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Game Postmortems Page 5

As You Wiiiish
15
Postmortem
Hellooo ^w^/ I'm back again with another short game - this time it's about Atia! Or rather a short episode from Atia's past <3 If you have no idea who Atia is...
3 files
Plague and Play: a Post Mortem
5
Postmortem
Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
Vault and Puzzle Mode
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2
Postmortem
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
3 files — B1.2.0
Art & Graphics post-mortem
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Postmortem
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Bug fixes - Update 0.0006
Postmortem
Casual Bug fixes...
1 file
This is my first Indie Game. Good Luck, Have Fun
Devlog out now!
Postmortem
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
♥ JKHA(2) Postmortem ♥
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11
Postmortem
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Latest news and updates from AUTG on autg.itch.io - Update 0.0005
1
Postmortem
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
1 file
lessons I learnt making a game
Postmortem
Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
The Keyper - Walkthrough
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4
Postmortem
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Making-Of
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Postmortem
I made a non verbal small making-of of the creative process behind Little Postman...
Welcome to Will of the Hope
Postmortem
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
1 file
Second Anniversary - Two Years Since Release
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1
Postmortem
Neural-net evolution in a chill aquatic environment
Projected Dreams Demo Version
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Postmortem
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
1 file
Servidor En Linea
Postmortem
El servidor se encuentra en línea y funcionando normalmente...
Mantenimiento
Postmortem
el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
Personal Thoughts
5
Postmortem
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
How Successful is Rocket Bytes
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3
Postmortem
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters.
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7
Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Better Performance!
Postmortem
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
Postmortem Ramble & Random Jam Stats :3
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27
Postmortem
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
A Super Belated O2A2 Postmortem (And Announcements!)
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6
Postmortem
Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
Anniversary Postmortem
2
Postmortem
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Pet - postmortem devlog
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Postmortem
Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
Postmortem: Two Weeks After Release
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5
Postmortem
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
Under Maintenance Postmortem
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40
Postmortem
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
100k views on itch.io!! (Plus Postmortem)
Postmortem
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
Development is Currently Frozen
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Postmortem
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Postmortem
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
postmortem
2
5
Postmortem
This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
#BehindTheScenes
Postmortem
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
#BehindTheScenes
Postmortem
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
1 file
#BehindTheScenes
Postmortem
In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
1 file
Endless mode added and bug fixes
Postmortem
Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
1 file
Steam Next Fest: A Thank You
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Postmortem
It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
7 year Update
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Postmortem
After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
1 file
AF+ER finally sees the light of day
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19
Postmortem
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
2 files
Captain's Log: Creating Animations in Slippery Flippers: Episode One - Amulet of the Gods
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Postmortem
Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
I made a 10 hour long visual novel in 1 year.
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Postmortem
Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
2 files
My First Devlog
Postmortem
This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
3 files
The True Slime King leaves Early Access After 6.5 Years of Development
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Postmortem
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
2nd anniversary: Blooper Compilation
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1
Postmortem
Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
3rd & 4th Nights are done! + Easy Mode and Special Night 4.5
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5
Postmortem
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
Isle of Beasts Postmortem
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Postmortem
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Postmortem
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
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