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Physical game Devlogs About Game Design Page 7

v 0.9 - Almost Done!
Game Design
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
2 files
Developing "Saudade"
1
Game Design
Hey, guys! Mayara here. When I saw the No Dice Jam , I knew I wanted to make something for it. I had a week to create the game, do research and write everything...
GD Breakdown #4: Game genres: expectations vs reality
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1
Game Design
/see the first comment to a revised view of the game genres for TTGOT/ Here is another Game Design Breakdown, where I talk about my process of how I design, pla...
1 file
Basic Moves, New Playbooks, and Downtime
1
Game Design
Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
Hexhunt 1.0 loading (taking longer than expected)
Game Design
While I was working on the Dimyr adventure, for some reason, I've switched to 1.0 version of Hexhunt, which, to this date, I've still been working on. And this...
Un poco sobre Mina Moda Felina
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2
Game Design
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
Challenged
Game Design
This game was a bit harder to make than A Touch of Glamour , odd considering that it's only 5-pages. Then again, I wrote most of Touch at the hospital, where...
Lore of the Taels of the Heisty Vixens
1
Game Design
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
Optional Rules To Play With
Game Design
Hello all! Thought I'd give you a little preview of what's coming next for Nightcrawlers! During development of the game, some rules came and went because I fel...
draft version
Game Design
Hey everyone! I was talking about the game I wanted to create for the Never Alone Game jam. Here is a draft numeric version of this one. Just in time for the ga...
1 file
Why does this exist?
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1
Game Design
Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
Character Creation
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1
Game Design
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
Attributes
Game Design
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attribute...
Game design: Yep, still stuck on the mechanics...
1
Game Design
If you're not aware by now, the Lasers & Feelings version of ADIOTOPIA RPG that I published back in August for the RPGenesis challenge was meant to be just a te...
🇮🇹 Diari di design 1.01
Game Design
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
A Christmas Belonging 2021 Update
Game Design
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
2 files
Mechanics and inspiration
1
Game Design
But what about mechanics? Once I had settled on the message of the game - that maps can be imprecise by design- and that I wanted to map human-created features...
New layout
Game Design
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
2 files
Playtest report 1
1
Game Design
In this playtest report, I cover the first ever session of this game played with another human ( as opposed to me and my dog.) This occurred in May 2021. We wil...
2 files
Table of Contents: Chapter 0-3
Game Design
Oh hi there, cowpokes! Gather round the old campfire, it's time to talk updates! Last time we talked about the new playbooks, some new mechanics that are (more...
Future of 2100:Solarpunk
Game Design
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
Fonti di ispirazione
1
Game Design
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
2 files
Next Update Changes: Revaluating POWER
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Game Design
There will be a brief delay in the next update as I managed to get myself into another game jam, just a month after wrapping up After\\Burner ! Whoops! If sci-f...
2E in development
Game Design
I've been working on a new edition of this game. Ruleswise, its mostly the same. Trimming some fat, and focusing on areas that playtesters seemed to enjoy, most...
Una scheda per giocare
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Game Design
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
2 files
KENZIE'S PROJECT RULES FAQ
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Game Design
[ cws for this thread (same cws as the game book): school anxieties; unreality; themes of manipulation, death and dying; mentions of self harm] So! You've decid...
2 files
Appunti di Game-Design: Conflitti e PNG
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Game Design
Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
The Help Action
Game Design
The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
1 file
Solo Dev Diary - The Royal Cartographer
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Game Design
A quick announcement: The Royal Cartographer will launch on kickstarter on February the 8th, with 8 professional cartographers working on the campaign to provid...
Game design: Touchstones
Game Design
Let's talk touchstones for a moment. Not only is Blades in the Dark one of my favorite TTRPG systems, but I am also well aware that there are already plenty of...
Designer Diary
4
Game Design
The board game Clue holds a special place in my heart. My family played it all the time on camping trips when I was a kid and it remains one of my favourite gam...
2 files
Update!
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Game Design
So much has happened this year, but I am way closer to finishing this game and publishing it! I have all of the writing done. I might need to adjust a few thing...
Design Diary for 18XX Outlaw
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Game Design
18XX Outlaw is a game about gunslingers (who MAY be outlaws depending to who you ask) in weird west performing jobs In here I've disclaimed my current game desi...
BREAKNECK RELEASE!
Game Design
BREAKNECK is released! I’ve uploaded 3 files for printing, screen and doc format for accessibility. Hope you enjoy it and thanks again to you all who preorder...
4 files
Small Update after Feedback
Game Design
I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
Appunti di Game-Design: il cuore meccanico di Wulfach
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Game Design
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Designing Thálassa
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Game Design
Thálassa did not come out of the blue! After my initial concept I was address and advised by many kind and smart people. The core of this process was developed...
MvM on Itch.io
Game Design
We have launched the Alpha of our game Magic Vs Machines here on Itch.io and on our website . Please check back for updates often! Magic Vs Machines is a collab...
1 file
Druid and Necromancer
Game Design
Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more int...
Errata: Cable Trait
Game Design
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Espansione per FU
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Game Design
Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
1 file
A Brief History of Kratophagia
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Game Design
When I attended big conventions in the US, my usual procedure was to offer two games. In May 2013, I was pondering what to offer for Gamex. I had already decide...
​To the Gates of Truth – Game design break down 1
Game Design
To the Gates of Truth – Game design break down 1 Hi! So here is the first post concerning my design thinking and how I tried to approach game design in “To...
Fantasy Map Maker Release!
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Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
insights into my soul
Game Design
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
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Even More Unbalanced
Game Design
So funnily I'm approaching a point where I feel pretty confident with the state of version B03, which was previously the beta version. So much so that I'm now d...
3 files
So About Those Six Stats....
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Game Design
SabreCat asked about my process in renaming the trad D&D stats — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — to the World Is A F...
Game Design Decisions for TTY Version 1
Game Design
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
Game design: When is a FitD no longer a FitD?
Game Design
Let's talk about game design for a sec. According to the notes I have so far regarding the systems that I've been using (or plan to use since the game is still...
Into the Glowlands - Development Roadmap
Game Design
First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying re...
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