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AEOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #108 | 3.778 | 3.778 |
Mechanics | #242 | 3.194 | 3.194 |
Is it Fun to play? | #302 | 3.000 | 3.000 |
Theme Relevance | #415 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Marfach
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Comments
Very interesting narrative style game, never played anything like it. Good work :)
Thank you so much for trying it out!
Has nice atmosphere and concept, but unfortunately it didn't have any relevance to the theme of the jam :/
Thanks for trying it out! It's based on a real satellite named 'Aqua', so that seems like a pretty big failure of my narrative unfortunately.
Ah alright!
No worries, you thought outside of the box so well done ^^
Only advise I can give you, and it is a purely for Game Jams, since entries are normally mainly Judged/rated in the first 5-10 minutes of play, it is best to make the presentation clear on the get go.
100%. Very much a failure of the game to convey that information. I really appreciate that kind of feedback because it helps crystallize the areas I need to improve in!
Interesting game, thought I couldn't really understand how the satellite moves. Other than that, I like the originality and the nice atmopshere.
Thanks for playing my game! I really appreciate the feedback! Definitely need to work on making the relationship between turning and moving clearer, that seems like a very common issue people had.
It's relaxing, I can't connect it to the aqua theme, maybe the satellite was shooting with steam in the void :))) But it's nice and maybe it would be suitable for a Wallpaper Engine plugin, it would be fun!
Thanks for playing! I was trying to be clever because the satellite's name in real life is Aqua, and it collects information about water related things :)
Well i did lost because i was reading, and tought i was good until the end where somehow i couldn't find the right angle anymore.
Thanks for playing! You are definitely not alone experiencing that, the angle changes way too much the closer you get to the end, even if you had been doing a great job the whole rest of the game. Absolutely moving this higher up the priority fix list!
As I was playing I literally thought 'this is a really cool idea, but I wonder if it would be better if the player had a ____' and then hardmode answered my prayers.
Love the atmosphere both modes go for (and the music!) but enjoyed the faster pacing and extra features of hardmode. Also loved the extra feature of asteroids and debris interacting with each other. That was a really nice touch. One thing I noticed, the trajectory should maybe change to negatives when going one way off course and positives the other way to differentiate.
You made it! I don't know why I'm so concerned with spoilers, but I appreciate you keeping the secret of 'hard mode'. I definitely struggled with how the obstacle trajectories would change with the player. I think I settled on, "I hate this one the least." Taking into account whether or not the player is off-course is something I should definitely look into. Thanks for the feedback!
Was fun to play, would be great if there was a flashing warning when you are about to be off course. Up until game over I thought I was doing a good job lol.
Thanks for playing! That is definitely a big problem that I'll have to work on. Appreciate the feedback!
I failed because i was reading instead of steering and there's no way i do it again, apart from this the game is fun, original and polished, well done!
Thanks for playing! Definitely things I need to buff out for sure.