Game Postmortems Page 5
Hellooo ^w^/ I'm back again with another short game - this time it's about Atia! Or rather a short episode from Atia's past <3 If you have no idea who Atia is...
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Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
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Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Casual Bug fixes...
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This is my first Indie Game. Good Luck, Have Fun
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
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Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
I made a non verbal small making-of of the creative process behind Little Postman...
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
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Neural-net evolution in a chill aquatic environment
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
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El servidor se encuentra en línea y funcionando normalmente...
el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
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In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
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Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
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It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
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This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
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Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
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