Physical game Devlogs About Game Design Page 7
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
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Hey, guys! Mayara here. When I saw the No Dice Jam , I knew I wanted to make something for it. I had a week to create the game, do research and write everything...
/see the first comment to a revised view of the game genres for TTGOT/ Here is another Game Design Breakdown, where I talk about my process of how I design, pla...
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Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
While I was working on the Dimyr adventure, for some reason, I've switched to 1.0 version of Hexhunt, which, to this date, I've still been working on. And this...
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
This game was a bit harder to make than A Touch of Glamour , odd considering that it's only 5-pages. Then again, I wrote most of Touch at the hospital, where...
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
Hello all! Thought I'd give you a little preview of what's coming next for Nightcrawlers! During development of the game, some rules came and went because I fel...
Hey everyone! I was talking about the game I wanted to create for the Never Alone Game jam. Here is a draft numeric version of this one. Just in time for the ga...
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Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attribute...
If you're not aware by now, the Lasers & Feelings version of ADIOTOPIA RPG that I published back in August for the RPGenesis challenge was meant to be just a te...
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
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But what about mechanics? Once I had settled on the message of the game - that maps can be imprecise by design- and that I wanted to map human-created features...
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
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In this playtest report, I cover the first ever session of this game played with another human ( as opposed to me and my dog.) This occurred in May 2021. We wil...
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Oh hi there, cowpokes! Gather round the old campfire, it's time to talk updates! Last time we talked about the new playbooks, some new mechanics that are (more...
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
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There will be a brief delay in the next update as I managed to get myself into another game jam, just a month after wrapping up After\\Burner ! Whoops! If sci-f...
I've been working on a new edition of this game. Ruleswise, its mostly the same. Trimming some fat, and focusing on areas that playtesters seemed to enjoy, most...
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
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[ cws for this thread (same cws as the game book): school anxieties; unreality; themes of manipulation, death and dying; mentions of self harm] So! You've decid...
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Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
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A quick announcement: The Royal Cartographer will launch on kickstarter on February the 8th, with 8 professional cartographers working on the campaign to provid...
Let's talk touchstones for a moment. Not only is Blades in the Dark one of my favorite TTRPG systems, but I am also well aware that there are already plenty of...
The board game Clue holds a special place in my heart. My family played it all the time on camping trips when I was a kid and it remains one of my favourite gam...
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So much has happened this year, but I am way closer to finishing this game and publishing it! I have all of the writing done. I might need to adjust a few thing...
18XX Outlaw is a game about gunslingers (who MAY be outlaws depending to who you ask) in weird west performing jobs In here I've disclaimed my current game desi...
BREAKNECK is released! I’ve uploaded 3 files for printing, screen and doc format for accessibility. Hope you enjoy it and thanks again to you all who preorder...
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I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Thálassa did not come out of the blue! After my initial concept I was address and advised by many kind and smart people. The core of this process was developed...
We have launched the Alpha of our game Magic Vs Machines here on Itch.io and on our website . Please check back for updates often! Magic Vs Machines is a collab...
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Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more int...
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
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When I attended big conventions in the US, my usual procedure was to offer two games. In May 2013, I was pondering what to offer for Gamex. I had already decide...
To the Gates of Truth – Game design break down 1 Hi! So here is the first post concerning my design thinking and how I tried to approach game design in “To...
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
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So funnily I'm approaching a point where I feel pretty confident with the state of version B03, which was previously the beta version. So much so that I'm now d...
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SabreCat asked about my process in renaming the trad D&D stats — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — to the World Is A F...
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
Let's talk about game design for a sec. According to the notes I have so far regarding the systems that I've been using (or plan to use since the game is still...
First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying re...
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