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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Announcements

192
Topics
Note: only moderators are allowed to create new topics, but anyone can reply.
192 topics · Next page · Previous page · First page
Topic
Last post
New Features The “Import Resources” tool now supports importing of tiles, objects, and characters. In order to impor...
started by Justin Arnold Jul 17, 2017
39 views
No replies yet
New Features Added a “Save Quick Script to File” feature to the Properties dialog when editing a tile or object in t...
started by Justin Arnold Jul 15, 2017
39 views
No replies yet
New Features Renaming a tile, object, or character will now automatically update any maps using that resource. Rotating...
started by Justin Arnold Jul 11, 2017
35 views
No replies yet
New Features Added model name to the Entity Properties box (shown in the lower right corner of the Map Editor when an en...
started by Justin Arnold Jul 09, 2017
31 views
No replies yet
New Features Resources can now be renamed from the right-click context menu of the Game Explorer. Added a right-click co...
started by Justin Arnold Jul 08, 2017
29 views
No replies yet
New Features Added an “On Close Script” property for objects that are specified as item containers. This setting is...
started by Justin Arnold Jul 06, 2017
40 views
No replies yet
New Features Damage/healing values are now shown whenever characters receive damage or healing. Changes Updated validati...
started by Justin Arnold Jun 29, 2017
30 views
No replies yet
New Features Items can now be configured to be “usable” along with the number of uses available. A script can be ass...
started by Justin Arnold Jun 23, 2017
2 replies
56 views
Bug Fixes Fixed an issue with the “player.inventory contains” conditional expression. Fixed an issue with the toolti...
started by Justin Arnold Jun 23, 2017
39 views
No replies yet
New Features “Heal Entity” scripting function: Restores the specified amount of health to an entity. Currently this...
started by Justin Arnold Jun 20, 2017
39 views
No replies yet
New Features Added “Open in Voxel Editor” action to the context menu when right-clicking a tile, object, or characte...
started by Justin Arnold Jun 18, 2017
1 reply
49 views
New Features In the first-person view, the player can now hold the left mouse button and right mouse button down at the...
started by Justin Arnold Jun 16, 2017
44 views
No replies yet
New Features Initial implementation of player death/defeat. The player will now take damage and can be killed during com...
started by Justin Arnold Jun 14, 2017
48 views
No replies yet
Bug Fixes Fixed an issue where duplicating frames in the Voxel Editor would cause the toggling of voxel outlines to not...
started by Justin Arnold Jun 10, 2017
31 views
No replies yet
New Features New scripting function “Replace Navigation”: Replaces one navigation/interaction type with another for...
started by Justin Arnold Jun 03, 2017
41 views
No replies yet
New Features New scripting functions: Stop Player: Stops the player if they are currently walking and cancels further mo...
started by Justin Arnold May 23, 2017
3 replies
131 views
Changes When duplicating a script from the Game Explorer, the corresponding visual graph (.scn) file will now also be du...
started by Justin Arnold May 09, 2017
35 views
No replies yet
Changes Switching to Connect mode in the Map Editor now disables the "Toggle Navigation/Interaction Paths" toolbar butto...
started by Justin Arnold May 07, 2017
41 views
No replies yet
Bug Fixes Fixed an issue where triggering "Move Player" (or "Move Character" for the player) immediately after interacti...
started by Justin Arnold Apr 28, 2017
41 views
No replies yet
Bug Fixes Fixed an issue where the scene would not correctly fade back in after loading a map in certain situations.
started by Justin Arnold Apr 21, 2017
41 views
No replies yet