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Spiritwood Harvesters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 4.257 | 4.257 |
Overall | #45 | 4.181 | 4.181 |
Presentation | #59 | 4.486 | 4.486 |
Originality | #183 | 3.800 | 3.800 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The chill and relaxed gameplay, along with the "satisfying" sense of progression. Also, that I pushed myself out of my comfort zone (pixel-art)
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Comments
Very addictive, I love it, it's super cute and very very enjoyable. I'd love to see a version where I could build the buildings myself and have more interaction with the friends
Thanks!
Thanks for the feedback. I wish I had more time to expand on character interactions and buildings. Perhaps after the jam :)
A very lovely game!
At first I was not sure what am I doing or why, but it was very enjoyable and cute. And sounds and music are very pleasant. :)
Thanks voidonon ^^
nice
Looved this game! Was satisfying to play and the art is super cute too. My only complaint is that it felt like sometimes the items weren't getting picked up immediately. But great job overall!
Thanks for the feedback!
There's a short delay to make items available for pickup. I definitely should have made it shorter x)
Awesome job. Was fun. Very nice vibe to it too
Are you a Cult Of The Lamb fan? ;) It recalls the cozy mechanics of its camp building without all the stressful hassle of sickness and decay. Besides, reducing action to be present nearby, rather than constantly clicking, makes it less compulsive and allows the used to still "flow" around the map being consequential. Another interesting point I see is that you saved the mouse click for the most meaningful thing you can do, which is building. And because building is embedded within a sort of evolution mechanic (every time you need different materials and depending on what you build you can advance on way or another), you get to imprint the sense of progression that tells the player that he is going somewhere to an end, not wasting time by completing loop tasks.
The are is just amazing, and the sounds are great as well. Overall, I think you got to make a peaceful cute experience ;)
I never played Cult of the Lamb, so I don't know its mechanics. I've seen screenshots and videos, and I admit its 2.5D visuals inspired me :D
I'm glad you enjoyed the game and noticed my choice of mouse vs passive actions for building vs collecting the items.
Thank you for playing and for the comment! :D
I really enjoyed playing cute characters and comfortable songs!
I tend to like collection-based games, and it would be more fun if you prepared the cycle of each resource and various quests accordingly.
Thanks for the feedback!
I wish I had more time to create interactions with characters and make better use of resources. Perhaps after the jam :)