Game Postmortems Page 12
At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post )...
Hi all, It's been just over a week since we released lure and we are still stunned that so many people played and enjoyed our tiny horror game. We are super tha...
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In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game...
This is a new game that i made within 48 hours... The game is an endless runner game combined with the Anime ( A Japanese Art Style ) Art Style! The game is sti...
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Hi, I hope you all enjoyed 'Forgive my Sins, Father'! If you haven't played it yet, do check it out! I'm very proud of how it came out! This visual novel is qui...
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Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
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[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
Man, unlike the last time I don't really have much to say. Mainly due to the fact that I didn't spend as much time working on the game, which was actually a pos...
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
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Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
NOT EVERY SOUL HAS MADE IT ON THEIR TRAIN DONT MISS YOURS...
For this year’s Devtober, I decided to make another short metroidvania. This was originally supposed to be a submission for 2 other jams, but I ended up wildl...
WARNING: Spoilers for Enkindle follow! Go play the game first; it'll take you just a few minutes and this will make a lot more sense. (end spoiler warning) We s...
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So, this is our first version of the game... It's late and it isn't even the full version, what happened? Well that is simple, a poor time management/lack of ti...
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About the Game This is a postmortem about Balance This Game!, the whimsical strategic sim about balancing an MMORPG as a summer intern. You can read more about...
This was my first Devtober. It was interesting, though I think I approached it differently than most participants. I’ve written postmortems before, but this i...
I joined the Devtober Game Jam ( https://itch.io/jam/devtober-2021 ) in hopes of creating a habit out of working on improving my game-making skills. And, in the...
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Hey! This was my first time joining Devtober! What went right? Well... It wasn't that bad I made a lot of bug fixes and learned a lot of new ways to program som...
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Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
I honestly had never heard of a post mortem until Devtober, but it's very good to do and is much better than a summary! This game was done solo, so I was so cau...
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You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
by Michael Kumpmann This project broke all records and was the most successful game I ever published. On Itch. IO , it had the most paid downloads. (Karporam ha...
Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
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So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
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Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
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This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
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This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
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