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Physical game Devlogs About Game Design Page 5

Zine Edition from Session Zero!
1
Game Design
This game has a really special place in my heart. I've seen players sigh, gasp, and cry while playing this game. I've seen beautiful worlds built effortlessly a...
2 files
🇮🇹 Amore e rettitudine
1
Game Design
🇮🇹 Alla fine della partita giocata venerdì scorso con Stefano Burchi , è uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
Devlog 05 - The Drama Economy
1
Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
& Venture Forth, a PbtA fantasy game
1
Game Design
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...
Four Swords - Designer Commentary 01
1
Game Design
Four Swords was designed as a submission for the #AsianMartialArtsJam . It's a game transparently inspired by Dugu Qiubai's grave of four swords from Jin Yong's...
Appunti di Game Design III - Le meccaniche di risoluzione
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1
Game Design
Entro ora nel cuore diretto del gioco, il perché e come rotolano i dadi. Lo scopo, se volete, è banale: volevo offrire ai giocatori un'esperienza in linea con...
1 file
Ideas and Suggestions
3
Game Design
We have a changelog for the past versions of HAT so I decided to create a place to track some of the creative/design progress as well. - Come up with an idea fo...
1 file
Devlog 04 - Pebbles, Resources, Safety Tools, and Tutorials
1
Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
2.0 Edition
2
Game Design
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
1 file
🇮🇹 Autorità narrative 1: Ma un gioco che cos’è?
3
Game Design
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
🇮🇹 Recensioni e commenti
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3
Game Design
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
v0.3 Preview: Factions and the Map
Game Design
I wanted to do something a bit different for the Factions in hello, world . Factions are very fluid in World. It’s a hyper-mobile digital environment ruled...
Moth-Light: Alpha v0.5
1
Game Design
Development of Moth-Light continues! Expect even more refinement as my local play-test gets underway. Notable changes in 0.5 of the Alpha. Rules edits and corre...
1 file
Appunti di Game Design IV - Le meccaniche dell'orrore
Game Design
Ed eccoci all'ultimo appuntamento dedicato alle meccaniche secondarie di contorno del gioco. Parto dall'aspetto piĂą semplice, quello del combattimento, che ha...
1 file
Wounded Move Cards
1
Game Design
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
Updates: Streamlining, Graphics and Stuff
Game Design
Hi! I've taken the time and strongly streamlined the game's traits. Now they are called Archetypes, and there are just six of them. The Paths each have one posi...
The Aesthetic of WttA
Game Design
For me, design has to centre around something external. Usually, that's music: I'll hear a song, have an idea, and build a playlist. The game will start to form...
1 file
"Unnecessary" rules
3
Game Design
Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
The Inherent Drama of Broken Promises
1
Game Design
Translated from Twitter: It's time for a Moth-Light design thread! This time I want to talk about a core emotional conceits of the game, one I'd love to see mor...
🇮🇹 Diari di design 1.03
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1
Game Design
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
Prototyping
Game Design
Hi acolyths, the Micro Blades are coming soon. At the moment I am still figuring out the detailed Special Abilities for the Character Cards. This Design is heav...
Musings: Playbook design
1
Game Design
I was planning to talk about the playbooks of Hello, World today but as I was thinking about what I would say, I realized that before I did that I first needed...
1 file
Clarifying the skill table, and fixing a misprint.
3
Game Design
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
Anchors - The Ties That Bind
1
Game Design
The following rules for Anchors--people, mindsets, and circumstances that effectively trap your character in Nazi-controlled Berlin--have been added as the four...
& Venture Forth, character creation
Game Design
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet . So why don’t we go through the character creation process to...
Spacejammer Vol 2: Enoch's Wake - on Kickstarter!
Game Design
Chronicles of the Spacejammer: Enoch's Wake , the second Spacejammer volume, is now on Kickstarter as part of Zine Quest 2021! This second volume makes Spacej...
Thoughts about v0.1 -> v0.2: Attributes
Game Design
Hi there! I’m going to be releasing dev logs for my process periodically. Especially as the game progresses and gets more content, it’ll probably make some...
1. Initial Playtest Launch
Game Design
03/19/21 P1 Approximately one day ago I posted the first draft of The (Un)Naturalist here for the community to playtest and enjoy. What do the sixty-three downl...
What's Changed in 1.1?
Game Design
I'm happy to officially be kicking off our move to the Itch platform with the release of Drive·10 -- specifically Revision 1.1 Folks who've been following th...
Developing the Scene Roll
1
Game Design
I’m releasing Dragons and Travellers Tales this Thursday, September 15, so I thought I’d explain how one of the core mechanics works and how I came up with...
Sample Character Sheet and Sample Character
1
Game Design
Ahoy everyone! Here is the official character sheet for Resist & Remember. I'm happy to announce here for the first time that I'm working with awesome Chilean g...
3 files
The Haul Presents: Northweird
Game Design
Hi everyone! I wanted to take some time today to talk about one of the projects in the Haul, one that I started writing many moons ago and has now come back int...
Expansion Chat 4: The result of me pulling the rug out from under myself
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Game Design
Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-comple...
Expansion chat 1: Experimental Loadouts
Game Design
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The s...
Updated Scenario Packs & Sharps Swords Playbooks
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Game Design
Hi All! Thanks for sticking with this project. I've updated the files with a new scenario ( Treacherous Kin ) a slight update to the signs and portents in the o...
4 files
Release
1
Game Design
The first release of Antipode, my entry into the /gdg/ necromancy jam. The premise for the jam was to choose an old idea and finish it up. This was a vague id...
Version 0.3
Game Design
Updated to version 0.3! Biggest changes: Fleshed our chapters on safety and tone. Added guidance on how to have a satisfying session zero. Much more work to do...
1 file
Lessons from Metatopia
1
Game Design
Last weekend, I ran my first playtest of Nighttide (and the Gauge system on which this game is based). It was a lot of fun! Also, it didn't work. That session d...
🇮🇹 Due nuove regole
1
Game Design
Non sono ancora pronto a rilasciare una nuova versione del gioco ma, temporaneamente, vi comunico le uniche due regole che sono cambiate, come conseguenza del s...
Deep Dive - Adventurer's Sheet
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7
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
The Royal Cartographer - A bone to pick
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Game Design
For the first time I kept detailed notes of my thoughts and ideas during the creation of a game. These are some of those thoughts on A Royal Cartographer ; mayb...
1 file
Deep Dive - Tarot
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10
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Creating The Game
Game Design
Here are some screen snips that I took during the development of Inertia C: Hot Coffee , including the original concept page (in black). The game has come far i...
1 file
Version 0.2 out ! And game design breakdown 3 - Ludo-narrative harmony
Game Design
Hi everyone ! The 0.2 version is live ! 4 celestial islands have been designed for a total of 117 cards, rules have been updated and bit of lore written. As the...
2 files
We added the commandments to our page
Game Design
Now you can understand a bit of the mechanics of the game. We have very simple rules so it's easy to spread the Dogo Dash's words around! This is the diagram wi...
1 file
Tunnel Crawlers: New Version up
Game Design
Hey there, this is the newest and updated version of Tunnel Crawlers with more informations about the suggested setting world. A new background choice extends...
🇮🇹 Il senso dei monologhi interiori
1
Game Design
🇮🇹 In My Red Goddess , uno dei compiti di lui, è quello di narrare i monologhi interiori del detective. Ho scritto questa regola l’8 novembre 2019 e qu...
🇮🇹 Diari di design 1.02
2
Game Design
🇮🇹 Volevo solo segnalarvi che ieri ho pubblicato sul mio podcast “ Geecko on the Air ” la seconda puntata dei diari di design dedicati a My Red Goddes...
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