Physical game Devlogs About Game Design Page 6
Hey folx! So it's been over half a year since I wrote Life in the Machine, the very first game I had ever designed. Since then, I've designed 4 more TTRPGs, wit...
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Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
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We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
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Just updated Inmoderatum. Lots of small changes, largely because I realised that 1) the title was displaying incorrectly and 2) the page numbers weren't correc...
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Week 1 - Overview This devlog series will track the progress I make on the project each week until its release. Here you can see everything I did in the order i...
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
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Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Thinking about rules changes for future updates. Here's something I'm thinking about for FIGHT and SPECIAL to make them more distinct and changing the dynamics...
Illustrations added on the cards sheet and inside the rules booklet. You can download illustrations, and use it according to the CC-BY-NC-SA license. Ajout...
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Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
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Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
just some Tarot deck rules that were on my mind that I thought would be cool to add...
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Initially I thought I'd create lore for this---until I realised that it's a bit of a fraught endeavour for me, and explain so in the last few pages of the PDF...
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Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
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In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
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Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing ev...
When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
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I've added a table of contents and page numbers, which did not get added initially because The Colors of Magic was written for a game jam. A tight deadline mean...
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Been a bit quiet with my content updates recently, so let’s change that. We’re still sitting at around 17% of the way to our first stretch goal, adding extr...
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
v2_8-24-2019 - Restructured the game's setup process to put the characters and their history more front-and-center in the design. This is, after all, a game abo...
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This is the thought process for creating Inhuman Condition . I'm highlighting it here because I had a lot of fun with it and it lead me to working out some inte...
Hello, everyone! Thank you for taking the time to check my game out. Formatting and layout of In A Week took about 5 hours, although the concept took me much lo...
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I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
"Why make this game now?" is a question I think most designers should ask themselves while they're creating a game. In my case, when I saw Tropes Jam, I figured...
Thinking back to when I starting working on #Spotlight with Adam, the first thing that comes to mind is challenge. Not with him, of course, but with the game. I...
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I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
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ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
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Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
I'm currently working on the first adventure module (episode) to Hexhunt. It will take place in a region called Dimyr. (see the map attached). I've completed ge...
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
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Hello! Just a small update to the PDF to include some revisions that were necessary after playing it with my group. Notable changes: - Adjusted the token count...
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I've added the playkit for Sharp Swords & Sinister Spells 1st Edition. This includes 2 scenarios and 10 playbooks for use with the rules for Diogo's very moder...
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In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
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Crisis is my take on the storygame format. Inspired by Jim Pinto's Protocol series and Jason Morningstar's Fiasco , this game is my take on telling a story up a...
Quite a few people have downloaded City Planning Department over the past few days, so I thought I'd write a quick little retrospective on the design process! C...
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Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
To the Gates of Truth – Game design break down 2 Hi! So here is the second post concerning my design thinking and how I tried to approach game design in “To...
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
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Hey, guys! Mayara here. When I saw the No Dice Jam , I knew I wanted to make something for it. I had a week to create the game, do research and write everything...
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