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Game Postmortems Page 12

Post-jam development
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Postmortem
At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post )...
one week of lure
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1
Postmortem
Hi all, It's been just over a week since we released lure and we are still stunned that so many people played and enjoyed our tiny horror game. We are super tha...
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Origins and inspirations
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Postmortem
In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game...
Fling Rush
Postmortem
This is a new game that i made within 48 hours... The game is an endless runner game combined with the Anime ( A Japanese Art Style ) Art Style! The game is sti...
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Postmortem (Forgive my Sin, Father)
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Postmortem
Hi, I hope you all enjoyed 'Forgive my Sins, Father'! If you haven't played it yet, do check it out! I'm very proud of how it came out! This visual novel is qui...
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All Wrapped Up + Jam Recommendations
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Postmortem
Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
A massive thank you for the support
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Postmortem
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
Kohana - Postmortem
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Postmortem
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
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Devtober Post Mortem | 11.01.21
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Postmortem
[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
Devtober postmortem
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Postmortem
Man, unlike the last time I don't really have much to say. Mainly due to the fact that I didn't spend as much time working on the game, which was actually a pos...
Post Mortem - Devtober 2021
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Postmortem
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
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JLFJ Progress Report #1
Postmortem
Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
Vampliar Postmortem!
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Postmortem
Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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Halloween Scrooge: Final Postmortem
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Postmortem
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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Devtober Post Mortem
Postmortem
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
- 2 HOURS REMAIN -
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Postmortem
NOT EVERY SOUL HAS MADE IT ON THEIR TRAIN DONT MISS YOURS...
Panacea - Postmortem for Devtober
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Postmortem
For this year’s Devtober, I decided to make another short metroidvania. This was originally supposed to be a submission for 2 other jams, but I ended up wildl...
Postmortem Reflections (SPOILERS)
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Postmortem
WARNING: Spoilers for Enkindle follow! Go play the game first; it'll take you just a few minutes and this will make a lot more sense. (end spoiler warning) We s...
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Devlog #1 What Happun?!
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Postmortem
So, this is our first version of the game... It's late and it isn't even the full version, what happened? Well that is simple, a poor time management/lack of ti...
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Postmortem: Balance This Game!
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Postmortem
About the Game This is a postmortem about Balance This Game!, the whimsical strategic sim about balancing an MMORPG as a summer intern. You can read more about...
Striking A Balance: The Devtober Postmortem
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Postmortem
This was my first Devtober. It was interesting, though I think I approached it differently than most participants. I’ve written postmortems before, but this i...
Devtober Post-Mortem
Postmortem
I joined the Devtober Game Jam ( https://itch.io/jam/devtober-2021 ) in hopes of creating a habit out of working on improving my game-making skills. And, in the...
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Devtober Post-mortem
Postmortem
Hey! This was my first time joining Devtober! What went right? Well... It wasn't that bad I made a lot of bug fixes and learned a lot of new ways to program som...
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Postmortem
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Postmortem
Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
A Post Mortem with Advice
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Postmortem
I honestly had never heard of a post mortem until Devtober, but it's very good to do and is much better than a summary! This game was done solo, so I was so cau...
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Bug Reports
Postmortem
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
This project was by far the most successful game project from me
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Postmortem
by Michael Kumpmann This project broke all records and was the most successful game I ever published. On Itch. IO , it had the most paid downloads. (Karporam ha...
Interview with Funkadelic Peach
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Postmortem
Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
Making A Visual Dungeon Crawler In Twine: My SA Game Jam Objective
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Postmortem
Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
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The idea behind TORRE
Postmortem
So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
Promesa 1st birthday
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Postmortem
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Devtober Post Mortem Dev Log
Postmortem
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
stream with interview today
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Postmortem
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
A Little Reflection
Postmortem
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
Un error muy obvio
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Postmortem
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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Postmortem
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Postmortem
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Diriliş Bilecik development is over.
Postmortem
Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
Spooktober VNJam Postmortem/devlog
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Postmortem
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
From Zero to Scatterhoard: a Post-Jam Post-Mortem, part 1: Gameplay and Graphics
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Postmortem
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
Update v5
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Postmortem
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
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Artists of a Dead World Retrospective AND the NOT Patreon announcement.
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Postmortem
Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
The Life We've Chosen: Post-mortem
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Postmortem
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Radish Kid - Postmortem
Postmortem
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
Making a historically accurate Van Gogh game in just 3 days - A Postmortem
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Postmortem
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
Postmortem
Postmortem
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
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Audio bug fixed
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Postmortem
This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
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Ludum Dare 49 Postmortem
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Postmortem
This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
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