores when setting sail to an island on the shore
*In order for the suggestion above this one you are reading needs to have the requirement tool added to Raft: A pick (Made out of stone)
*Be able to make stone walls as another player has said in the recent replies
*Have more options and be able to add an amount of ram to raft so then the game can run a bit slight faster (Not saying my PC cannot run Raft that well) and also have a control menu in the top left or right hand screen so then you can see the list of controls much more easier then going into game directory and then finding ReadMe.txt file and then trying to know the controls better then your previous experience
*Also have multiple modes such as Unlimited Mode, or OP Mode and Creative mode (Ability to fly and get a item menu like in Minecraft) and also have some difficulty in case people want to be CHALLENGED in Raft (SuperEasy/Easy/Medium/Hard)
Also if you are playing Medium or Hard the shark should take a foundation chunk out of your raft more often then Super Easy and Easy difficulty!
*That is all I have as idea's or suggestions! Hope this help the Raft Developer a whole ton!*
The ideas you listed were very thought out and could have more of a different approach to what developers were thinking. You listed a lot about having an island and obtaining stones and such. The game is called "Raft", not "Islands". Although I like how you indirectly incorporate islands as a "goal" for the player. If you were to keep the whole game set on a raft, you could have a lot more challenges then finding an island. Possibly attaching sails to go around traveling to different areas of the seas which have different types of enemies other than sharks. Stingray? Eels? Other than that, your suggestions were good. I like the idea about LAN, also the stone walls, but made out of metal (to actually have more of a use to metal). Your suggestion about the difficulty is nice, but I really don't think we need a copy of Minecraft Creative. I'd just stick with the Easy/Medium/Hard. Instead of just more/less sharks, maybe alter your hunger/thirst and attacking period of sharks.
Just brainstorming some ideas:
Banana and/or pineapple plants for the tree growbed.
More sorts of fish you can catch(some kind of random selector).
Birds that fly across the sky.
Bow and arrows/ throwing spears to shoot the birds with(you swim out and get them when you kill them(can't use to kill the shark)).
Food that spoils after a sertain time span.
I love the game and would love to see it reach its highest potential possible, but that will not happen until it is added on steam. The fact that it is not on steam is the only reason i do not play RAFT anymore... I want to be able to see how many hours i put into the game and eventually i will want to be able to unlock achievements. Even if the game is still a prototype you will still be able to receive mass amounts of support through steam and easily put a price tag on the game to help out develop the game further.
In conclusion i am basically saying i will not play this game until i can pay to play it on Steam. Lol.
I suggest adding mod support so you could have more maps/game modes, etc and by that you could build a bigger community. + i want to learn programming (have already a little) and i really like raft and with this i could enhance my programming skills and 3D modeling, and get more contacts associated with all of that. Thank you :)
Hi
ive played the game for a couple hours now, and i love the essence of it, survival at its finest. Now it does need some work.
As for the game overall, it became repetitive, so i suggest creating some new topics; raft upgrades (a foundation that can hold the shark longer, as the game moves forward the raft becomes too big to reach the shark in time). I did get a bit frustrated at the attack animation, it was unpredictable, sometimes not effective or simply not satisfying (yes... proper attack sound is a plus). but also i found the way of defending the raft boring. So i propose 2 things, a spiked foundation or spike attachment to the foundation to hurt the shark as it destroys its target, and also a roped spear or simply a bow and arrow... in order to make it a bit more fun to kill the shark.
Also, the shark thing became predictable, i somehow managed to synchronize my character´s thirst with the attacks(almost, a short time window), so you could make the attacks RNG or introduce new enemies. like fish that break the nets or even birds that steal the food you leave a while in the cooking station after it´s done. In order to make the player be more aware of it´s surroundings.
After my raft became big enough i thought i could repair the foundations that were damaged by the shark, only to realize its easier to destroy the damaged one and create a new one, as repairing it consumed way more resources. which makes the repair option worthless, so you could improve it or just remove it from the game.
When chop´ping down the palm trees, its not very responsive... sometimes i have to find a different angle than last time for it to start working.
And lastly a bit more noob friendly, after 2 or 3 hours i realized i wouldn't die if i fell in the water.... which at the moment caused quite the laughter, but also annoyance for the inconvenience of avoiding every water net. This is also directed to the food topic.. after 3 games i realized i could craft the fishing rod early instead of saving resources for more foundations.
PS: make the crafting menu bigger, and block the player´s movement while in the menu.. thats how i found out i wouldn´t die in the water.