Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Physical game Devlogs About Game Design Page 4

Spectres of Brocken - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
1 file
Fighter - the person behind the weapon
1
Game Design
[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish  Fighter . [/End Of Lin...
Paladin - more than a sanctimonious jerk
1
Game Design
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
Match Length
Game Design
Let's talk about how match length works in Fast Action Wrestling. Since FAW is a quick play system that doesn't concern itself with the move-by-move moments of...
1 file
Afterglow Update
1
Game Design
Hi all! Just to say, AfterGlow has received a rules clarification update based on some feedback - the digital files have been updated accordingly! Thanks to Ale...
3 files
Priest Class Analisys
2
Game Design
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
#iHunt and Bodies: Diversity and Stock Photography
3
Game Design
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine...
Star Wars Betrayal: Diagram flux and future supplement
2
Game Design
Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
2 files
Weird Fantasy 1 A Dialog with Anti-Canon
5
3
Game Design
Designing a Weird Fantasy game requires a special approach towards presentation. A TTRPG's text purpose is to explain the game. So how do you explain Weirdness?...
Weird Fantasy 2: Implied setting
1
Game Design
On part 1 , I mentioned how "unexpected" is distinctly different from "mystery", and although both service the Weird, I think that mystery usually gets underrep...
#02 - Considering Prompts for the Cards
Game Design
I have been thinking hard about the prompt section of Gadgets and Gizmos Aplenty, and today I was struck by a little idea. My issue is that, for a game that use...
The Outer Whorls - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
Tag Team Matches
Game Design
The core rules for Fast Action Wrestling will have the rules for running tag team matches. The flow for tag matches is similar to singles matches with a few sma...
1 file
Update to Wreck
Game Design
I have updated and renamed the file for Wreck: It no longer has the "Box set" cover before the game cover. Changed the cover art. Gave Wreck a unique back cover...
1 file
To Class or not to Class, a soft hacking guide
3
Game Design
As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
Itchfunding FAQ
Game Design
What is Itchfunding? Itchfunding is a type of crowdfunding that uses the sales of a bare bones game in order to fund the improvement of the game. Sales might fu...
Beta Development + Dev's Thoughts
1
Game Design
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update...
Occultist Class Analysis
2
Game Design
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
Attivatori delle mosse di War
2
Game Design
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
1 file
Noble Flame Xi-Rho: Buyer Friends - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
Everything's Design 1: Illustration
1
Game Design
Art in the TTRPG industry is oftentimes relegated merely to decoration, it's main purpose drawing attention to the text inside a book. It makes sense: just by t...
Future Map Ideations
2
2
Game Design
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
2 files
Student Protectors of Malaysia - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
Minimalism and Actionability
Game Design
Originally published at sidneyicarus.wordpress.com on same date. A game that I've been affectionately calling INTCOM has released, and while I'm never much for...
1 file
🇮🇹 La femme fatale deve essere onnisciente?
7
Game Design
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
Making a world building game during these times
2
Game Design
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
Tea with Demons - Session Zero edition!
Game Design
I'm so happy with the reception Tea With Demons has received. It was my second best selling game at Session Zero, and I could see how the themes of gentle self-...
3 files
🇮🇹 Autorità narrative 3: Concetti di base utili al gioco di ruolo
3
Game Design
🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
Update: New Cover, New Skill, New Title, New Math!
2
Game Design
Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
1 file
#iHunt: The Pain vs. The Fun
1
Game Design
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, co...
Update 2: What's inside the game? (also a Design Diary)
1
4
Game Design
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Schema: Development Roadmap
1
1
Game Design
Schema remains in development - this is in a fairly relaxed, prolonged way, with spikes of activity now and again. Given the scattering of the community it gre...
Il Quadrante dei Temi
2
1
Game Design
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
A small announcement
1
Game Design
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
Open Beta is here
1
Game Design
Open Beta is here...
3 files
Ekron Open RPG
BECOME ONE - full zine version, post Session Zero!
Game Design
I'm happy to announce that my first game jam baby is now all grown up! Become One is still a small scale game, and plays best in one session. But it's incredibl...
2 files
Designer Notes (Blog Post)
1
Game Design
Development debrief and future plans: https://viridianscroll.blogspot.com/2019/09/lords-of-mars-debrief.html ...
The design of "Out of Print"
1
Game Design
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
A Blush Game
Game Design
This game was a bit of a challenge to write, if only because I found myself blushing from what I was implying in text. Waiting for feedback to see if it needs...
1 file
Everything's Design 2: Underwritten
Game Design
If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
L'amore ha l'amore come solo argomento
6
2
Game Design
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
Index Card Platforming
1
Game Design
So this is something I still haven't done, and I feel bad about it because this game feels kind of incomplete without it, but I need to provide at least one exa...
v0.3 Preview 2: Immortality, Trauma, and the Stack
1
Game Design
As you can see from the preview image, hello, world integrates several Blades gameplay loops into a single system. One of my favorite things about Blades in t...
Classe o non Classe, guida all'hacking morbido
1
Game Design
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
An Altogether Different River - Additional Design Notes
3
Game Design
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
What's next for Planet Kamra
Game Design
Recently, I wrapped up running and observing several playtests of the Game Jam Edition of Planet Kamra. It was exciting to see many of the aspects working well...
v06 - Update from Quarantine
1
Game Design
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
1 file
New Zine Version, Post Session Zero Event!
Game Design
Hello! REINCARNATION REDUX: Our Requiem has a new zine version! Some slight changes were made to address typos or streamline the language a little bit too. This...
1 file
Dev's Thoughts - On The Near Future
Game Design
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
Loading more posts...