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Physical game Devlogs About Game Design Page 6

Revisiting Life in the Machine
Game Design
Hey folx! So it's been over half a year since I wrote Life in the Machine, the very first game I had ever designed. Since then, I've designed 4 more TTRPGs, wit...
3 files
Expansion Chat 3: Tyrants
Game Design
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Creating The Game
Game Design
Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
1 file
IndieCade Climate Jam Redux
Game Design
We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
1 file
Update 1.2
Game Design
Just updated Inmoderatum. Lots of small changes, largely because I realised that 1) the title was displaying incorrectly and 2) the page numbers weren't correc...
1 file
Into the Woods... Weekly Progress
Game Design
Week 1 - Overview This devlog series will track the progress I make on the project each week until its release. Here you can see everything I did in the order i...
The Design of No Limit Finale
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Game Design
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Expansion chat 2: Campaigns
Game Design
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
CORE Micro version 2.0 released
Game Design
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
1 file
Thoughts about v0.2 -> v0.3: Resources, Systems, and Size
Game Design
Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Some thoughts for changing FIGHT and SPECIAL in a future update
Game Design
Thinking about rules changes for future updates. Here's something I'm thinking about for FIGHT and SPECIAL to make them more distinct and changing the dynamics...
illustrations
Game Design
Illustrations added on the cards sheet and inside the rules booklet. You can download illustrations, and use it according to the CC-BY-NC-SA license. Ajout...
1 file
Life of the Poultry is out!
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Game Design
Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
2 files
Thoughts about v0.2 -> v0.3: Let's get weirder
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Game Design
Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
optional Tarot deck rules
Game Design
just some Tarot deck rules that were on my mind that I thought would be cool to add...
1 file
Creating Lore
Game Design
Initially I thought I'd create lore for this---until I realised that it's a bit of a fraught endeavour for me, and explain so in the last few pages of the PDF...
1 file
Thoughts about v0.1 -> v0.2: Frame Damage and Tags
Game Design
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
Parola d'ordine: tagliare
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2
Game Design
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
GOSS updated and extended
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Game Design
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
1 file
Why Less Is More 01
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Game Design
In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
2 files
Beta Development II
Game Design
Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing ev...
Very unlikely, even, likely, all on 3d6
Game Design
When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
Reframing Traits to be more like Archetypes
Game Design
Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
1 file
Version 2
Game Design
I've added a table of contents and page numbers, which did not get added initially because The Colors of Magic was written for a game jam. A tight deadline mean...
2 files
Themes and Principles: How the Monsters are Made
Game Design
Been a bit quiet with my content updates recently, so let’s change that. We’re still sitting at around 17% of the way to our first stretch goal, adding extr...
First playtest session!
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Game Design
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Segundo Beta test
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2
Game Design
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
Beta v2
Game Design
v2_8-24-2019 - Restructured the game's setup process to put the characters and their history more front-and-center in the design. This is, after all, a game abo...
1 file
Design Process
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Game Design
This is the thought process for creating Inhuman Condition . I'm highlighting it here because I had a lot of fun with it and it lead me to working out some inte...
Thank You!
Game Design
Hello, everyone! Thank you for taking the time to check my game out. Formatting and layout of In A Week took about 5 hours, although the concept took me much lo...
1 file
The makings of an RPG rule system
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Game Design
I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
Deep Dive - Characters
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Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
A City of Shining Stars Designer Commentary 01
Game Design
A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
Game design: Stuck on the mechanics?
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Game Design
So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
Hitching A Ride: The Choices Behind "A Trip Down Cemetery Lane"
Game Design
"Why make this game now?" is a question I think most designers should ask themselves while they're creating a game. In my case, when I saw Tropes Jam, I figured...
Spotlight Solo Mode Devlog
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Game Design
Thinking back to when I starting working on #Spotlight with Adam, the first thing that comes to mind is challenge. Not with him, of course, but with the game. I...
2 files
The Grid™️
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Game Design
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
2 files
Game design: Lasers and Feeligns
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Game Design
ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
1 file
Thoughts about v0.2 -> v0.3: Armaments and Dice
Game Design
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
Exploring the Dimyr Region
Game Design
I'm currently working on the first adventure module (episode) to Hexhunt. It will take place in a region called Dimyr. (see the map attached). I've completed ge...
Mechanics for entropy and liches
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Game Design
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
1 file
Small Update!
Game Design
Hello! Just a small update to the PDF to include some revisions that were necessary after playing it with my group. Notable changes: - Adjusted the token count...
1 file
The Sharp Swords & Sinister Spells Playkit is Here!
Game Design
I've added the playkit for Sharp Swords & Sinister Spells 1st Edition. This includes 2 scenarios and 10 playbooks for use with the rules for Diogo's very moder...
3 files
More About the Birth of Heroes
Game Design
In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
1 file
Crisis Launch!
Game Design
Crisis is my take on the storygame format. Inspired by Jim Pinto's Protocol series and Jason Morningstar's Fiasco , this game is my take on telling a story up a...
A Three(-ish) Year Retrospective
Game Design
Quite a few people have downloaded City Planning Department over the past few days, so I thought I'd write a quick little retrospective on the design process! C...
3 files
Thoughts about v0.1 -> v0.2: Frame changes and enemy changes
Game Design
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
Game design breakdown 2 - Inspiration
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Game Design
To the Gates of Truth – Game design break down 2 Hi! So here is the second post concerning my design thinking and how I tried to approach game design in “To...
v 0.9 - Almost Done!
Game Design
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
2 files
Developing "Saudade"
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Game Design
Hey, guys! Mayara here. When I saw the No Dice Jam , I knew I wanted to make something for it. I had a week to create the game, do research and write everything...
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